
Lab Tech
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| COMBAT MANEUVERS | ||||||||||||||||||||||||||||||||||||||||
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| POWERS | ||
| Cost | Power | END |
| Goggles | ||
| 4 |
1) Night sight Goggles: Sight Group Flash Defense (6 points) (6 Active Points); OIF (-1/2)
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0 |
| 3 |
2) Nightsight Goggles: Nightvision (5 Active Points); OIF (-1/2)
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0 |
| 12 | Armored Combat Uniform: Armor (6 PD/6 ED) (18 Active Points); OIF (-1/2) | 0 |
| 6 | Projectial Control (OCV vs range and cover modafires): +6 with any single attack with one specific weapon | |
| 6 | Accute Senses: +2 PER with all Sense Groups | 0 |
| 5 | Life Support (Extended Breathing: 1 END per Minute; Immunity: Alcohol) | 0 |
| 15 | Missile Deflection (Bullets & Shrapnel) | 0 |
| 4 | +4 with Stealth (8 Active Points); OIF (Costume; -1/2), Only in darkness, shadows (-1/2) | |
| 55 | Total Powers Cost | |
| SKILLS | |
| Cost | Name |
| 0 | AK: Metro Detroit 8- |
| 2 | AK: Miami Floridia 11- |
| 3 | Acrobatics 13- |
| 3 | Breakfall 13- |
| 3 | Bureaucratics 12- |
| 3 | Climbing 13- |
| 3 | Combat Driving 13- |
| 6 | Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers) 13- |
| 3 | Concealment 13- |
| 3 | Conversation 12- |
| 2 | CuK: Home Culture 11- |
| 3 | Deduction 13- |
| 2 | KS: Ranger History And Traditions 11- |
| 2 | KS: The Military/Mercenary/Terrorist World 11- |
| 2 | KS: [Military Force] History And Customs 11- |
| 0 | Language: English (Idiomatic) |
| 2 | Navigation (Land) 13- |
| 3 | PS: Forensic Tech 13- |
| 2 | PS: Ranger 11- |
| 2 | PS: Solder 11- |
| 3 | Paramedics 13- |
| 3 | Persuasion 12- |
| 3 | Scientist |
| 2 |
1) SS: Analytic Chemistry 13-
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| 2 |
2) SS: Ballistics 13-
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| 2 |
3) SS: Biochemistry 13-
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| 2 |
4) SS: Inorganic Chemisrty 13-
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| 2 |
5) SS: Mineralogy 13-
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| 2 |
6) SS: Organic Chemistry 13-
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| 2 |
7) SS: Pharmacology 13-
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| 3 | Seduction 12- |
| 3 | Shadowing 13- |
| 3 | Stealth 13- |
| 8 | Survival (Temperate/Subtropical, Tropical, Desert, Mountain) 13- |
| 4 | TF: Bicycles, Parachuting, Advanced, Parachuting, Basic, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles |
| 3 | Tactics 13- |
| 3 | Tracking 13- |
| 2 | WF: Common Melee Weapons |
| 7 | WF: Small Arms, Blades, General Purpose/Heavy Machine Guns, Grenade Launchers, Off Hand, Shoulder-Fired Weapons |
| 4 | +2 OCV with firearm of choice |
| 112 | Total Skills Cost |
| PERKS | |
| Cost | Name |
| 4 | Contact (Contact has extremely useful Skills or resources) 8- |
| 5 | Fringe Benefit: Security Clearance |
| 3 | Fringe Benefit: Military Rank |
| 12 | Total Perks Cost |
| DISADVANTAGES | |||||||||||||||||||||||||||||||||||||||
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| EXPERIENCE POINTS | ||||||||||||
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Background/History:
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