Braydon Ravindra

Braydon Ravindra
Code Name: Brander

 

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
28 DEX 10 54 28 15- OCV 9 DCV 9
25 CON 10 30 25 14-
10 BODY 10 0 10 11-
13 INT 10 3 13 12- PER Roll 12-
13 EGO 10 6 13 12- ECV: 4
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
16 COM 10 3 16 12-
4 PD 2 2 4/21 4/21 PD (0/17 rPD)
5 ED 5 0 5/22 5/22 ED (0/17 rED)
6 SPD 3.8 22 6 Phases: 2, 4, 6, 8, 10, 12
10 REC 7 6 10
50 END 50 0 50
28 STUN 28 0 28
6″ Running 6 0 6″
2″ Swimming 2 0 2″
2″ Leaping 2 0 2″ 129 Total Characteristics Points
POWERS
Cost  Power END
58 Fire Powers: Multipower, 70-point reserve, all slots Reduced Endurance (1/2 END; +1/4); all slots Activation Roll 15- (-1/4), Conditional Power Power Does Not Work In Water (-1/4)
5u
1) Fire Blast: Energy Blast 14d6; Activation Roll 15- (-1/4), Conditional Power Power Does Not Work In Water (-1/4)
3
5u
2) Blowtorch Blast: Energy Blast 9d6+1, Armor Piercing (+1/2); Activation Roll 15- (-1/4), Conditional Power Power Does Not Work In Water (-1/4)
3
5u
3) Fire Ball: Energy Blast 7d6, Area Of Effect (4″ Radius; +1); Activation Roll 15- (-1/4), Conditional Power Power Does Not Work In Water (-1/4)
3
5u
4) Fire Roasted: Energy Blast 7d6, No Normal Defense ([Standard]; +1); Activation Roll 15- (-1/4), Conditional Power Power Does Not Work In Water (-1/4)
3
5u
5) Fire Bomb: Energy Blast 9d6+1, Explosion (+1/2); Activation Roll 15- (-1/4), Conditional Power Power Does Not Work In Water (-1/4)
3
5u
6) Flame Bolt: Killing Attack – Ranged 5d6-1; Activation Roll 15- (-1/4), Conditional Power Power Does Not Work In Water (-1/4)
3
4u
7) Flame Jet Bolt: Killing Attack – Ranged 3d6, Armor Piercing (+1/2); Activation Roll 15- (-1/4), Conditional Power Power Does Not Work In Water (-1/4)
3
4u
8) Seeking Flame Bolt: Killing Attack – Ranged 3d6, No Range Modifier (+1/2); Activation Roll 15- (-1/4), Conditional Power Power Does Not Work In Water (-1/4)
3
4u
9) Burst of Flame: Sight Group Flash 9d6, Area Of Effect (One Hex; +1/2); Activation Roll 15- (-1/4), Conditional Power Power Does Not Work In Water (-1/4)
3
4u
10) Fire Cage: Entangle 4d6, 5 DEF, Backlash (+1/2); Activation Roll 15- (-1/4), Conditional Power Power Does Not Work In Water (-1/4)
3
5u
11) Ashes and Soot: Darkness to Sight and Smell/Taste Groups 5″ radius, Personal Immunity (+1/4); Activation Roll 15- (-1/4), Conditional Power Power Does Not Work In Water (-1/4)
3
20 Flame Control: Elemental Control, 50-point powers, all slots Conditional Power Power Does Not Work In Water (-1/4)
21
1) Flame Shield: Force Field (17 PD/17 ED), Reduced Endurance (0 END; +1/2); Conditional Power Power Does Not Work In Water (-1/4)
0
20
2) Aura of Fire: Killing Attack – Ranged 1d6, Costs END Only To Activate (+1/4), Damage Shield (+1/2), Uncontrolled (+1/2), Continuous (+1); Conditional Power Power Does Not Work In Water (-1/4)
4
30
3) Blasting Along: Flight 25″, Reduced Endurance (1/2 END; +1/4); Conditional Power Power Does Not Work In Water (-1/4)
2
15
4) Fire Resistant: Energy Damage Reduction, Resistant, 75%; Only Works Against Fire-based Attacks Very Limited Type of Attack (-1), Conditional Power Power Does Not Work In Water (-1/4)
0
215 Total Powers Cost
SKILLS
Cost  Name
0 Acting 8-
0 AK: Home Town Area 8-
0 Climbing 8-
0 Concealment 8-
3 Conversation 12-
0 CuK: Home Culture 8-
0 Deduction 8-
0 Language: English (Idiomatic)
0 Paramedics 8-
3 Persuasion 12-
0 PS: Student 11-
0 Shadowing 8-
0 Stealth 8-
0 TF: Bicycles, Small Motorized Ground Vehicles
6 Total Skills Cost
DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Clique (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Hunted: Geno Corp 8- (Mo Pow, Harshly Punish)
15 Hunted: Pure Geno 8- (Mo Pow, Harshly Punish)
15 Psychological Limitation: Crush on Lillia Simone (Common, Strong)
15 Psychological Limitation: Dislikes Water (anything more than knee deep (Very Common, Moderate)
15 Psychological Limitation: Tends To Tell Little White Lies (Very Common, Moderate)
10 Social Limitation: Minor ( 15 and under) (Occasionally, Major: Cannot vote, buy alcohol, drive, drop out of school, get into R rated movies, see a doctor without a parent’s knowledge, etc.)
15 Social Limitation: Secret ID (Frequently, Major)
15 Social Limitation: Subject to parental/guardian orders (17 or less only) (Frequently, Major)
10 Watched: Clique 11- (As Pow, NCI, Watching)
10 Watched: Government 8- (Mo Pow, NCI, Watching)
150 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 350

APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 1.75 m
Weight: 57.00 kg
Age:16
Description:

BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

 

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