John The Magic Mushling

John the Magic Mushling

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [3]
17 DEX 10 21 17 12- OCV 6 DCV 6
18 CON 10 16 18 13-
18 BODY 10 16 18 13-
18 INT 10 8 18 13- PER Roll 13-
10 EGO 10 0 10 11- ECV: 3
10 PRE 10 0 10 11- PRE Attack: 2d6
6 COM 10 -2 6 10-
3 PD 3 0 3/15 3/15 PD (0/12 rPD)
4 ED 4 0 4/16 4/16 ED (0/12 rED)
3 SPD 2.7 3 3 Phases: 4, 8, 12
7 REC 7 0 7
36 END 36 0 36
34 STUN 34 0 34
6″ Running 6 0 6″
4″ Swimming 2 2 4″
2″ Leaping 3 0 2 1/2″ 67 Total Characteristics Points

Combat Skill Levels: +1 with Ranged Combat (5 Active Points); OAF (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1)

POWERS
Cost  Power END
39 Telekinesis (13 STR), Fine Manipulation, Reduced Endurance (1/2 END; +1/4) (39 Active Points) 1
39 Total Powers Cost
EQUIPMENT
Equipment END
Magic Wand
1) Energy Blast 8d6, Reduced Endurance (0 END; +1/2), Continuous (+1) (100 Active Points)
0
Metal Wand used for Killing “Gauss Pistol”, all slots OAF (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1)
1) Killing Attack – Ranged 2 1/2d6, Autofire (3 shots; +1/4) (50 Active Points); OAF (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1), 12 Charges (-1/4)
[12]
2) OCV: +1 with Ranged Combat (5 Active Points); OAF (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1)
Tiny Combat suit, all slots OIF (-1/2), Activation Roll 15- (-1/4)

Notes: covering Hit Locations 3-14 and 16-18.
1) Armor (12 PD/12 ED) (36 Active Points); OIF (-1/2), Activation Roll 15- (-1/4)
0
Ear buds : Universal Translator 13- (20 Active Points); IAF (-1/2)
SKILLS
Cost  Name
3 Concealment 13-
3 Animal Handler 11-
3 WF: Blades, Clubs, Fist-Loads, Garrote, Ion Blasters, Unarmed Combat
3 KS 13-
3 Paramedics 13-
3 Seduction 11-
3 Persuasion 11-
3 Sleight Of Hand 12-
3 Disguise 13-
3 Interrogation 11-
3 Lockpicking 12-
3 Stealth 12-
3 Shadowing 13-
3 Breakfall 12-
2 SS: Xenobiology 11-
44 Total Skills Cost
DISADVANTAGES
Cost  Disadvantage
15 Psychological Limitation: Easily Distracted (Common; Strong)
10 Dependence: Decomposing Nitrates -30 Active Points from Affected Power (Common; 1 Day)
5 Psychological Limitation: Must have a Wizards Hat (Uncommon; Moderate)
10 Social Limitation: Has llittle concept of time (Occasionally; Major)
15 Distinctive Features: Is made of fungus (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Physical Limitation: Tiny (Frequently; Greatly Impairing)
5 Reputation: Produces tasty edibles quickly in captivity, 11- (Known Only To A Small Group)
75 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 75
Disad Points: 75
Total Points: 150

APPEARANCE
Hair Color:
Eye Color:
Height:
Weight:
Description:

BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

 

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