Silver

Silver

Player: Pear

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10/30 11- / 15- HTH Damage 2d6/6d6 END [1/3]
14 DEX 10 12 14 12- OCV 5 DCV 5
13 CON 10 6 13 12-
13 BODY 10 6 13 12-
18 INT 10 8 18 13- PER Roll 13-
11 EGO 10 2 11 11- ECV: 4
15 PRE 10 5 15 12- PRE Attack: 3d6
13 COM 10 2 13 12-
8 PD 2 6 8 8 PD (8 rPD)
3 ED 3 0 3 3 ED (0 rED)
3 SPD 2.4 6 3 Phases: 4, 8, 12
5 REC 5 0 5
26 END 26 0 26
25 STUN 25 0 25
6″ Running 6 0 6″
2″ Swimming 2 0 2″
2″ Leaping 2 0 2″/6″ 53 Total Characteristics Points

Combat Skill Levels: +1 Overall

POWERS
Cost  Power END
4 Cyborg Plating: Damage Resistance (8 PD) 0
30 Cyborg Arm, 30-point reserve
1u
1) Energy Blast 6d6 (30 Active Points); OAF Unbreakable Expendable (Extremely Difficult to obtain new Focus; -2), 8 Charges (-1/2), Real Weapon (-1/4)
[8]
1u
2) Killing Attack – Hand-To-Hand 1d6 (1 1/2d6 / 2d6 w/STR) (15 Active Points); OIF (-1/2), Real Weapon (-1/4)
1
1u
3) +20 STR (20 Active Points); No Figured Characteristics (-1/2)
2
10 High Range Radio Perception (Radio Group), +2 to PER Roll, Concealed (-2 with High Range Radio Perception PER Rolls), Discriminatory, Analyze, Rapid: x10 (29 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per Hour; -1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Costs Endurance (Only Costs END to Activate; -1/4) 3
47 Total Powers Cost
SKILLS
Cost  Name
3 Acting 12-
5 Stealth 13-
5 Streetwise 13-
3 Security Systems 13-
0 Language: English (idiomatic; Custom Adder)
3 Concealment 13-
3 Cryptography 13-
4 Gambling (Card Games, Dice Games) 13-
3 Conversation 12-
5 Electronics (Communications Systems, Sensor Jamming Equipment) 14-
10 +1 Overall
0 AK: Hudson City 8-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
0 Native Language (idiomatic; Literate) (4 Active Points)
0 PS: Thief (Everyman Skill) 11-
0 Paramedics 8-
0 Persuasion 8-
0 Shadowing 8-
1 TF: Small Motorized Ground Vehicles (0 Active Points)
45 Total Skills Cost
PERKS
Cost  Name
3 Anonymity
3 Computer Link
6 Total Perks Cost
DISADVANTAGES
Cost  Disadvantage
20 Hunted: 11- (Mo Pow, Capture)
15 Psychological Limitation: Will always save the last blast from his gun for himself (Common, Strong)
10 Distinctive Features: Robot Arm (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
20 Psychological Limitation: Will destroy any evidence of his existance (Very Common, Strong)
10 Dependence: Alcohol or Ethanol -20 Active Points from Affected Power (Very Common, 1 Hour)
75 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 1
Spent: 1
Unspent: 0
Base Points: 75
Disad Points: 75
Total Points: 151

APPEARANCE
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BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

 

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