Ken Portis

| Val |
Char |
Base |
Points |
Total |
Roll |
Notes |
| 10 |
STR |
10 |
0 |
10 |
11- |
HTH Damage 2d6 END [1] |
| 18 |
DEX |
10 |
24 |
18 |
13- |
OCV 6 DCV 6 |
| 14 |
CON |
10 |
8 |
14 |
12- |
|
| 9 |
BODY |
10 |
-2 |
9 |
11- |
|
| 23 |
INT |
10 |
13 |
23 |
14- |
PER Roll 14- |
| 28 |
EGO |
10 |
36 |
28 |
15- |
ECV: 9 |
| 15 |
PRE |
10 |
5 |
15 |
12- |
PRE Attack: 3d6 |
| 12 |
COM |
10 |
1 |
12 |
11- |
|
| 3 |
PD |
2 |
1 |
3 |
|
3 PD (0 rPD) |
| 3 |
ED |
3 |
0 |
3 |
|
3 ED (0 rED) |
| 3 |
SPD |
2.8 |
2 |
3 |
|
Phases: 4, 8, 12 |
| 5 |
REC |
5 |
0 |
5 |
|
|
| 28 |
END |
28 |
0 |
28 |
|
|
| 21 |
STUN |
21 |
0 |
21 |
|
|
| 6″ |
Running |
6 |
0 |
6″ |
|
|
| 2″ |
Swimming |
2 |
0 |
2″ |
|
|
| 2″ |
Leaping |
2 |
0 |
2″ |
88 |
Total Characteristics Points |
|
| Cost |
Power |
END |
| 57 |
Open Telepathy: Telepathy 20d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2); No Conscious Control (-2), Always On (-1/2) |
0 |
| 57 |
Total Powers Cost |
| Cost |
Name |
| 0 |
Acting 8- |
| 3 |
CK: Detroit 14- |
| 3 |
Computer Programming (Personal Computers, Local Networks) 14- |
| 0 |
Climbing 8- |
| 3 |
Concealment 14- |
| 0 |
Conversation 8- |
| 0 |
Deduction 8- |
| 0 |
Language: English (Idiomatic) |
| 0 |
Paramedics 8- |
| 0 |
Persuasion 8- |
| 0 |
PS: Player’s Choice 11- |
| 3 |
Shadowing 14- |
| 0 |
Stealth 8- |
| 3 |
Streetwise 12- |
| 0 |
TF: Small Motorized Ground Vehicles |
| 15 |
Total Skills Cost |
| Cost |
Disadvantage |
| 10 |
Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) |
| 25 |
Psychological Limitation: Overprotective of family (Very Common, Total) |
| 20 |
Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish) |
| 55 |
Total Disadvantages Cost |
|
| Total earned: |
5 |
| Spent: |
5 |
| Unspent: |
0 |
| Base Points: |
100 |
| Disad Points: |
55 |
| Total Points: |
160 |
|
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 5′ 10″
Weight: 160 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION