Seltz

Seltz

Player: Allen

 

 

 

 

 

 

 

(This is an old sheet and has not been updated to Hero 5th)

Val
Char
Base
Cost
Max
Pts.
13
STR
10
x1
16
3
20
DEX
10
x3
21
30
18
CON
10
x2
20
16
12
BODY
10
x2
16
4
18
INT
10
x1
23
8
10
EGO
10
x2
21
0
15
PRE
10
x1
20
5
14
COM
10
x1/2
22
2
6
PD
3
x1
6
3
4
ED
4
x1
6
0
4
SPD
3
x10
4
10
8
REC
7
x2
10
2
40
END
36
x1/2
50
2
40
STUN
28
x1
45
12
Characteristics Cost:
97
STR Roll: 12-
DEX Roll: 13-
CON Roll: 13-
INT Roll: 13-
EGO Roll: 11-
PER Roll: 13-
Run: 6/8″
Swim: 2″
Jump: 3″
DEX: 20, SPD: 4, ECV: 3
Phases: 3, 6, 9, 12
PD/rPD: 13/7   ED/rED: 11/7   MD: 2
Base OCV: 7 Base DCV: 7
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: +1 bows, +1 Weapon Group, +1 Favorite Weapon
Combat Maneuvers

Maneuver
Phase
OCV
DCV
Effect
Block
½
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
4d6 bef. Pushing
Move By
½
-2
-2
1½d6+v/5
Move Through
½
-v/5
-3
2½d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH

Skill /
Talent / Perk / Power
END/
Roll
12 Multipower: College of Animal Control (50-pt reserve) ; Requires Skill Roll: -½; Caster must remain loyal to the Forest: -½; OAF: Talisman: -1; Concentrate: ½ DCV, -¼; Incantation: Instant Power, -¼; Must have at least 20 pts. in Animal Summoning spells: -½ (50)
u-6 Summon: Little Friends (16 60-point creatures) ; Summon: Limited Group, +¼; Creature: Small Animals; Extra Time: 1 turn, -1 (77) 8
u-1 3d6 Energy Blast: Swarm ; Range: 260; Versus: PD; Dispelled by flame: -¼; Continuous: +1; Penetrating: +½; Area Effect (Radius): 4″ radius, +1 (52) 5
u-3 Summon: Calling the Pack (4 100-point creatures) ; Creature: Wolves; Extra Time: 5 min., -2 (60) 6
u-1 Invisibility: Invisible to Animals (Normal Sight, Sight, Hearing, Smell/Taste) ; Sense Group: Hearing, 10; Sense Group: Smell/Taste, 10; Spell turns off if caster starts to attack any animal: -¼; Only vs. living creatures of 7 INT or less: -1 (50) 5
u-1 8d6 Mind Control: Friendly Meeting ; Animals only: -½ (40) 4
u-1 Summon: Bear Calling (1 105-point creatures) ; Creature: Bear; Extra Time: 5 min., -2 (51) 5
u-1 3d6 Energy Blast: Swarm Bolt ; Range: 110; Versus: PD; Penetrating: +½ (22) 2
u-1 4d6 Telepathy: Animal Tongues ; Animals only: -½ (20) 2
u-1 Force Wall: Living Wall (2 PD/2 ED) ; Range: 50 (10) 1
u-1 Force Field: Shield of Birds (5 PD/5 ED) (10) 1
5 Ultraviolet Vision (5)
4 Running (+2″, 8″, NC: 16″) ; Non-Combat (MPH): 6 (4) 2
3 LS: Immune to Aging (3)
3 LS: Immune to Disease (3)
2 AK: Environs of Carse 11-
3 AK: Forests 12-
3 Animal Handler 11-
1 KS: College of Animal Control 11-
1 KS: Local Citizens 11-
1 KS: Local Flora and Fauna 11-
3 Lightsleep
3 LS: Common (Completely Fluent w/accent)
1 LS: Elven (Native Accent) ; Literacy: Literate (if not standard), 1
3 Magic Research 13-
3 Magic Skill 13-
3 Navigation 11-
2 PS: Current Occupation 11-
3 Riding 13-
3 Scholar
3 Stealth 13-
3 Survival 11-
3 Survival 11-
3 Tracking 13-
3 Tracking 13-
1 WF: Bows
2 WF: Common Melee Weapons
3 +1 level w/bows
3 +1 level w/Weapon Group
2 +1 level w/Favorite Weapon
-2 STR Maximum: -4 (Max. 16)
3 DEX Maximum: +1 (Max. 21)
-4 BODY Maximum: -4 (Max. 16)
3 INT Maximum: +3 (Max. 23)
2 EGO Maximum: +1 (Max. 21)
1 COM Maximum: +2 (Max. 22)
-1 PD Maximum: -2 (Max. 6)
-1 ED Maximum: -2 (Max. 6)
-3 STUN Maximum: -5 (Max. 45)
103 : Skills and Powers Cost
97 + Characteristics Cost
200 = Total Cost
Disadvantages
+ Base: 100
20 Protects the Weak
5 DF: Elf; Concealability: Easily, 5
10 Hates Orcs
3 Package Bonus: Wood Elf
3 Package Bonus: Ranger

Disad Total: 41
Exp Spent + 59
Cost = 200
Background:

Quote:

Personality:

Powers/Tactics:

Appearance:

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