Grace Stacey

Grace Stacey

 

 

 

 

 

 

 

Val   Char   Cost   Roll Notes
50   STR         40        19- Lift 25.6tons; 10d6 [2]
26   DEX        48        14- OCV: 9/DCV: 9
40   CON       60        17-
25   BODY     30        14-
25   INT         15        14- PER Roll 14-
20   EGO       20        13- ECV: 7
25   PRE        15         14- PRE Attack: 5d6
20   COM      5           13-
20   PD         10                 Total: 20 PD (14 rPD)
20   ED         12                  Total: 20 ED (14 rED)
7     SPD       34                  Phases: 2, 4, 6, 7, 9, 11, 12
20   REC       4
80  END       0
70  STUN     0
Total Characteristic Cost: 293

Movement:
Running: 11″/22″
Leaping: 10″/20″
Swimming: 2″/4″
Swinging: 2″/4″

Cost Powers END
44 Tough Skin: Damage Resistance (14 PD/14 ED/14 Mental Def./14 Flash Def./14 Power Def.), Hardened (+1/4)
17 Immortal Physiology: Healing (Regeneration) 2 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Minute (-1 1/2), Self Only (-1/2)
14 Immortal Eyes: Sight Group Flash Defense (14 points)
14 Immortal Physiology: Power Defense (14 points)
12 Tireless: Reduced Endurance (Half END; +1/4) applied to STR
10 Strong Willed: Mental Defense (14 points total)
10 Swift-Limbed: Running +5″ (11″ total) 1
5 Immortal: Life Support (Longevity Immortal)
2 Strong Swimmer: Swinging 2″ 1
Weapons Combat
Maneuver OCV DCV Notes
5 All-Out +1 -2 Weapon +4 DC Strike
4 Attack +0 +2 Weapon +2 DC Strike
4 Charge +0 -2 Weapon +2 DC +v/5 Strike, FMove
4 Defend +2 +2 Block, Abort
5 Probe +1 +3 Weapon Strike
4 Resist +0 +0 65 STR to resist Shove; Block, Abort
4 Shove +0 +0 65 STR to Shove
0 Weapon Element: Two-Handed Weapons
1 Weapon Element: Axes, Maces, and Picks
1 Weapon Element: Blades
1 Weapon Element: Clubs
1 Weapon Element: Polearms
1 Weapon Element: Shields
1 Weapon Element: Staffs
Wrestling
Maneuver                      OCV      DCV    Notes
4 Choke                        -2            +0        Grab One Limb; 2d6 NND
4 Escape                       +0          +0        65 STR vs. Grabs
3 Hold                           -1            -1         Grab Two Limbs, 60 STR for holding on
4 Reversal                    -1            -2         65 STR to Escape; Grab Two Limbs
3 Slam                          +0          +1         10d6 +v/5, Target Falls
3 Sacrifice Throw       +2          +1         10d6 Strike; You Fall, Target Falls

Perks
30 Contacts of a picturesque and intriguing nature
10 Money: Wealthy
2 Fringe Benefit: International Driver’s License, Passport
2 Deep Cover
1 False Identity

Talents
15 Combat Sense 14-
3 Lightsleep

Skills
3 Acting 14-
3 Animal Handler (Bovines, Equines) 14-
3 Climbing 14-
3 Disguise 14-
4 Gambling (Card Games, Dice Games) 14-
3 High Society 14-
3 KS: Scottish/Irish/Welch Ballads 14-
3 KS: Scottish/Irish/Welch Folktales 14-
3 KS: World History 14-
2 Lifespan Of Centuries: +4 KS: World History ; Only For Events Since 1650 (-1)
3 Linguist
1 1) Language: Arabic (fluent conversation)
2 2) Language: English (Completely Fluent, w/Accent)
1 3) Language: French (fluent conversation)
2 4) Language: Mandarin (fluent conversation)
1 5) Language: Portugese (fluent conversation)
1 6) Language: Russian (fluent conversation)
0 7) Language: Scottish Gaelic (idiomatic)
1 8) Language: Spanish (fluent conversation)
2 9) Language: Turkish (fluent conversation)
2 10) Language: Welsh (completely fluent)
3 Mimicry 14-
3 Guitarist: Musical Instrument Familiarity (Chordophones) 14-
2 Navigation (Land) 14-
3 Oratory 14-
3 Persuasion 14-
3 PS: Bard 14-
5 Rapid Attack (HTH)
3 Riding 14-
3 Seduction 14-
3 Stealth 14-
3 Streetwise 14-
3 Trading 14-
7 TF: Common Motorized Ground Vehicles, SCUBA, Skiing (snow), Small Planes, Small Rowed Boats, Small Wind-Powered Boats
3 Traveler
1 1) AK: Africa 11-
1 2) AK: China 11-
1 3) AK: Europe 11-
1 4) AK: India 11-
1 5) AK: Russia 11-
2 6) AK: Scotland 14-
1 7) AK: The British Isles 11-
1 8) AK: The Middle East 11-
1 9) AK: The United States 11-
1 10) CK: Edinburgh 11-
1 11) CK: London 11-
1 12) CK: New York City 11-
1 13) CK: Paris 11-
1 14) CK: San Francisco 11-
7 WF: Common Melee Weapons, Common Missile Weapons, Small Arms, Staffs
2 Weaponsmith (Muscle-Powered HTH) 14-
20 +4 with HTH Combat

Total Powers & Skill Cost: 385
Total Cost: 678

200+ Disadvantages
10 Distinctive Features: Very Good Looking (Concealable; Noticed/approached/hit on; Detectable By Commonly-Used Senses)
15 Enraged: Nobody tells me what to do in my own bar! (Uncommon), go 14-, recover 14-
15 Hunted: Unknown 8- (Mo Pow, Harshly Punish)
10 Psychological Limitation: Hates To Be Confined, Restrained, Or Told What To Do Uncommon, Strong
20 Psychological Limitation: Honorable Common, Total
20 Psychological Limitation: Love ’em and Leave ’em (Very Common, Strong)
10 Reputation: Totally Trustworthy, 11-
15 Social Limitation: Harmful Secret (Frequently, Major)
15 Social Limitation: Secret Identity (Heather McGowrie) Frequently (11-), Major
5 Watched: Anyone attracted to females 11- (As Pow, Watching)
15 Watched: Every Local Gang 11- (Mo Pow, NCI, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Watching)
328 Experience Points

Total Disadvantage Points: 678

Background/History:

Personality/Motivation:

Quote:

Powers/Tactics:

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