
Val Char Cost Roll Notes
13 STR 3 12- Lift 151.6kg; 2 1/2d6 [1]
18 DEX 24 13- OCV: 6/DCV: 6
13 CON 6 12-
10 BODY 0 11-
10 INT 0 11- PER Roll 11-
10 EGO 0 11- ECV: 3
11 PRE 1 11- PRE Attack: 2d6
10 COM 0 11-
6 PD 3 Total: 6 PD (0 rPD)
3 ED 0 Total: 3 ED (0 rED)
3 SPD 2 Phases: 4, 8, 12
6 REC 0
26 END 0
24 STUN 0
Total Characteristic Cost: 42
Movement:
Running: 7″/14″
Leaping: 3″/6″
Swimming: 2″/4″
Cost Powers END
Kung Fu (Wu Shu)
Maneuver OCV DCV Notes
5 Block +1 +3 Block, Abort
4 Dodge — +5 Dodge, Affects All Attacks, Abort
4 Escape +0 +0 28 STR vs. Grabs
5 Flying Kick +1 -2 6 1/2d6 Strike
5 Kick -2 +1 6 1/2d6 Strike
4 Knife Hand -2 +0 HKA 1d6 +1
3 Legsweep +2 -1 3 1/2d6 Strike, Target Falls
4 Punch +0 +2 4 1/2d6 Strike
3 Throw +0 +1 2 1/2d6 +v/5, Target Falls
0 Weapon Element: Favored Weapon
Skills
0 AK: Home Town Area 8-
3 Acrobatics 13-
0 Acting 8-
3 Breakfall 13-
0 Climbing 8-
3 Concealment 11-
0 Conversation 8-
0 CuK: Home Culture 8-
0 Deduction 8-
1 KS: Kung Fu 8-
0 Language: English (Idiomatic)
3 Language: Wu (Fluent Conversation)
0 PS: Player’s Choice 11-
0 Paramedics 8-
0 Persuasion 8-
3 Shadowing 11-
1 Sleight Of Hand 8-
3 Stealth 13-
0 TF: Bicycles, Small Motorized Ground Vehicles
1 WF: Preferred Weapon
Total Powers & Skill Cost: 58
Total Cost: 100
50+ Disadvantages
10 Hunted: Local Police 8- (As Pow, NCI, Limited Geographical Area, Capture)
10 Hunted: Rival Gang 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
10 Rivalry: Professional, Rival Gang, Rival is As Powerful, Seek to Harm , Rival Aware of Rivalry
20 Social Limitation: Subject to Orders (Very Frequently, Major)
Total Disadvantage Points: 100
Background/History:
Personality/Motivation:
Quote:
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