Hunt Cycles

| CHARACTERISTICS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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POWERS
Cost Power END
90 Variable Pitch Turbofans: Flight 20″, x32 Noncombat, 1 Continuing Fuel Charge lasting 6 Hours (+0), Sideways Maneuverability (+1/2) [1 cc]
10 Radar System: Radar (Radio Group), Increased Arc Of Perception (360 Degrees); OIF Bulky (-1) 0
5 Communications System: High Range Radio Perception (Radio Group); OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-1/2) 0
6 +4 DEF; Does Not Protect The Rider Or Passengers (-1/2) (Modifiers affect Base Characteristic)
111 Total Powers Cost
SKILLS
Cost Name
4 Maneuverable: +2 with Flight
4 Total Skills Cost
DISADVANTAGES
Cost Disadvantage
15 Social Limitation: Public Identity (Frequently, Major)
15 Total Disadvantages Cost
APPEARANCE
Size: 8′ length, 3′ wide, 3′ tall
Weight: 440 lbs
BACKGROUND
The Cat stood at the scene of the battle, disgusted. Again it had taken the team too long to arrive, and again it was haphazard.
“We need better transport,” he groused. Raven nodded.
“But how?” the little elf girl asked. “we can’t use Spock and the teleporter anymore.”
“I’ll think of something,” Cat vowed.
Two months later the first flight of what was to become the Seattle Hunt Cycle took place in the seclusion of Raven’s Warehouse. Simon Catling, teen genius, sat astride his newest toy and confidently pushed the starter button. Nothing happened. It was an inauspicious beginning but Simon never gave up. Now, months later, the team has four cycles at their command. Already grumblings for modifications have been heard . . . more speed . . . more maneuverable . . . weapons! Of course, weapons are the big one and Simon has several ideas wandering around in his head. Until then, the cycles are just transport . . . and the occasional joyride for Linda.