350 Silver

Silver
Player: Pear

 

 

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
20 DEX 10 30 20 13- OCV 7 DCV 7
25 CON 10 30 25 14-
18 BODY 10 16 18 13-
33 INT 10 23 33 16- PER Roll 16-
11 EGO 10 2 11 11- ECV: 4
25 PRE 10 15 25 14- PRE Attack: 5d6
10 COM 10 0 10 11-
10 PD 2 8 10/20 10/20 PD (0/10 rPD)
10 ED 5 5 10/20 10/20 ED (0/10 rED)
5 SPD 3.0 20 5 Phases: 3, 5, 8, 10, 12
7 REC 7 0 7
50 END 50 0 50
36 STUN 36 0 36 Mental Defense: 5
8″ Running 6 4 8″
2″ Swimming 2 0 2″
2″ Leaping 2 0 2″ 153 Total Characteristics Points

Combat Skill Levels: +2 Overall

POWERS
Cost  Power END
37 Cyborg Arm: Multipower, 55-point reserve, all slots OIF (-1/2)
3u
1) Ion Blast: Energy Blast 11d6; 16 Charges which Recover every 1 Week (-1/2), OIF (-1/2)
[16]
4u
2) Arm Blade: Killing Attack – Hand-To-Hand 3 1/2d6 (4d6+1 w/STR); OIF (-1/2)
5
2u
3) Hydraulic System: +35 STR, Reduced Endurance (0 END; +1/2); Only With Arm (-1), No Figured Characteristics (-1/2), OIF (-1/2)
3u
4) EMP: Dispel Electrical Devices 5d6, Explosion (+1/2), all [special effect] powers simultaneously (+2); 16 Charges which Recover every 1 Week (-1/2), OIF (-1/2)
[16]
3 Shielded Brain: Mental Defense (5 points total) 0
30 Subdural Armor: Armor (10 PD/10 ED) 0
24 Electro-Magnetic Screen: Invisibility to Sight, Hearing and Radio Groups , Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points); Only against Tech (-1), Always On (-1/2) 0
21 Encrypted Radio: High Range Radio Perception (Radio Group), +2 to PER Roll, Concealed (-2 with High Range Radio Perception PER Rolls), Tracking 0
127 Total Powers Cost
SKILLS
Cost  Name
0 AK: Home Time Period 8-
3 Acting 14-
0 Climbing 8-
3 Concealment 16-
3 Conversation 14-
3 Cryptography 16-
0 CuK: Home Culture 8-
0 Deduction 8-
3 Electronics 16-
4 Gambling (Card Games, Dice Games) 16-
0 Language: English (Idiomatic)
3 Lockpicking 13-
0 PS: Electrical Tech 11-
0 Paramedics 8-
0 Persuasion 8-
3 Security Systems 16-
4 Systems Operation (Communications Systems, Radar, Sensor Jamming Equipment) 16-
0 Shadowing 8-
3 Stealth 13-
3 Streetwise 14-
0 TF: Bicycles, Small Motorized Ground Vehicles
20 +2 Overall
55 Total Skills Cost
PERKS
Cost  Name
3 Anonymity
3 Total Perks Cost
TALENTS
Cost  Name
20 Universal Translator 16-
3 Absolute Time Sense
3 Lightsleep
26 Total Talents Cost
DISADVANTAGES
Cost  Disadvantage
15 Dependent NPC: Bobby Boy 14- (Normal; Useful Noncombat Position or Skills)
10 Distinctive Features: Robot Arm (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
10 Enraged: Bobby Injured (Uncommon), go 11-, recover 14-
5 Psychological Limitation: Partially logical robot mind (Uncommon, Moderate)
20 Psychological Limitation: Will destroy any evidence of his existance (Very Common, Strong)
15 Psychological Limitation: Won’t go where major events will happen (Common, Strong)
75 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 14
Spent: 14
Unspent: 0
Base Points: 275
Disad Points: 75
Total Points: 364

APPEARANCE
Hair Color:
Eye Color:
Height:
Weight:
Description:

BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

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