Player: Pear

Codename: Punji

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| POWERS | ||
| Cost | Power | END |
| 30 | Multipower, 45-point reserve, (45 Active Points); all slots Conditional Power Can only use power as furniture. (-1/2) | |
| 1u |
1) Broken Chair Style: Hand-To-Hand Attack +2d6, Armor Piercing (+1/2) (15 Active Points); Hand-To-Hand Attack (-1/2), Conditional Power Can only use power as furniture. (-1/2)
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1 |
| 1u |
2) Spring feet: Leaping +7″ (10″/14″ forward, 5″/7″ upward) (x4 Noncombat), Costs END Only To Activate (+1/4), No Gravity Penalty (+1/2) (21 Active Points); Conditional Power Can only use power as furniture. (-1/2)
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2 |
| 1u |
3) Density Increase (400 kg mass, +10 STR, +2 PD/ED, -2″ KB), Costs END Only To Activate (+1/4) (12 Active Points); Linked (???; Lesser Power can only be used when character uses greater Power at full value; -3/4), Conditional Power Can only use power as furniture. (-1/2)
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1 |
| 1u |
4) Growth (+10 STR, +2 BODY, +2 STUN, -2″ KB, 400 kg, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide), Costs END Only To Activate (+1/4), Invisible Power Effects (Fully Invisible; +1) (22 Active Points); Conditional Power Can only use power as furniture. (-1/2)
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2 |
| 2u |
5) Shrinking (0.5 m tall, 1.5625 kg mass, -4 PER Rolls to perceive character, +4 DCV, takes +6″ KB), Costs END Only To Activate (+1/4), Invisible Power Effects (Fully Invisible; +1) (45 Active Points); Linked (???; Lesser Power can only be used when character uses greater Power at full value; -3/4), Conditional Power Can only use power as furniture. (-1/2), No Growth Momentum (-1/4)
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4 |
| 1u |
6) Sight Group Images 1″ radius, Reduced Endurance (0 END; +1/2) (15 Active Points); Only To Create Light (-1), Linked (???; Lesser Power can only be used when character uses greater Power at full value; -3/4), Conditional Power Can only use power as furniture. (-1/2)
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0 |
| 13 | Bite: Killing Attack – Hand-To-Hand 1d6+1 (2d6+1 / 2 1/2d6 w/STR) (20 Active Points); No Knockback (-1/4), Restrainable (Only by means other than Grabs and Entangles; -1/4) | 2 |
| 8 | Healing BODY 2d6, Can Heal Limbs (25 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Self Only (-1/2)
Notes: Roll 2d6/2 round down every post 12 and you heal that much body.
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2 |
| 5 | Mage sence Can detect Magic: Detect A Class Of Things (Magic energy) 13- (Unusual Group) | 0 |
| 5 | Nightvision | 0 |
| 31 | Shape Shift (Sight, Smell/Taste and Touch Groups, limited group of shapes), Instant Change, Costs END Only To Change Shape (+1/4) (39 Active Points); Limited Power Doesn’t work on Magical Beings (-1/4) | 3 |
| 10 | Life Support (Extended Breathing: 1 END per 20 Minutes; Safe in High Pressure; Safe in Low Pressure/Vacuum; Sleeping: Character does not sleep) | 0 |
| 13 | Mental Defense (13 points total), Hardened (+1/4) (13 Active Points) | 0 |
| 30 | Armor (10 PD/10 ED) | 0 |
| 152 | Total Powers Cost | |
| SKILLS | |
| Cost | Name |
| 9 | Acting 15- |
| 0 | Computer Programming 8- |
| 0 | Concealment 8- |
| 0 | Deduction 8- |
| 9 | Ventriloquism 16- |
| 9 | Mimicry 16- |
| 0 | Language: English (idiomatic) (4 Active Points) |
| 6 | Language: Gibberish (imitate dialects; literate) |
| 9 | Shadowing 16- |
| 5 | Sleight Of Hand 16- |
| 5 | Stealth 16- |
| 52 | Total Skills Cost |
| PERKS | |
| Cost | Name |
| 3 | Anonymity |
| 3 | Total Perks Cost |
| TALENTS | |
| Cost | Name |
| 3 | Ambidexterity (-2 Off Hand penalty) |
| 20 | Universal Translator 13- |
| 23 | Total Talents Cost |
| DISADVANTAGES | ||||||||||||||||||||||||||||||||||||||||||
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APPEARANCE
Hair Color:
Eye Color:
Height:
Weight:
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION