Gene Wayne

Gene Wayne

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
18 STR 10 8 18 13- HTH Damage 3 1/2d6 END [2]
20 DEX 10 30 20 13- OCV 7 DCV 7
18 CON 10 16 18 13-
10 BODY 10 0 10 11-
30 INT 10 20 30 15- PER Roll 15-
16 EGO 10 12 16 12- ECV: 5
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
24 COM 10 7 24 14-
7 PD 4 3 7 7 PD (0 rPD)
7 ED 4 3 7 7 ED (0 rED)
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
8 REC 8 0 8
36 END 36 0 36
28 STUN 28 0 28
6″ Running 6 0 6″
2″ Swimming 2 0 2″
3″ Leaping 4 0 3 1/2″ 112 Total Characteristics Points

POWERS
Cost Power END
133 The Rook: Force Wall (35 PD/35 ED; 6″ long and 1″ tall), Costs END Only To Activate (+1/4); Concentration (0 DCV; -1/2), No Range (-1/2) plus Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing), Area Of Effect (2″ Radius; +1); Linked (Force Wall; Lesser Power can only be used when character uses greater Power at full value; -3/4), Concentration (0 DCV; -1/2) 18

22 The Joining: Mind Link , Any Member Of His Family, Any Dimension/Any Distance, Number of Minds (x16), Psychic Bond; Only With Others Who Have Mind Link (-1) 0

10 Elvish Immunity: Life Support (Immunity All terrestrial diseases and biowarfare agents) 0

10 Elvish Eyes: Sight Group Flash Defense (10 points) 0

10 Eyes of the Fireoak Elves: Infrared Perception (Sight Group), Discriminatory 0

10 Elvish Eyes: Ultraviolet Perception (Sight Group), Discriminatory 0

10 Elvish Will: Mental Defense (13 points total) 0

5 Elvish Lifespan: Life Support (Longevity Immortal) 0

5 Lungs of a Sea Elf: Life Support (Can Breath Water) 0

2 immunity of the Fireoak Elves: Life Support (Safe in Intense Heat) 0
217 Total Powers Cost 

COMBAT MANEUVERS- Kenjutsu
Maneuver Phase OCV DCV Effect
Block 1/2 +2 +2 Block, Abort
Disarm 1/2 -1 +1 Disarm; 18 STR to Disarm roll
Evade 1/2 +5 Dodge, Affects All Attacks, Abort
Lightning Stroke 1/2 +2 +0 Weapon +2 DC Strike

16 Total Martial Arts Cost

SKILLS
Cost Name

3 AK: The Valley 15-
3 Acrobatics 13-
0 Acting 8-
3 Breakfall 13-
3 Combat Piloting 13-
3 Climbing 13-
3 Concealment 15-
0 Conversation 8-
0 Deduction 8-
2 KS: Kenjutsu 11-
0 Native Language: English (idiomatic; Literate) (4 Active Points)
0 Native Language: Quenya (idiomatic; Literate) (4 Active Points)
0 Native Language: Sindarin (idiomatic; Literate) (4 Active Points)
0 PS: Student 11-
0 Paramedics 8-
0 Persuasion 8-
3 Shadowing 15-
3 Stealth 13-
3 TF: Helicopters, Parachuting, Advanced, Parachuting, Basic, Small Planes
1 WF: Blades
1 WF: Off Hand
1 WF: Thrown Sword
32 Total Skills Cost

DISADVANTAGES
Cost Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
15 Hunted: Genocide 8- (Mo Pow, Harshly Punish)
25 Psychological Limitation: Protective of Thistle (Very Common, Total)
20 Psychological Limitation: Protective of Family (Very Common, Strong)
10 Psychological Limitation: Loathes Bullies (Uncommon, Strong)
15 Social Limitation: Minor (12 and under) (Occasionally, Severe: Cannot do most things without a parent’s consent)
15 Social Limitation: Subject to parental/guardian orders (17 or less only) (Frequently, Major)
15 Social Limitation: Secret ID: Gene Wayne (Frequently, Major)
25 Watched: Spock 14- (Mo Pow, NCI, PC is very easy to find, Watching)
150 Total Disadvantages Cost

APPEARANCE
Hair Color: Black
Eye Color: Green
Height: 5′ 7″
Weight: 135 lbs
Description:
BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

 

Leave a Reply

Your email address will not be published. Required fields are marked *