Shade’s sheet was fully filled and was well built. The Player didn’t put his name on it or even give Shade a real name but he was for a brief moment part of the story.

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POWERS
Cost Power END
12 Cloud Men’s Minds: Invisibility to Sight and Hearing Groups ; Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Only When Not Attacking (-1/2) 2
10 Powerful Mind: Mental Defense (15 points total) 0
7 Hypnosis: Mind Control 7d6; Extra Time (1 Minute, -1 1/2), Hypnosis Only (-1/2), No Range (-1/2), Concentration (0 DCV; -1/2), Incantations (Requires Incantations throughout; -1/2), Requires A PS: Hypnosis Skill Roll (-1/2) 3
2 Lamasery Training: Life Support (Extended Breathing: 1 END per Turn; Sleeping: Character only has to sleep 8 hours per week) 0
31 Total Powers Cost
Equipment END
.45 ACP (M1911A1): Killing Attack – Ranged 2d6-1, +1 STUN Multiplier (+1/4) (31 Active Points); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 7 Charges (-1/2), Beam (-1/4), Real Weapon (-1/4) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) [7]
.45 ACP (M1911A1): Killing Attack – Ranged 2d6-1, +1 STUN Multiplier (+1/4) (31 Active Points); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 7 Charges (-1/2), Beam (-1/4), Real Weapon (-1/4) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) [7]
Padded Costume: Armor (2 PD/2 ED); Activation Roll 10- (-1 1/4), IIF (-1/4) 0
Baritsu
| Maneuver | Phase | OCV | DCV | Effect |
| Atemi Strike | 1/2 | -1 | +1 | 2 1/2d6 NND |
| Block | 1/2 | +2 | +2 | Block, Abort |
| Kattaram | 1/2 | -1 | -1 | Grab Two Limbs, 30 STR for holding on |
| Knifehand | 1/2 | -2 | +0 | HKA 1 1/2d6 |
| Punch/Elbow Strike | 1/2 | +0 | +2 | 6d6 Strike |
| Kick | 1/2 | -2 | +1 | 8d6 Strike |
| Aviod | 1/2 | — | +5 | Dodge, Affects All Attacks, Abort |
| Throw | 1/2 | +0 | +1 | 4d6 +v/5, Target Falls |
SKILLS
Cost Name
3 Acrobatics 13-
3 Acting 15-
3 Breakfall 13-
3 Bribery 15-
3 Climbing 13-
3 Combat Driving 13-
3 Combat Piloting 13-
3 Concealment 13-
3 Contortionist 13-
3 Conversation 15-
5 Cramming
3 Criminology 13-
3 Deduction 13-
3 Disguise 13-
3 Fast Draw 13-
3 Gambling 13-
3 High Society 15-
3 Interrogation 15-
3 Inventor 13-
2 KS: Baritsu 11-
2 KS: Law 11-
3 Linguist
0 1) Language: English (idiomatic)
1 2) Language: Incan (fluent conversation)
1 3) Language: Spanish (fluent conversation)
3 Lipreading 13-
3 Lockpicking 13-
3 Mechanics 13-
3 Mimicry 13-
3 Oratory 15-
3 PS: Hypnosis 14-
3 Paramedics 13-
2 SS: Archaeology 11-
2 SS: Chemistry 11-
3 Security Systems 13-
3 Shadowing 13-
3 Sleight Of Hand 13-
3 Stealth 13-
3 Streetwise 15-
6 Survival (Arctic/Subarctic, Temperate/Subtropical, Urban) 13-
3 Systems Operation 13-
7 TF: Common Motorized Ground Vehicles, Balloons & Zeppelins, Combat Aircraft, Helicopters, Large Planes, Small Motorized Boats, Small Planes, Small Wind-Powered Boats
3 Tactics 13-
7 WF: Common Melee Weapons, Common Missile Weapons, Small Arms, General Purpose/Heavy Machine Guns
10 +2 with Ranged Combat
8 +1 with All Combat
4 +2 with Pistols
156 Total Skills Cost
PERKS
Cost Name
4 Reputation (A small to medium sized group) 8-, +4/+4d6
4 Total Perks Cost
TALENTS
Cost Name
20 Danger Sense (immediate vicinity, out of combat, Intuitional) 13-
15 Combat Sense 13-
12 Combat Luck (6 PD/6 ED)
5 Resistance (5 points)
4 Double Jointed
3 Ambidexterity (-2 Off Hand penalty)
3 Lightsleep
3 Simulate Death
65 Total Talents Cost
DISADVANTAGES
Cost Disadvantage
15 Distinctive Features: Hawk-nosed, Grey-eyed, scarred mouth/lips (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
10 Distinctive Features: Spooky Voice (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
15 Enraged: When Innocents are Harmed (Common), go 11-, recover 14-
15 Hunted: Assorted Criminals 11- (Less Pow, NCI, Harshly Punish)
10 Hunted: Hunted by Archenemy 8- (As Pow, Harshly Punish)
25 Psychological Limitation: At War With the Underworld (Very Common, Total)
10 Psychological Limitation: Enjoys Toying with Opponents (Common, Moderate)
20 Psychological Limitation: Never Does Things the Direct Way – Manipulative (Very Common, Strong)
15 Psychological Limitation: Protects the Innocent and Helpless (Common, Strong)
15 Social Limitation: Secret ID (Frequently, Major)
150 Total Disadvantages Cost
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 6′ 7″
Weight: 220 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE