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POWERS
Cost Power END
114 Magic Spells: Variable Power Pool (Magic Pool), 100 base + 14 control cost, Requires A Magic Skill Roll To Change The Spell (+0); Magic Aura: 3d6 damage (only affects Technology near the character, always occurs whenever the character becomes emotional; -1/2); all slots Requires A Force Of Will To Activate The Spell (-3/4), Spell (-1/2), Side Effects (only affects the environment near the target if EGO roll fails; -1/4), Incantations (-1/4), All Powers Must Cost END (-1/4)
0 1) Ascendi: Flight 10″, Usable As Attack (+1) (40 Active Points); Cannot Penetrate a Magic Circle (-1/2) Real Cost: 11 Notes: This spell is a wind variant that picks up the target and moves them at the will of the caster. 4
0 2) Defendi: Force Wall (8 PD/8 ED), Costs END Only To Activate (+1/4), Cannot Be Escaped With Teleportation (+1/4), Difficult To Dispel (x2 Active Points; +1/4), Hardened (+1/4), Backlash (+1/2) (100 Active Points); No Range (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4) Real Cost: 27 9
0 3) Fuego: Killing Attack – Ranged 6 1/2d6 (100 Active Points); Cannot Penetrate a Magic Circle (-1/2) Real Cost: 28 Notes: A fire-based spell that can be set at any power level from lighting a candle (1 pip) to burning down a house (6 1/2d6). 10
0 4) Tepesco: Minor Transform 2d6 (Cold food to warm food) (20 Active Points); Cannot Penetrate a Magic Circle (-1/2) Real Cost: 6 2
0 5) Gate to the NeverNever: Extra-Dimensional Movement (Single Dimension, Any Location), Safe Blind Travel (+1/4), Usable Simultaneously (up to 8 people at once; +1) (56 Active Points); Gestures (-1/4) Real Cost: 17 6
28 Sympathetic Magic: Succor 33d6+1 (standard effect: 100 points); Only Works On Ash Darke (-2 1/2), 1 Continuing Charge: Fuel: Recharge with END: lasting 1 Turn (-1), Only To Boost The Next Magic Spell Cast (-1/2), Cannot Be Pushed (-1/4), Full Power Only (-1/4), Affect Stops When The Next Spell Is Cast (-1/4), Costs Endurance (Only Costs END to Recharge; -1/4) 17
19 Wizard’s Staff: Aid 1d6, any one Magic Spell power one at a time (+1/4); OAF (-1), Self Only (-1/2) plus +1 with Force of Will; OAF (-1) plus Hand-To-Hand Attack +4d6, Reduced Endurance (0 END; +1/2); OAF (-1), Hand-To-Hand Attack (-1/2) 0
17 Blasting Rod: Reduced Endurance (1/2 END; +1/4) for up to 150 Active Points of Feugo Spell; OAF (-1), Gestures (-1/4), Incantations (-1/4) plus +1 with Feugo Spell Only; OAF (-1), Gestures (-1/4), Incantations (-1/4) 0
15 Green Thumb: Change Environment: Makes Plants Bloom and Thrive 4″ radius, Reduced Endurance (0 END; +1/2), Persistent (+1/2); No Range (-1/2), Dependent on Positive Emotions (-1/2) 0
15 Soul Gaze: Telepathy 4d6, Reduced Endurance (0 END; +1/2), Continuous (+1), Cumulative (96 points; +1); Eye Contact Required (-1), Only To Read The ‘Soul’ (-1), Humans Only (-1/2), Either Party May Break Contact (-1/2), No Range (-1/2), Does Not Provide Mental Awareness (-1/4) 0
9 Portents: Precognitive Clairsentience (Sight Group); No Conscious Control (-2), Precognition Only (-1), Time Modifiers (-1/2) 4
6 Wizard’s Sight: Detect The True Nature Of Things 13- (Sight Group), Discriminatory, Inherent (+1/4); Extra Time (Full Phase, -1/2), Leaves Permanent Memory Of What Is Seen (-1/2) 0
5 Wizard’s Regeneration: Healing 1d6, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Month, -5), Self Only (-1/2) Notes: This power only heals lost body parts and scars and takes a very long time. 0
2 Wizard’s Longevity: Life Support (Longevity: 400 Years) 0
230 Total Powers Cost
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14 Total Martial Arts Cost
SKILLS
Cost Name
0 AK: South Bay 8-
7 Acting 14-
1 Alchemy 8-
3 Climbing 12-
3 Concealment 13-
0 Conversation 8-
0 Deduction 8-
5 Force of Will 14-
15 Scholar
0 1) KS: Alchemy Components 8-
0 2) KS: Evocation 8-
0 3) KS: Magic Theory 8-
0 4) KS: Occult Lore 8-
0 5) KS: Potions 8-
0 6) KS: Ritual Magic 8-
0 7) KS: Summoning Spells 8-
0 8) KS: Thaumaturgy 8-
0 9) KS: Warding Spells 8-
0 Language: English (Idiomatic)
1 Language: Latin (basic conversation)
1 Language: Spanish (basic conversation)
1 Magic Research 8-
3 Magic Skill 13-
5 PS: Artist 14-
0 Paramedics 8-
0 Persuasion 8-
1 SS: Archaeology 8-
0 Shadowing 8-
0 Stealth 8-
0 TF: Two-Wheeled Muscle-Powered Ground Vehicles
4 WF: Blades, Bows, Handguns, Staffs
50 Total Skills Cost
PERKS
Cost Name
10 Contact: Jeff and Jo Bridges (Contact has useful Skills or resources, Contact is totally loyal to character) 15-
51 Foo Dog Protector
61 Total Perks Cost
TALENTS
Cost Name
22 Danger Sense (immediate vicinity, out of combat, Function as a Sense, Intuitional) 13-
50 Magical Savant: >90 AP
72 Total Talents Cost
DISADVANTAGES
Cost Disadvantage
15 Hunted: Unknown entity 8- (Mo Pow, Capture)
15 Hunted: Various Denizens From The Nevernever 8- (Mo Pow, Harshly Punish)
10 Physical Limitation: Magic power reduced by 75% when crossing a threshold uninvited (Infrequently, Greatly Impairing)
15 Psychological Limitation: Must obey anyone who invokes true name (Uncommon, Total)
15 Psychological Limitation: Naive (Common, Strong)
10 Psychological Limitation: Resents (Hates) Wizards, Wardens and the White Council (Common, Moderate)
15 Social Limitation: Bound by the Laws of Hospitality (Occasionally, Severe)
15 Social Limitation: Bound by the Unseelie Accords (Occasionally, Severe)
25 Social Limitation: Subject to the Seven Laws of Magic (Very Frequently, Severe)
20 Social Limitation: Subject to Orders From Her Mentor (Very Frequently, Major)
20 Watched: White Counsel 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find)
175 Total Disadvantages Cost
| EXPERIENCE POINTS | ||||||||||||
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APPEARANCE
Hair Color: Black
Eye Color: Ice Blue
Height: 5′ 10″
Weight: 134 lbs
Description:
Ivy is the dark to her sister Lily’s light and her mother Holly’s twilight. She is fair complexioned with ice blue eyes and long, silky black hair. Her body is flawless, long legged and full breasted. She has a face of an angel, with perfect features and a slight tilt to her eyes. She is tall, and with four inch heels, actually tops Ash, making her about 5’10”. A hold over from her father’s influence, she still tends to dress as a school girl but now the skirts are shorter, displaying the legs of a dancer. With Ash around, she has discovered a delight in far more revealing clothes then even her ‘momma’ Jo would select but the hint of exhibitionism gives her a thrill.
BACKGROUND
Ivy has been sheltered all of her young life. From the moment her father lifted her from that basket until the day she started college as Stanford University, her father has protected her, tried to keep her safe from the monsters that he knew were out there. The trouble was, not all monsters are the big ugly kind. Some are the boy next door.
Chaz, a boy her own age, had been Ivy’s only friend for years. Living just over the hill from her isolated home, this seemed only natural. Her father noticed the change in the boy, not the normal hormonal thing all teens go through but a cruelty that began to grow in the boy’s eyes.
To Ivy, Chaz did just what she expected every boy friend would do. He was possessive, jealous and would actually beat up other boys that dared to look at her. She didn’t know it was Chaz’s own magical powers manifesting. The boy discovered he could force others to do what he wanted but when he tried to get Ivy to fool around with him, she resisted. What he didn’t understand was Ivy’s own powers were blooming and she was infinitely more powerful.
Ivy’s father knew what was coming, even if he didn’t know of the magic, and put a stop to Chaz’s dating Ivy. The boy reacted as only callow youth can and lashed out, not against Ivy and the father but against his own. He found that his parents were very easy to control and took delight in forcing them to do things like buy him a huge new 4×4 truck.
It was then the boy met a Chinese man by the name of Lo Ping and a new chapter of magic opened up for him.
Lo Ping was what was known as a ‘sorcerer’. This was a term he never lived to understand but it differentiated a practitioner of ‘white’ magic from a practitioner of ‘black’ magic. Where a ‘white’ mage is a wizard, the ‘black’ mage is a sorcerer. Lo Ping was definitely on the ‘black’ side.
POWERS/TACTICS
Ivy is one of about ten wizards in the world with power perhaps on a level of the Sidhe. She is very new to the concept of magic and does not yet understand the power she carries. With Ash Darke as her mentor she has a great deal to learn and it is highly likely that her own tactics will mirror his for some years. Already there is a philosophical difference as she prefers a non-violent approach to Ash’s rather harsh and final methods. A recent incident between Ash and a female student has introduced something new into her life, jealousy, and she has yet to come to grips with it. She now knows, however, that dwelling inside her is the capacity to do violence.
PERSONALITY/MOTIVATION
Ivy is pretty much lost in her new world with her only guidepost a very old man whom she first thought of as a professor, then feared as a killer and now loves as a man. She is trying to adjust under the protection of this man she barely knows but strangely trusts, a man who is one moment nearly ninety and the next not yet thirty. She is young and sheltered and has very high ideals of gentleness and peace but finds herself confronted seemingly every moment by contradictions to her former life. Taught be her father as a child the value of honesty she is constantly force to see the inherent dishonesty in those around her and finds herself falling into a pit of despair only to be saved again and again by the light-hearted Ash Darke. Now she must learn to cope in a world she has never known with a man she never saw coming.