Shade

Shade’s sheet was fully filled and was well built. The Player didn’t put his name on it or even give Shade a real name but he was for a brief moment part of the story.

Shade

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
21 DEX 10 33 21 13- OCV 7 DCV 7
18 CON 10 16 18 13-
17 BODY 10 14 17 12-
20 INT 10 10 20 13- PER Roll 13-
25 EGO 10 30 25 14- ECV: 8
30 PRE 10 20 30 15- PRE Attack: 6d6
10 COM 10 0 10 11-
8 PD 3 5 8/16 8/16 PD (0/8 rPD)
6 ED 4 2 6/14 6/14 ED (0/8 rED)
5 SPD 3.1 19 5 Phases: 3, 5, 8, 10, 12
8 REC 7 2 8
40 END 36 2 40
42 STUN 34 8 42
8″ Running 6 4 8″
2″ Swimming 2 0 2″
3″ Leaping 3 0 3″ 170 Total Characteristics Points

POWERS
Cost Power END
12   Cloud Men’s Minds: Invisibility to Sight and Hearing Groups ; Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Only When Not Attacking (-1/2) 2

10 Powerful Mind: Mental Defense (15 points total) 0

7 Hypnosis: Mind Control 7d6; Extra Time (1 Minute, -1 1/2), Hypnosis Only (-1/2), No Range (-1/2), Concentration (0 DCV; -1/2), Incantations (Requires Incantations throughout; -1/2), Requires A PS: Hypnosis Skill Roll (-1/2) 3

2 Lamasery Training: Life Support (Extended Breathing: 1 END per Turn; Sleeping: Character only has to sleep 8 hours per week) 0
31 Total Powers Cost 

Equipment END
.45 ACP (M1911A1): Killing Attack – Ranged 2d6-1, +1 STUN Multiplier (+1/4) (31 Active Points); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 7 Charges (-1/2), Beam (-1/4), Real Weapon (-1/4) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) [7]

.45 ACP (M1911A1): Killing Attack – Ranged 2d6-1, +1 STUN Multiplier (+1/4) (31 Active Points); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 7 Charges (-1/2), Beam (-1/4), Real Weapon (-1/4) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) [7]

Padded Costume: Armor (2 PD/2 ED); Activation Roll 10- (-1 1/4), IIF (-1/4) 0

Baritsu

Maneuver Phase OCV DCV Effect
Atemi Strike 1/2 -1 +1 2 1/2d6 NND
Block 1/2 +2 +2 Block, Abort
Kattaram 1/2 -1 -1 Grab Two Limbs, 30 STR for holding on
Knifehand 1/2 -2 +0 HKA 1 1/2d6
Punch/Elbow Strike 1/2 +0 +2 6d6 Strike
Kick 1/2 -2 +1 8d6 Strike
Aviod 1/2 +5 Dodge, Affects All Attacks, Abort
Throw 1/2 +0 +1 4d6 +v/5, Target Falls

 SKILLS
Cost Name
3 Acrobatics 13-
3 Acting 15-
3 Breakfall 13-
3 Bribery 15-
3 Climbing 13-
3 Combat Driving 13-
3 Combat Piloting 13-
3 Concealment 13-
3 Contortionist 13-
3 Conversation 15-
5 Cramming
3 Criminology 13-
3 Deduction 13-
3 Disguise 13-
3 Fast Draw 13-
3 Gambling 13-
3 High Society 15-
3 Interrogation 15-
3 Inventor 13-
2 KS: Baritsu 11-
2 KS: Law 11-
3 Linguist
0 1) Language: English (idiomatic)
1 2) Language: Incan (fluent conversation)
1 3) Language: Spanish (fluent conversation)
3 Lipreading 13-
3 Lockpicking 13-
3 Mechanics 13-
3 Mimicry 13-
3 Oratory 15-
3 PS: Hypnosis 14-
3 Paramedics 13-
2 SS: Archaeology 11-
2 SS: Chemistry 11-
3 Security Systems 13-
3 Shadowing 13-
3 Sleight Of Hand 13-
3 Stealth 13-
3 Streetwise 15-
6 Survival (Arctic/Subarctic, Temperate/Subtropical, Urban) 13-
3 Systems Operation 13-
7 TF: Common Motorized Ground Vehicles, Balloons & Zeppelins, Combat Aircraft, Helicopters, Large Planes, Small Motorized Boats, Small Planes, Small Wind-Powered Boats
3 Tactics 13-
7 WF: Common Melee Weapons, Common Missile Weapons, Small Arms, General Purpose/Heavy Machine Guns
10 +2 with Ranged Combat
8 +1 with All Combat
4 +2 with Pistols
156 Total Skills Cost
PERKS
Cost Name
4 Reputation (A small to medium sized group) 8-, +4/+4d6
4 Total Perks Cost
TALENTS
Cost Name
20 Danger Sense (immediate vicinity, out of combat, Intuitional) 13-
15 Combat Sense 13-
12 Combat Luck (6 PD/6 ED)
5 Resistance (5 points)
4 Double Jointed
3 Ambidexterity (-2 Off Hand penalty)
3 Lightsleep
3 Simulate Death
65 Total Talents Cost
DISADVANTAGES
Cost Disadvantage

15   Distinctive Features: Hawk-nosed, Grey-eyed, scarred mouth/lips (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
10   Distinctive Features: Spooky Voice (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
15   Enraged: When Innocents are Harmed (Common), go 11-, recover 14-
15   Hunted: Assorted Criminals 11- (Less Pow, NCI, Harshly Punish)
10   Hunted: Hunted by Archenemy 8- (As Pow, Harshly Punish)
25   Psychological Limitation: At War With the Underworld (Very Common, Total)
10   Psychological Limitation: Enjoys Toying with Opponents (Common, Moderate)
20   Psychological Limitation: Never Does Things the Direct Way – Manipulative (Very Common, Strong)
15   Psychological Limitation: Protects the Innocent and Helpless (Common, Strong)
15   Social Limitation: Secret ID (Frequently, Major)
150 Total Disadvantages Cost
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 6′ 7″
Weight: 220 lbs
Description:
BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

CAMPAIGN USE

Leave a Reply

Your email address will not be published. Required fields are marked *