
| CHARACTERISTICS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Combat Skill Levels: +1 Overall
| EQUIPMENT | ||
| Equipment | END | |
| Club: Normal Stun 4d6, Length M, Required Hands One-Handed (+0), Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), No Range (-1/2), STR Minimum 10 (-1/2), Real Weapon (-1/4)
Notes: 5 BODY, 3 DEF
|
0 | |
| 10 Guage Double Barrel Shotgun: Killing Attack – Ranged 3d6+1, +1 Increased STUN Multiplier (+1/4), Area Of Effect Accurate (One Hex; +1/2) (87 Active Points); OAF (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1), Cannot Use Targeting (-1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), 16 clips of 2 Boostable Charges (-1/4), Reduced Penetration (-1/4) | ||
| SKILLS | |
| Cost | Name |
| 2 | WF: Small Arms, Clubs |
| 10 | +1 Overall |
| 3 | Conversation 12- |
| 3 | Gambling 12- |
| 3 | PS: Saloon Keeper 12- |
| 3 | KS: Knows virtually everyone local, and a good few frequent travelers 12- |
| 3 | Streetwise 12- |
| 1 | Riding 8- |
| 3 | Trading 12- |
| 31 | Total Skills Cost |
| DISADVANTAGES | ||||||||||||
|
||||||||||||
| EXPERIENCE POINTS | ||||||||||||
|
APPEARANCE
Hair Color: Bald
Eye Color: Green
Height: 1.85 m
Weight: 100.00 kg
Description:
Slightly portly older fellow. Might have been jovial once. Bald with a big handlebar mustache.
BACKGROUND
Saloon Keeper/Barman
POWERS/TACTICS
Keeps both a club and a large, powerful, double barrel shotgun behind the counter. Will try hard to avoid conflict, but if the bar is at risk, he has been known to fire a warning shot into the ceiling. It is a BIG gun, and every time to date, that has quelled the room. He may not be much of a fighter, but with a gun that big, you don’t have to be.
PERSONALITY/MOTIVATION
A nice guy who is sadly too world wise and weary to actually ‘be’ particularly nice. He will listen to the the bemoanings of his regular, or at least look like he’s listening.