Gabrielle du Morte

Gabrellie

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
20 DEX 10 30 20 13- OCV 7 DCV 7
15 CON 10 10 15 12-
10 BODY 10 0 10 11-
18 INT 10 8 18 13- PER Roll 13-
15 EGO 10 10 15 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
18 COM 10 4 18 13-
8 PD 2 6 8 8 PD (0 rPD)
8 ED 3 5 8 8 ED (0 rED)
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
5 REC 5 0 5
60 END 30 15 60
23 STUN 23 0 23
6″ Running 6 0 6″
0″ Swimming 2 -2 0″
2″ Leaping 2 0 2″ 101 Total Characteristics Points
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Defensive Strike 1/2 +1 +3 2d6 Strike
Killing Strike 1/2 -2 +0 HKA 1d6 +1
Martial Block 1/2 +2 +2 Block, Abort
Martial Dodge 1/2 +5 Dodge, Affects All Attacks, Abort
17 Total Martial Arts Cost
POWERS
Cost  Power END
33 Demonic Physiology: Life Support (Eating Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep); Does not work in water (-1/2) 0
14 Infernal Regeneration: Healing 2 BODY, Can Heal Limbs, Resurrection; Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Does not work in water (-1/2), Does Not Work On Holy Ground (-1/2) 4
5 Demon Sight: Infrared Perception (Sight Group) 0
52 Total Powers Cost
SKILLS
Cost  Name
2 AK: Kentucky 11-
3 Acrobatics 13-
3 Acting 12-
3 Breakfall 13-
2 CK: Seattle 11-
0 Climbing 8-
3 Combat Driving 13-
3 Computer Programming 13-
3 Concealment 13-
3 Conversation 12-
0 CuK: Home Culture 8-
3 Deduction 13-
3 Demolitions 13-
3 Electronics 13-
0 Language: English (Idiomatic)
2 PS: Computer Science 11-
2 PS: Dancer 11-
0 Paramedics 8-
3 Persuasion 12-
3 Riding 13-
3 Scholar
1
1) KS: Army History and Customs 11-
1
2) KS: Demon Culture 11-
1
3) KS: Demon Hierarchy 11-
1
4) KS: The Military World 11-
3 Seduction 12-
3 Shadowing 13-
3 Stealth 13-
3 Streetwise 12-
2 Survival (Urban) 13-
1 TF: Bicycles, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
3 Tactics 13-
3 Tracking 13-
3 Weapon Familiarity: Small Arms, Blades
75 Total Skills Cost
TALENTS
Cost  Name
15 Combat Sense 13-
4 Speed Reading (x10)
19 Total Talents Cost
DISADVANTAGES
Cost  Disadvantage
15 Accidental Change: on Holy ground: Very Frequently (14-), Uncommon
0 Dependent NPC: William Sean Thornton 11- (Normal)
10 Distinctive Features: Demon (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
20 Hunted by Demon: 8- (Occasionally), More Powerful, NCI, Harshly Punish
20 Psychological Limitation: Fear of Water (Very Common, Strong)
10 Psychological Limitation: Paranoid (Common, Moderate)
20 Psychological Limitation: Vengeful (Common, Total)
15 Susceptibility: Holy Ground 1d6 damage per Phase (Uncommon)
20 Susceptibility: Holy Water 1d6 damage per Segment (Uncommon)
10 Vulnerability vs. Cold-based Attacks: 1 1/2x BODY Common
10 Vulnerability vs. Cold-based Attacks: 1 1/2x STUN Common
150 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 14
Spent: 14
Unspent: 0
Base Points: 100
Disad Points: 150
Total Points: 264

APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 5′ 9″
Weight: 150 lbs
Description:

BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION  

 

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