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Combat Skill Levels: +1 with Ranged Combat (5 Active Points); OAF (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1)
| POWERS | ||
| Cost | Power | END |
| 39 | Telekinesis (13 STR), Fine Manipulation, Reduced Endurance (1/2 END; +1/4) (39 Active Points) | 1 |
| 39 | Total Powers Cost | |
| EQUIPMENT | ||
| Equipment | END | |
| Magic Wand | ||
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1) Energy Blast 8d6, Reduced Endurance (0 END; +1/2), Continuous (+1) (100 Active Points)
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0 | |
| Metal Wand used for Killing “Gauss Pistol”, all slots OAF (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1) | ||
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1) Killing Attack – Ranged 2 1/2d6, Autofire (3 shots; +1/4) (50 Active Points); OAF (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1), 12 Charges (-1/4)
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[12] | |
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2) OCV: +1 with Ranged Combat (5 Active Points); OAF (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1)
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| Tiny Combat suit, all slots OIF (-1/2), Activation Roll 15- (-1/4)
Notes: covering Hit Locations 3-14 and 16-18.
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1) Armor (12 PD/12 ED) (36 Active Points); OIF (-1/2), Activation Roll 15- (-1/4)
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0 | |
| Ear buds : Universal Translator 13- (20 Active Points); IAF (-1/2) | ||
| SKILLS | |
| Cost | Name |
| 3 | Concealment 13- |
| 3 | Animal Handler 11- |
| 3 | WF: Blades, Clubs, Fist-Loads, Garrote, Ion Blasters, Unarmed Combat |
| 3 | KS 13- |
| 3 | Paramedics 13- |
| 3 | Seduction 11- |
| 3 | Persuasion 11- |
| 3 | Sleight Of Hand 12- |
| 3 | Disguise 13- |
| 3 | Interrogation 11- |
| 3 | Lockpicking 12- |
| 3 | Stealth 12- |
| 3 | Shadowing 13- |
| 3 | Breakfall 12- |
| 2 | SS: Xenobiology 11- |
| 44 | Total Skills Cost |
| DISADVANTAGES | |||||||||||||||||||||||||||
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| EXPERIENCE POINTS | ||||||||||||
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APPEARANCE
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