
Code Name: Brander
| CHARACTERISTICS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| POWERS | ||
| Cost | Power | END |
| 58 | Fire Powers: Multipower, 70-point reserve, all slots Reduced Endurance (1/2 END; +1/4); all slots Activation Roll 15- (-1/4), Conditional Power Power Does Not Work In Water (-1/4) | |
| 5u |
1) Fire Blast: Energy Blast 14d6; Activation Roll 15- (-1/4), Conditional Power Power Does Not Work In Water (-1/4)
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3 |
| 5u |
2) Blowtorch Blast: Energy Blast 9d6+1, Armor Piercing (+1/2); Activation Roll 15- (-1/4), Conditional Power Power Does Not Work In Water (-1/4)
|
3 |
| 5u |
3) Fire Ball: Energy Blast 7d6, Area Of Effect (4″ Radius; +1); Activation Roll 15- (-1/4), Conditional Power Power Does Not Work In Water (-1/4)
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3 |
| 5u |
4) Fire Roasted: Energy Blast 7d6, No Normal Defense ([Standard]; +1); Activation Roll 15- (-1/4), Conditional Power Power Does Not Work In Water (-1/4)
|
3 |
| 5u |
5) Fire Bomb: Energy Blast 9d6+1, Explosion (+1/2); Activation Roll 15- (-1/4), Conditional Power Power Does Not Work In Water (-1/4)
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3 |
| 5u |
6) Flame Bolt: Killing Attack – Ranged 5d6-1; Activation Roll 15- (-1/4), Conditional Power Power Does Not Work In Water (-1/4)
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3 |
| 4u |
7) Flame Jet Bolt: Killing Attack – Ranged 3d6, Armor Piercing (+1/2); Activation Roll 15- (-1/4), Conditional Power Power Does Not Work In Water (-1/4)
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3 |
| 4u |
8) Seeking Flame Bolt: Killing Attack – Ranged 3d6, No Range Modifier (+1/2); Activation Roll 15- (-1/4), Conditional Power Power Does Not Work In Water (-1/4)
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3 |
| 4u |
9) Burst of Flame: Sight Group Flash 9d6, Area Of Effect (One Hex; +1/2); Activation Roll 15- (-1/4), Conditional Power Power Does Not Work In Water (-1/4)
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3 |
| 4u |
10) Fire Cage: Entangle 4d6, 5 DEF, Backlash (+1/2); Activation Roll 15- (-1/4), Conditional Power Power Does Not Work In Water (-1/4)
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3 |
| 5u |
11) Ashes and Soot: Darkness to Sight and Smell/Taste Groups 5″ radius, Personal Immunity (+1/4); Activation Roll 15- (-1/4), Conditional Power Power Does Not Work In Water (-1/4)
|
3 |
| 20 | Flame Control: Elemental Control, 50-point powers, all slots Conditional Power Power Does Not Work In Water (-1/4) | |
| 21 |
1) Flame Shield: Force Field (17 PD/17 ED), Reduced Endurance (0 END; +1/2); Conditional Power Power Does Not Work In Water (-1/4)
|
0 |
| 20 |
2) Aura of Fire: Killing Attack – Ranged 1d6, Costs END Only To Activate (+1/4), Damage Shield (+1/2), Uncontrolled (+1/2), Continuous (+1); Conditional Power Power Does Not Work In Water (-1/4)
|
4 |
| 30 |
3) Blasting Along: Flight 25″, Reduced Endurance (1/2 END; +1/4); Conditional Power Power Does Not Work In Water (-1/4)
|
2 |
| 15 |
4) Fire Resistant: Energy Damage Reduction, Resistant, 75%; Only Works Against Fire-based Attacks Very Limited Type of Attack (-1), Conditional Power Power Does Not Work In Water (-1/4)
|
0 |
| 215 | Total Powers Cost | |
| SKILLS | |
| Cost | Name |
| 0 | Acting 8- |
| 0 | AK: Home Town Area 8- |
| 0 | Climbing 8- |
| 0 | Concealment 8- |
| 3 | Conversation 12- |
| 0 | CuK: Home Culture 8- |
| 0 | Deduction 8- |
| 0 | Language: English (Idiomatic) |
| 0 | Paramedics 8- |
| 3 | Persuasion 12- |
| 0 | PS: Student 11- |
| 0 | Shadowing 8- |
| 0 | Stealth 8- |
| 0 | TF: Bicycles, Small Motorized Ground Vehicles |
| 6 | Total Skills Cost |
| DISADVANTAGES | ||||||||||||||||||||||||||||||||||||||||||
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| EXPERIENCE POINTS | ||||||||||||
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APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 1.75 m
Weight: 57.00 kg
Age:16
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION