
Val Char Cost Roll Notes
40 STR 30 17- Lift 6400.0kg; 8d6 [8]
21 DEX 33 13- OCV: 7/DCV: 7
20 CON 20 13-
12 BODY 4 11-
18 INT 8 13- PER Roll 13-
10 EGO 0 11- ECV: 3
20 PRE 10 13- PRE Attack: 4d6
15 COM 3 12-
16 PD 8 Total: 16 PD (15 rPD)
10 ED 6 Total: 10 ED (10 rED)
5 SPD 19 Phases: 3, 5, 8, 10, 12
12 REC 0
40 END 0
44 STUN 2 Total Characteristic Cost: 143
Movement:
Running: 20″/40″
Leaping: 8″/16″
Swimming: 4″/8″
Cost Powers END
28 Faster Than A Speeding Bullet: Running +14″ (20″ total) 3
12 ARMY Tough!: Damage Resistance (15 PD/10 ED)
2 Strong Swimmer: Swimming +2″ (4″ total) 1
1 Life Support (Longevity: 200 Years)
Commando Training
Maneuver OCV DCV Notes
3 Akido Throw +0 +1 8d6 +v/5, Target Falls
4 Boxing Cross +0 +2 10d6 Strike
4 Choke -2 +0 Grab One Limb; 2d6 NND
4 Escape +0 +0 55 STR vs. Grabs
4 Hold -1 – 1 Grab Three Limbs, 10 STR for holding on
4 Judo Disarm -1 +1 Disarm; 50 STR to Disarm roll
4 Karate “Chop” -2 +0 HKA 1d6 +1
4 Kung Fu Block +2 +2 Block, Abort
1 Weapon Element: Clubs
1 Weapon Element: Knives
Perks
4 Contacts: 4 points’ worth, in the Special Forces
4 Fringe Benefit: Military Rank
5 Fringe Benefit: Security Clearance
Talents
3 Resistance (3 points)
Skills
0 AK: Home Town Area 8-
3 Acting 13-
3 Breakfall 13-
2 CK: Detroit 11-
3 Climbing 13-
3 Combat Driving 13-
3 Concealment 13-
3 Conversation 13-
2 CuK: Military Culture 11-
3 Deduction 13-
3 Instructor 13-
3 Interrogation 13-
3 Jack of All Trades
1 1) PS: Army Quartermaster (2 Active Points) 11-
1 2) PS: Green Beret (2 Active Points) 11-
1 3) PS: Instructor (2 Active Points) 11-
2 4) PS: Mission Planning And Logistics (3 Active Points) 13-
1 5) PS: Soldier (2 Active Points) 11-
0 Language: English (Idiomatic)
2 Language: Vietnamese (fluent conversation)
2 Navigation (Land) 13-
3 Paramedics 13-
3 Persuasion 13-
3 Scholar
1 1) KS: Green Beret History And Traditions (2 Active Points) 11-
1 2) KS: Supply Distribution and Inventory (2 Active Points) 11-
1 3) KS: The Hudson City Underworld (2 Active Points) 11-
1 4) KS: The Military/Mercenary/Terrorist World (2 Active Points) 11-
1 5) KS: U.S. Army History And Customs (2 Active Points) 11-
3 Shadowing 13-
3 Stealth 13-
8 Survival (Temperate/Subtropical, Tropical, Desert, Mountain) 13-
3 Systems Operation 13-
7 TF: Common Motorized Ground Vehicles, Parachuting, Advanced, Parachuting, Basic, SCUBA, Small Motorized Boats (RIBs), Tracked Military Vehicles, Wheeled Military Vehicles
3 Tactics 13-
3 Tracking 13-
8 WF: Small Arms, Bows, Clubs, Crossbows, General Purpose/Heavy Machine Guns, Grenade Launchers, Knives, Shoulder-Fired Weapons
6 +2 with Climbing, Stealth, and Tracking
6 +2 with Commando Training
4 +2 OCV with Colt M16A2
4 +2 OCV with Colt M1911
Total Powers & Skill Cost: 209
Total Cost: 351
200+ Disadvantages
15 Dependent NPC: Grandaughter 8- (Normal; Unaware of character’s adventuring career/Secret ID)
10 Distinctive Features: Military Bearing (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Psychological Limitation: Hates Gangs In General (Common, Total)
10 Psychological Limitation: Hunts The Killers Of His Son and Daughter-in-Law (Uncommon, Strong)
20 Psychological Limitation: Protective Of Innocents (Very Common, Strong)
25 Psychological Limitation: Soldier’s Code (Very Common, Total)
Notes: In war, people die. Minimize civilian casualties, minimize civilian risk, no one gets left behind, no enemy combatant deserves mercy.
5 Social Limitation: Seen As A Tough OLD Soldier (Occasionally, Minor)
5 Social Limitation: Seen As Old Fashion/Out of Date (Occasionally, Minor)
20 Social Limitation: Subject to Orders (Very Frequently, Major)
20 Watched: US Government 14- (Mo Pow, NCI, Watching)
1 Experience Points
Total Disadvantage Points: 351
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