Iron Golem

Bryant Sparks
Code Name: Iron Golem

Player: Mason

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15/80 12- / 25- HTH Damage 3d6/16d6 END [1/7]
13 DEX 10 9 13/26 12- / 14- OCV 4/9 DCV 4/9
13 CON 10 6 13/30 12- / 15-
10 BODY 10 0 10/14 11- / 12-
15 INT 10 5 15 12- PER Roll 12-
10 EGO 10 0 10 11- ECV: 3
10 PRE 10 0 10/15 11- / 12- PRE Attack: 2d6 / 3d6
14 COM 10 2 14 12-
3 PD 3 0 3/35 3/35 PD (0/20 rPD)
3 ED 3 0 3/26 3/26 ED (0/20 rED)
3 SPD 2.3 7 3/6 Phases: 4, 8, 12/2, 4, 6, 8, 10, 12
6 REC 6 0 6/21
26 END 26 0 26/60
25 STUN 25 0 25/68
6″ Running 6 0 6″/19″
2″ Swimming 2 0 2″
3″ Leaping 3 0 3″/29″ 34 Total Characteristics Points
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Akido Throw 1/2 +0 +1 3d6 / 16d6 +v/5, Target Falls
Boxing Cross 1/2 +0 +2 5d6 / 18d6 Strike
Choke 1/2 -2 +0 Grab One Limb; 2d6 NND
Escape 1/2 +0 +0 30 STR / 95 STR vs. Grabs
Hold 1/2 -1 -1 Grab Three Limbs, 10 STR for holding on
Judo Disarm 1/2 -1 +1 Disarm; 25 STR / 90 STR to Disarm roll
Karate “Chop” 1/2 -2 +0 HKA 1d6 +1
Kung Fu Block 1/2 +2 +2 Block, Abort
Weapon Element: Clubs
32 Total Martial Arts Cost
POWERS
Cost  Power END
10 Earplug Comm Unit: High Range Radio Perception (Radio Group), Encrypted (+1/4); Does Not Work In Water (-1/4), IIF (-1/4) 0
Armored Form, all slots Only In Heroic Identity (-1/4)
48
1) Armor (20 PD/20 ED)
0
5
2) Growth (+5 STR, +1 BODY, +1 STUN, -1″ KB, 171 kg, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide), Costs END Only To Activate (+1/4)
1
10
3) Leaping +13″ (3″/29″ forward, 1 1/2″/14 1/2″ upward)
1
21
4) Running +13″ (6″/19″ total)
3
48
5) +60 STR
6
31
6) +13 DEX
27
7) +17 CON
5
8) +3 BODY
4
9) +5 PRE
16
10) +2 SPD
225 Total Powers Cost
SKILLS
Cost  Name
0 Acting 8-
3 Breakfall 12- (14-)
2 CK: Seattle 11-
3 Climbing 12- (14-)
3 Combat Driving 12- (14-)
1 Concealment 8-
0 Conversation 8-
3 Criminology 12-
0 Deduction 8-
2 KS: Criminal Law And Procedure 11-
2 KS: Police Proceedures 11-
2 KS: The Law Enforcement World 11-
0 Language: English (Idiomatic)
0 PS: Rookie Police Officer 11-
3 Paramedics 12-
0 Persuasion 8-
0 Shadowing 8-
3 Stealth 12- (14-)
3 Streetwise 11- (12-)
1 TF: Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
2 WF: Small Arms
33 Total Skills Cost
PERKS
Cost  Name
6 Base: 30 points
9 Contact: Helen Grey: FBI Special Agent (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 11-
9 Contact: Col. Peter Thorne: US Army Intelligence (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 11-
2 Fringe Benefit: Local Police Powers
26 Total Perks Cost
DISADVANTAGES
Cost  Disadvantage
15 Dependent NPC: Mother 8- (Normal; Unaware of character’s adventuring career/Secret ID)
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
10 Distinctive Features: Huge Metal Human (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
20 Hunted: S.A.A.T. 8- (Mo Pow, NCI, Harshly Punish)
15 Psychological Limitation: Code Against Killing (Common, Strong)
15 Psychological Limitation: Overconfident (Common, Strong)
20 Psychological Limitation: Protector of Innocents (Common, Total)
15 Social Limitation: Secret ID (Frequently, Major)
10 Watched: The Government 8- (Mo Pow, NCI, Watching)
150 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 350

APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 6′ 0″
Weight: 189 lbs
Description:

BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION  

 

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