
Val Char Cost Roll Notes
10 STR 0 11- Lift 100.0kg; 2d6
20 DEX 30 13- OCV: 7/DCV: 7
18 CON 16 13-
16 BODY 12 12-
13 INT 3 12- PER Roll 12-
10 EGO 0 11- ECV: 3
15 PRE 5 12- PRE Attack: 3d6
8 COM -1 11-
7+19 PD 5 Total: 7/26 PD (0/19 rPD)
6+27 ED 2 Total: 6/33 ED (0/27 rED)
2 SPD -10 Phases: 6, 12
6 REC 0
36 END 0
30 STUN 0 Total Characteristic Cost: 62
Movement:
Running: 6″/12″
Leaping: 2″/4″
Swimming: 2″/4″
Cost Powers END
70 Multiform (350 Character Points in the most expensive form)13 Wolf-Man: Shape Shift (Sight, Mental, Smell/Taste, Touch and Mystic Groups), Reduced Endurance (0 END; +½), Persistent (+½); Automatically Actives With the Rising of the Full Moon (-2), Always On During a Full Moon (-¼)29 Healing Magic: Variable Power Pool, 25 base + 4 control cost, all slots OAF (Varies: Herbs, Holy water, etc.; -1), Spell (-½), Gestures (-¼), Incantations (-¼)
0 1) Healing Salve: Healing BODY 2 ½d6; OAF (Varies: Herbs, Holy water, etc.; -1), Spell (-½), Gestures (-¼), Incantations (-¼) Real Cost: 8 2
0 2) Cure Illness: Major Transform 2d6-1 (Diseased to Well); OAF (Varies: Herbs, Holy water, etc.; -1), Others Only (-½), Spell (-½), Gestures (-¼), Incantations (-¼) Real Cost: 7 2
0 3) Remove Poison: Major Transform 2d6-1 (Poisoned to Unpoisoned); OAF (Varies: Herbs, Holy water, etc.; -1), Spell (-½), Gestures (-¼), Incantations (-¼) Real Cost: 8 2
0 4) Restore: Healing Any One Characteristic 2d6, any characteristic one at a time (+¼); OAF (Varies: Herbs, Holy water, etc.; -1), Spell (-½), Gestures (-¼), Incantations (-¼) Real Cost: 8 2
29 Protective Magic: Variable Power Pool, 25 base + 4 control cost, all slots OAF (Varies: salt, iron, Holy water, etc.; -1), Spell (-½), Gestures (-¼), Incantations (-¼)
0 1) Shield From The Cold: Life Support (Safe in Intense Cold), Usable Simultaneously (up to 8 people at once; +1); OAF (Varies: salt, iron, Holy water, etc.; -1), Spell (-½), Costs Endurance (Only Costs END to Activate; -¼), Gestures (-¼), Incantations (-¼) plus Force Field (9 ED), Only vs. Cold-based Attacks (+0), Costs END Only To Activate (+¼), Usable Simultaneously (up to 8 people at once; +1); OAF (Varies: salt, iron, Holy water, etc.; -1), Spell (-½), Gestures (-¼), Incantations (-¼) Real Cost: 8 3
0 2) Shield of the Soul: Power Defense (12 points), Usable Simultaneously (up to 8 people at once; +1); Only Works vs. Infernal, Necromanic or Evil Magic (-1), OAF (Varies: salt, iron, Holy water, etc.; -1), Spell (-½), Costs Endurance (Only Costs END to Activate; -¼), Gestures (-¼), Incantations (-¼) Real Cost: 6 2
0 3) Blessing of Faith: Force Field (9 PD/8 ED), Costs END Only To Activate (+¼), Usable By Other (+¼); OAF (Varies: salt, iron, Holy water, etc.; -1), Spell (-½), Gestures (-¼), Incantations (-¼) Real Cost: 8 2
0 4) Shield of Faith: Force Field (10 PD/10 ED), Costs END Only To Activate (+¼); OAF (Varies: salt, iron, Holy water, etc.; -1), Spell (-½), Gestures (-¼), Incantations (-¼) Real Cost: 8 2
0 5) Shield Against Evil: Force Wall (4 PD/4 ED; 3″ long and 1″ tall); Only vs. Infernal and the Undead (-1), OAF (Varies: salt, iron, Holy water, etc.; -1), Spell (-½), Gestures (-¼), Incantations (-¼) Real Cost: 6 2
18 Beast Speech: Telepathy 5d6 (Animal class of minds), Reduced Endurance (0 END; +½), Continuous (+1); Canine/Lupus/Vulpus only (-1), No Range (-½), Incantations (throughout; -½), Communication Only (-¼), Visible (-¼)
15 Sense the Rise of he Full Moon: Detect Moonrise 17- (Mystic Group), Discriminatory (knows exact time), Sense
Perks
3 Fringe Benefit: Priest
1 Fringe Benefit: Right to Marry: Can perform the marriage ceremony
Skills
0 AK: St. Luke’s Chapel Parish, AZ 8-
3 Acting 12-
3 Bureaucratics 12-
0 Climbing 8-
0 Concealment 8-
3 Conversation 12-
0 CuK: Church Culture 8-
3 Deduction 12-
0 Language: English (Idiomatic)
0 Language: Latin (completely fluent)
3 Oratory 12-
0 PS: Priest 11-
3 Paramedics 12-
3 Persuasion 12-
3 Scholar
1 1) KS: Arcane And Occult Lore 11-
1 2) KS: Catholic Church Dogma 11-
1 3) KS: Catholic Practices and Services 11-
1 4) KS: Demon Lore 11-
1 5) KS: Healing Magic 11-
1 6) KS: Herbalism And Healing-Lore 11-
1 7) KS: Occult Lore 11-
1 8) KS: Occult Practices and Ceremonies 11-
1 9) KS: Supernatural Creatures 11-
1 10) KS: The Bible 11-
0 Shadowing 8-
0 Stealth 8-
3 Streetwise 12-
0 TF: Bicycles, Small Motorized Ground Vehicles
Total Powers & Skill Cost: 215
Total Cost: 277
200+ Disadvantages
5 Distinctive Features: Priest (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Distinctive Features: Werewolf (Not Concealable; Extreme Reaction; Detectable Only By Unusual Senses)
10 Physical Limitation: Alcoholic (Frequently, Slightly Impairing)
20 Physical Limitation: Blind in one eye (All the Time, Greatly Impairing)
15 Psychological Limitation: Has Anger Issues (Very Common, Moderate)
20 Psychological Limitation: Stubborm (Very Common, Strong)
15 Social Limitation: Grumpy, alcoholic priest (Very Frequently, Minor)
20 Vulnerability: 2 x STUN Silver Weapons Common
20 Vulnerability: 2x BODY Silver Weapons Common
Total Disadvantage Points: 277
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