Liz

Liz

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10/65 11- / 22- HTH Damage 2d6/13d6 END [2/13]
20 DEX 10 30 20 13- OCV 7 DCV 7
13 CON 10 6 13/33 12- / 16-
10 BODY 10 0 10/20 11- / 13-
18 INT 10 8 18 13- PER Roll 13-
11 EGO 10 2 11 11- ECV: 4
10 PRE 10 0 10/50 11- / 19- PRE Attack: 2d6 / 10d6
16 COM 10 3 16 12-
8 PD 2 6 8/36 8/36 PD (0/17 rPD)
8 ED 3 5 8/29 8/29 ED (0/17 rED)
5 SPD 3.0 20 5 Phases: 3, 5, 8, 10, 12
5 REC 5 0 5/20
26 END 26 0 26/66
22 STUN 22 0 22/70
6″ Running 6 0 6″/13″
2″ Swimming 2 0 2″
2″ Leaping 2 0 2″/13″ 80 Total Characteristics Points
POWERS
Cost  Power END
Godzilla Form, all slots Extra Time (Extra Segment, Only to Activate, Character May Take No Other Actions, -1/2), Only In Heroic Identity (-1/4)
29
1) Armor (17 PD/17 ED) (51 Active Points); Extra Time (Extra Segment, Only to Activate, Character May Take No Other Actions, -1/2), Only In Heroic Identity (-1/4)
0
31
2) +55 STR (55 Active Points); Extra Time (Extra Segment, Only to Activate, Character May Take No Other Actions, -1/2), Only In Heroic Identity (-1/4)
5
23
3) +20 CON (40 Active Points); Extra Time (Extra Segment, Only to Activate, Character May Take No Other Actions, -1/2), Only In Heroic Identity (-1/4)
11
4) +10 BODY (20 Active Points); Extra Time (Extra Segment, Only to Activate, Character May Take No Other Actions, -1/2), Only In Heroic Identity (-1/4)
23
5) +40 PRE (40 Active Points); Extra Time (Extra Segment, Only to Activate, Character May Take No Other Actions, -1/2), Only In Heroic Identity (-1/4)
17
6) Teeth: Killing Attack – Hand-To-Hand 2d6 (2 1/2d6 / 4d6 w/STR) (30 Active Points); Extra Time (Extra Segment, Only to Activate, Character May Take No Other Actions, -1/2), Only In Heroic Identity (-1/4)
3
3
7) Tail: Extra Limb (1) (5 Active Points); Extra Time (Extra Segment, Only to Activate, Character May Take No Other Actions, -1/2), Only In Heroic Identity (-1/4)
0
7
8) Stretching 3″ (15 Active Points); Extra Time (Extra Segment, Only to Activate, Character May Take No Other Actions, -1/2), no Noncombat Stretching (-1/4), Only In Heroic Identity (-1/4)
1
8
9) Running +7″ (6″/13″ total) (14 Active Points); Extra Time (Extra Segment, Only to Activate, Character May Take No Other Actions, -1/2), Only In Heroic Identity (-1/4)
1
8
10) Fiery Breath: Energy Blast 3d6 (15 Active Points); Extra Time (Extra Segment, Only to Activate, Character May Take No Other Actions, -1/2), Only In Heroic Identity (-1/4)
1
6 Infrared Perception (Sight Group), +1 to PER Roll 0
6 +3 PER with Smell/Taste Group 0
172 Total Powers Cost
SKILLS
Cost  Name
Everyman Skills
0
1) Acting 8-
3
2) Breakfall 13-
0
3) Climbing 8-
0
4) Concealment 8-
0
5) Deduction 8-
3
6) Disguise 13-
2
7) Forgery (Documents) 13-
3
8) Interrogation 11- (19-)
9
9) +3 with Disguise, Forgery & Interrogation
0
10) AK 8-
0
11) Language: English (completely fluent; literate) (4 Active Points)
0
12) Paramedics 8-
0
13) Persuasion 8-
0
14) PS 11-
0
15) Shadowing 8-
0
16) Stealth 8-
0
17) TF: Everyman Skill, Small Motorized Ground Vehicles
20 Total Skills Cost
DISADVANTAGES
Cost  Disadvantage
5 Accidental Change: must roll whenever the gender balance in their home enviroment changes 8- (Uncommon)
10 Susceptibility: cold weather 1d6 damage Instant (Common)
10 Physical Limitation: eyes sensitive to intense uv light, must wear sunglass to help handle it (Frequently, Slightly Impairing)
15 Physical Limitation: High metabolism due to transformations and reptile mutantions (Frequently, Greatly Impairing)
5 Hunted: Cryptid Hunter, thinking character is a monsters 8- (Less Pow, Harshly Punish)
10 Unluck: 2d6
10 Social Limitation: Androginous appearance (Frequently, Minor)
10 Distinctive Features: patchwork scales in human form with repitilian eyes (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
25 Dependent NPC: Parents 8- (Incompetent; Unaware of character’s adventuring career/Secret ID; Group DNPC: x2 DNPCs)
10 Reputation: Weird shut in person, 11-
15 Social Limitation: Secret ID must be upheld (Occasionally, Severe)
5 Money: Art Commissions Poor
20 Vulnerability: 2 x STUN ice/cold damage (Common)
150 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 22
Spent: 22
Unspent: 0
Base Points: 100
Disad Points: 150
Total Points: 272

APPEARANCE
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BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

 

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