
Val Char Cost Roll Notes
20 STR 10 13- Lift 400.0kg; 4d6 [2]
18 DEX 24 13- OCV: 6/DCV: 6
18 CON 16 13-
15 BODY 10 12-
15 INT 5 12- PER Roll 12-
18 EGO 16 13- ECV: 6
18 PRE 8 13- PRE Attack: 3 1/2d6
10 COM 0 11-
8 PD 4 Total: 8 PD (0 rPD)
4 ED 0 Total: 4 ED (0 rED)
3 SPD 2 Phases: 4, 8, 12
10 REC 4
40 END 2
40 STUN 6
Total Characteristic Cost: 110
Movement:
Running: 7″/14″
Leaping: 4″/8″
Swimming: 3″/6″
Cost Powers END
Commando Training
Maneuver OCV DCV Notes
3 Akido Throw +0 +1 4d6 +v/5, Target Falls
4 Boxing Cross +0 +2 6d6 Strike
4 Choke -2 +0 Grab One Limb; 2d6 NND
4 Escape +0 +0 35 STR vs. Grabs
4 Hold -1 -1 Grab Three Limbs, 10 STR for holding on
4 Judo Disarm -1 +1 Disarm; 30 STR to Disarm roll
4 Karate “Chop” -2 +0 HKA 1d6 +1
4 Kung Fu Block +2 +2 Block, Abort
1 Weapon Element: Clubs
1 Weapon Element: Knives
Perks
4 Contacts (4 points’ worth)
8 Fringe Benefit: Captain, Military Rank
7 Fringe Benefit: Commander of State Police
2 Fringe Benefit: Concealed Weapon Permit
2 Fringe Benefit: Local Police Powers
5 Fringe Benefit: Security Clearance
Skills
2 AK or CK appropriate to job or jurisdiction 11-
0 AK: Home Town Area 8-
0 Acting 8-
3 Climbing 13-
1 Combat Driving 8-
3 Concealment 12-
3 Conversation 13-
3 Criminology 12-
0 CuK: Home Culture 8-
3 Deduction 12-
7 Demolitions 14-
2 KS: Criminal Law And Procedure 11-
2 KS: SEAL History And Traditions 11-
2 KS: The Law Enforcement World 11-
0 Language: English (Idiomatic)
3 Language: Arabic (Modern) (completely fluent)
3 Language: Spanish (completely fluent)
3 Navigation (Land, Marine) 12-
5 PS: Police Officer 14-
2 PS: SEAL 11-
3 Paramedics 12-
3 Persuasion 13-
2 SS: Hydrography 11-
3 Shadowing 12-
3 Stealth 13-
3 Streetwise 13-
10 Survival (Marine, Temperate/Subtropical, Tropical, Desert, Mountain) 12-
3 Systems Operation 12-
10 TF: Bicycles, Large Motorized Ground Vehicles, Parachuting, Advanced, Parachuting, Basic, SCUBA, Small Motorized Boats, Small Motorized Ground Vehicles, Small Rowed Boats, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
3 Tracking 12-
3 WF: General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons
2 WF: Small Arms
9 +3 with Commando Training
6 +3 OCV with firearm of choice
Total Powers & Skill Cost: 171
Total Cost: 281
125+ Disadvantages
15 Dependent NPC: Daughter, (age 8) 8- (Incompetent)
10 Social Limitation: Smells Like a Cop (Frequently, Minor)
15 Dependent NPC: Wife 8- (Incompetent)
5 Distinctive Features: Military Bearing (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Psychological Limitation: Bound By Duty (Common, Strong)
10 Psychological Limitation: Code Vs. Killing: Will Kill If Situation Demands (Common, Moderate)
20 Psychological Limitation: Protective Of Innocents (Very Common, Strong)
10 Reputation: Hard-nosed Cop, 11-
10 Social Limitation: On Call Frequently, Minor
15 Watched: The Media 11- (Mo Pow, NCI, Watching)
31 Experience Points
Total Disadvantage Points: 281