
| CHARACTERISTICS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| POWERS | ||
| Cost | Power | END |
| Godzilla Form, all slots Extra Time (Extra Segment, Only to Activate, Character May Take No Other Actions, -1/2), Only In Heroic Identity (-1/4) | ||
| 29 |
1) Armor (17 PD/17 ED) (51 Active Points); Extra Time (Extra Segment, Only to Activate, Character May Take No Other Actions, -1/2), Only In Heroic Identity (-1/4)
|
0 |
| 31 |
2) +55 STR (55 Active Points); Extra Time (Extra Segment, Only to Activate, Character May Take No Other Actions, -1/2), Only In Heroic Identity (-1/4)
|
5 |
| 23 |
3) +20 CON (40 Active Points); Extra Time (Extra Segment, Only to Activate, Character May Take No Other Actions, -1/2), Only In Heroic Identity (-1/4)
|
|
| 11 |
4) +10 BODY (20 Active Points); Extra Time (Extra Segment, Only to Activate, Character May Take No Other Actions, -1/2), Only In Heroic Identity (-1/4)
|
|
| 23 |
5) +40 PRE (40 Active Points); Extra Time (Extra Segment, Only to Activate, Character May Take No Other Actions, -1/2), Only In Heroic Identity (-1/4)
|
|
| 17 |
6) Teeth: Killing Attack – Hand-To-Hand 2d6 (2 1/2d6 / 4d6 w/STR) (30 Active Points); Extra Time (Extra Segment, Only to Activate, Character May Take No Other Actions, -1/2), Only In Heroic Identity (-1/4)
|
3 |
| 3 |
7) Tail: Extra Limb (1) (5 Active Points); Extra Time (Extra Segment, Only to Activate, Character May Take No Other Actions, -1/2), Only In Heroic Identity (-1/4)
|
0 |
| 7 |
8) Stretching 3″ (15 Active Points); Extra Time (Extra Segment, Only to Activate, Character May Take No Other Actions, -1/2), no Noncombat Stretching (-1/4), Only In Heroic Identity (-1/4)
|
1 |
| 8 |
9) Running +7″ (6″/13″ total) (14 Active Points); Extra Time (Extra Segment, Only to Activate, Character May Take No Other Actions, -1/2), Only In Heroic Identity (-1/4)
|
1 |
| 8 |
10) Fiery Breath: Energy Blast 3d6 (15 Active Points); Extra Time (Extra Segment, Only to Activate, Character May Take No Other Actions, -1/2), Only In Heroic Identity (-1/4)
|
1 |
| 6 | Infrared Perception (Sight Group), +1 to PER Roll | 0 |
| 6 | +3 PER with Smell/Taste Group | 0 |
| 172 | Total Powers Cost | |
| SKILLS | |
| Cost | Name |
| Everyman Skills | |
| 0 |
1) Acting 8-
|
| 3 |
2) Breakfall 13-
|
| 0 |
3) Climbing 8-
|
| 0 |
4) Concealment 8-
|
| 0 |
5) Deduction 8-
|
| 3 |
6) Disguise 13-
|
| 2 |
7) Forgery (Documents) 13-
|
| 3 |
8) Interrogation 11- (19-)
|
| 9 |
9) +3 with Disguise, Forgery & Interrogation
|
| 0 |
10) AK 8-
|
| 0 |
11) Language: English (completely fluent; literate) (4 Active Points)
|
| 0 |
12) Paramedics 8-
|
| 0 |
13) Persuasion 8-
|
| 0 |
14) PS 11-
|
| 0 |
15) Shadowing 8-
|
| 0 |
16) Stealth 8-
|
| 0 |
17) TF: Everyman Skill, Small Motorized Ground Vehicles
|
| 20 | Total Skills Cost |
| DISADVANTAGES | |||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||||||||||||||
| EXPERIENCE POINTS | ||||||||||||
|
APPEARANCE
Hair Color:
Eye Color:
Height:
Weight:
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION