Gadget

Gadget
Player: Allen

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
20 DEX 10 30 20 13- OCV 7 DCV 7
15 CON 10 10 15 12-
10 BODY 10 0 10 11-
19 INT 10 9 19 13- PER Roll 13-
10 EGO 10 0 10 11- ECV: 3
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
10 COM 10 0 10 11-
8 PD 3 5 8/20 8/20 PD (0/12 rPD)
8 ED 3 5 8/20 8/20 ED (0/12 rED)
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
6 REC 6 0 6
30 END 30 0 30
26 STUN 26 0 26
6″ Running 6 0 6″
2″ Swimming 2 0 2″
3″ Leaping 3 0 3″ 77 Total Characteristics Points
Combat Skill Levels: +2 Overall
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Martial Dodge 1/2 +5 Dodge, Affects All Attacks, Abort
Martial Strike 1/2 +0 +2 5d6 Strike
Basic Shot 1/2 +0 +0 Strike, +2 DC
Empty Hand Clubs, Ion Blasters
14 Total Martial Arts Cost
EQUIPMENT
Equipment END
Blaster Pistol: Energy Blast 8d6, 2 clips of 12 Charges (+0), STUN Only (+0), Autofire (3 shots; +1/4) (50 Active Points); OAF (-1), STR Minimum: 9 (STR Minimum Doesn’t Add to Damage) (-1), Limited Range: 50″ (-1/4), Real Weapon (-1/4) [12]
Stun Baton: Hand-To-Hand Attack, Stun only +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Real Weapon (-1/4) 1
body armor: Armor (12 PD/12 ED) (36 Active Points); OIF (-1/2) 0
utiltiy belt: Multipower, 30-point reserve, (30 Active Points); OIF (-1/2)
1) Laser Cutting Beam: Killing Attack – Ranged 1d6, Penetrating (x2; +1) (30 Active Points)
3
2) med kity: Healing BODY 3d6 (30 Active Points)
3
3) tool kit: +3 with all non-combat Skills (24 Active Points)
4) flash light: Change Environment 16″ radius, Alterable Size (30 Active Points)
3
MARTIAL ARTS MANEUVERS
Cost  Maneuver
2 Empty Hand: Clubs, Ion Blasters
4 Martial Dodge: 1/2 Phase, — OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
4 Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC
14 Total Martial Arts Cost
SKILLS
Cost  Name
6 WF: Beam Weapons, Energy Weapons, Small Arms
20 +2 Overall
3 Streetwise 12-
3 Interrogation 12-
3 Acrobatics 13-
3 Computer Programming 13-
3 Electronics 13-
3 Mechanics 13-
3 Systems Operation 13-
3 Security Systems 13-
3 Armorsmith 13-
4 Weaponsmith (Energy Weapons, Firearms, Missiles & Rockets) 13-
0 TF: Custom Adder, Small Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles
0 PS: ? 8-
2 CuK: ? 11-
0 AK: ? 8-
0 Deduction 8-
0 Shadowing 8-
0 Concealment 8-
0 Acting 8-
59 Total Skills Cost
PERKS
Cost  Name
1 Contact 8-
6 Money: Wealthy
1 Bases
8 Total Perks Cost
DISADVANTAGES
Cost  Disadvantage
20 Hunted: crimanl org 11- (Mo Pow, Harshly Punish)
20 Psychological Limitation: Honorable (Common, Total)
15 Psychological Limitation: Code vs Killing: (Common, Strong)
10 Rivalry: Professional (; Rival is Significantly More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry)
5 Distinctive Features: Tatoo (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5 Distinctive Features: Unusalal scar (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
75 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 24
Spent: 8
Unspent: 16
Base Points: 75
Disad Points: 75
Total Points: 158

 

One thought on “Gadget

Leave a Reply

Your email address will not be published. Required fields are marked *