SHANGSHI(M)

Shangshi (M)

 

 

 

 

 

 

Val      Char   Cost    Roll     Notes
18        STR       8          13-       Lift 303.1kg; 3 1/2d6 [2]
23        DEX     39        14-       OCV:  8/DCV:  8
20        CON    20        13-
11        BODY    2          11-
11        INT         1          11-       PER Roll 11-
11        EGO       2          11-       ECV:  4
13        PRE       3          12-       PRE Attack:  2 1/2d6
10        COM     0          11-
8          PD       4          Total:  8 PD (0 rPD)
4          ED       0          Total:  4 ED (0 rED)
4          SPD     7          Phases:  3, 6, 9, 12
8          REC    0
40        END    0
30        STUN  0          Total Characteristic Cost:  89

Movement:
Running:         7″/14″
Leaping:          4″/8″
Swimming:      2″/4″

Cost    Powers            END
Kung Fu (Wu Shu)
            Maneuver       OCV   DCV   Notes
5          Block                    +1        +3        Block, Abort
4          Disarm                 -1         +1        Disarm; 38 STR to Disarm roll
4          Dodge                   —         +5        Dodge, Affects All Attacks, Abort
4          Escape                 +0        +0        43 STR vs. Grabs
5          Flying Kick         +1        -2         9 1/2d6 Strike
3          Joint Lock/Grab -1         -1         Grab Two Limbs, 38 STR for holding on
5          Kick                       -2         +1        9 1/2d6 Strike
4          Knife Hand          -2         +0        HKA 2d6
3          Legsweep             +2        -1         6 1/2d6 Strike, Target Falls
4          Punch                   +0        +2        7 1/2d6 Strike
3          Throw                  +0        +1        5 1/2d6 +v/5, Target Falls
0          Weapon Element:  Preferred Weapon
8          +2 HTH Damage Class(es)

            Perks
2          Fringe Benefit:  Gang/organized crime group member of prominence or importance

            Skills
0          AK: Home Town Area 8-
3          Acrobatics 14-
0          Acting 8-
3          Breakfall 14-
3          Climbing 14-
3          Concealment 11-
3          Contortionist 14-
3          Conversation 12-
0          CuK: Home Culture 8-
0          Deduction 8-
2          KS: Chinese Philosophy 11-
2          KS: Kung Fu 11-
0          Language:  Wu (Idiomatic)
3          Language:  English (fluent conversation)
0          PS: Player’s Choice 11-
3          Paramedics 11-
3          Persuasion 12-
3          Shadowing 11-
3          Sleight Of Hand 14-
3          Stealth 14-
0          TF:  Bicycles, Small Motorized Ground Vehicles
5          WF:  Common Martial Arts Melee Weapons, Small Arms, Off Hand
9          +3 with Kung Fu
3          +1 with small arms

Total Powers & Skill Cost:  111
Total Cost:  200
 
100+    Disadvantages
20        Hunted:  Local Police 11- (Mo Pow, NCI, Limited Geographical Area, Capture)
10        Hunted:  Rival Gang 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
25        Hunted:  State Police 11- (Mo Pow, NCI, Capture)
10        Psychological Limitation:  Varies (Common, Moderate)
5          Reputation:  Tough Fighter, 8-
10        Rivalry:  Professional, Rival Gang, Rival is As Powerful, Seek to Harm , Rival Aware of Rivalry
20        Social Limitation:  Subject to Orders (Very Frequently, Major)

Total Disadvantage Points:  200

Background/History:

Personality/Motivation:

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