Matt Logan

Matt Logan
Code Name: Switch

Player: Wayne

 

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
50 STR 10 40 50 19- HTH Damage 10d6 END [5]
29 DEX 10 57 29 15- OCV 10 DCV 10
38 CON 10 56 38 17-
20 BODY 10 20 20 13-
18 INT 10 8 18 13- PER Roll 15-/18-
20 EGO 10 20 20 13- ECV: 7
20 PRE 10 10 20 13- PRE Attack: 4d6
16 COM 10 3 16 12-
47 PD 10 37 47 47 PD (24 rPD)
47 ED 8 39 47 47 ED (24 rED)
5 SPD 3.9 11 5 Phases: 3, 5, 8, 10, 12
18 REC 18 0 18
76 END 76 0 76 Mental Defense: 14
67 STUN 64 3 67
6″ Running 6 0 6″
2″ Swimming 2 0 2″
10″ Leaping 10 0 10″ 304 Total Characteristics Points

Combat Skill Levels: +3 Overall , +5 with Hand-to-Hand Martial Arts Training

COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Bearhug I 1/2 +0 +0 14d6 Crush, Must Follow Grab
Charge 1/2 +0 -2 12d6 +v/5 Strike, FMove
Dodge 1/2 +5 Dodge, Affects All Attacks, Abort
Escape 1/2 +0 +0 65 STR vs. Grabs
Grab 1/2 +0 -1 Grab Two Limbs, 10 STR for holding on
Kidney Blow 1/2 -2 +0 HKA 1d6 +1
Strike 1/2 +1 +3 10d6 Strike
Tiger Claw 1/2 +0 +0 14d6 Crush, Must Follow Grab
33 Total Martial Arts Cost
POWERS
Cost  Power END
41 Animal Forms: Shape Shift (Sight, Touch and Smell/Taste Groups, mammals and Stitch only), Imitation, Makeover 4
80 Animal Adaptations: Multipower, 100-point reserve, (100 Active Points); all slots Can copy anything with Earth type DNA. (Can’t copy magic effects or skills) (-1/4)
1u
1) Active Sonar (Hearing Group) (15 Active Points); Can copy anything with Earth type DNA. (Can’t copy magic effects or skills) (-1/4)
0
1u
2) Clinging (normal STR) (10 Active Points); Can copy anything with Earth type DNA. (Can’t copy magic effects or skills) (-1/4)
0
1u
3) Density Increase (100 kg mass, +5 STR, +1 PD/ED, -1″ KB), Costs END Only To Activate (+1/4) (6 Active Points); Can copy anything with Earth type DNA. (Can’t copy magic effects or skills) (-1/4)
1
4u
4) Flight 20″, Reduced Endurance (1/2 END; +1/4) (50 Active Points); Can copy anything with Earth type DNA. (Can’t copy magic effects or skills) (-1/4)
2
5m
5) Growth (31p) (+25 STR, +5 BODY, +5 STUN, -5″ KB, 2,336 kg, -2 DCV, +2 PER Rolls to perceive character, 3 m tall, 2 m wide), Costs END Only To Activate (+1/4) (31 Active Points); Can copy anything with Earth type DNA. (Can’t copy magic effects or skills) (-1/4)
2
5m
6) Hand-To-Hand Attack (23p of multipower) +8d6 (40 Active Points); Hand-To-Hand Attack (-1/2), Can copy anything with Earth type DNA. (Can’t copy magic effects or skills) (-1/4)
4
6m
7) Killing Attack – Hand-To-Hand 2d6+1 (4 1/2d6 w/STR) (35 Active Points); Can copy anything with Earth type DNA. (Can’t copy magic effects or skills) (-1/4)
3
1u
8) Leaping 5″ (5 Active Points); Can copy anything with Earth type DNA. (Can’t copy magic effects or skills) (-1/4)
1
1u
9) Life Support Can breath underwater (Expanded Breathing; Extended Breathing: 1 END per 5 Minutes; Safe in High Pressure; Safe in Intense Cold) (11 Active Points); Can copy anything with Earth type DNA. (Can’t copy magic effects or skills) (-1/4)
0
1u
10) +10 PRE (10 Active Points); Only to cause fear (-1), Incantations Roar (Requires Incantations throughout; -1/2)
5m
11) Running 17″ (34 Active Points); Can copy anything with Earth type DNA. (Can’t copy magic effects or skills) (-1/4)
3
16m
12) Shrinking 100p (0.0066 m tall, 4.351E-6 kg mass, -16 PER Rolls to perceive character, +16 DCV, takes +24″ KB), Costs END Only To Activate (+1/4) (100 Active Points); Can copy anything with Earth type DNA. (Can’t copy magic effects or skills) (-1/4)
8
3m
13) Swimming 20″ (20 Active Points); Can copy anything with Earth type DNA. (Can’t copy magic effects or skills) (-1/4)
2
1u
14) Swinging 5″ (5 Active Points); Can copy anything with Earth type DNA. (Can’t copy magic effects or skills) (-1/4)
1
1u
15) Underwater Vision: +3 PER with Normal Sight (3 Active Points); Underwater Only (-1), Can copy anything with Earth type DNA. (Can’t copy magic effects or skills) (-1/4)
0
1u
16) +10 versus Range Modifier for Normal Sight (5 Active Points); Can copy anything with Earth type DNA. (Can’t copy magic effects or skills) (-1/4)
0
24 Animal Hide: Damage Resistance (24 PD/24 ED) 0
7 Unusual Brain Structure: Mental Defense (14 points total) (10 Active Points); Does not work vs powers that effect Animal Class of minds. Limited Type of Attack (-1/2) 0
5 Nose Like A Dog: Tracking with Normal Smell 0
6 Animal Senses: +2 PER with all Sense Groups 0
3 Ears Like A Bat: Ultrasonic Perception (Hearing Group) 0
219 Total Powers Cost
Forms END
Bat 80p
1) Active Sonar 15p (Hearing Group)
0
2) Flight 35p 14″, Reduced Endurance (1/2 END; +1/4) (35 Active Points)
1
3) Shrinking 30p (0.2125 m tall, 0.1426 kg mass, -6 PER Rolls to perceive character, +6 DCV, takes +9″ KB)
3
Squirrel 35p
1) Clinging 10p (normal STR)
0
2) Leaping 5p 5″
1
3) Shrinking 20p (0.425 m tall, 1.1406 kg mass, -4 PER Rolls to perceive character, +4 DCV, takes +6″ KB)
2
Elephant
1) Growth 25p (+25 STR, +5 BODY, +5 STUN, -5″ KB, 2,336 kg, -2 DCV, +2 PER Rolls to perceive character, 3 m tall, 2 m wide)
2
2) Running 32p 16″
3
3) Killing Attack – Hand-To-Hand 30p 2d6 (4d6 w/STR)
3
Gorilla 68p
1) Growth (+10 STR, +2 BODY, +2 STUN, -2″ KB, 292 kg, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide)
1
2) Hand-To-Hand Attack +8d6 (40 Active Points); Hand-To-Hand Attack (-1/2)
4
3) Running 6″
1
4) Clinging (normal STR)
0
Tiger 87p
1) Growth 20p (+20 STR, +4 BODY, +4 STUN, -4″ KB, 1,168 kg, -2 DCV, +2 PER Rolls to perceive character, 3 m tall, 2 m wide)
2
2) Killing Attack – Hand-To-Hand 2d6 (4d6 w/STR)
3
3) Leaping 5″
1
4) Running 16″
3
Falcan 80p
1) Flight 20″, Reduced Endurance (1/2 END; +1/4) (50 Active Points)
2
2) Shrinking (0.425 m tall, 1.1406 kg mass, -4 PER Rolls to perceive character, +4 DCV, takes +6″ KB), Costs END Only To Activate (+1/4) (25 Active Points)
2
3) +10 versus Range Modifier for Normal Sight
0
Flying Insect
1) Shrinking (0.0133 m tall, 3.481E-5 kg mass, -14 PER Rolls to perceive character, +14 DCV, takes +21″ KB), Costs END Only To Activate (+1/4) (87 Active Points)
7
2) Flight 4″, Reduced Endurance (1/2 END; +1/4) (10 Active Points)
1
SKILLS
Cost  Name
3 Acrobatics 15-
3 Acting 13-
3 Breakfall 15-
3 Bribery 13-
3 Bureaucratics 13-
2 CK: Detroit City 11-
3 Climbing 15-
0 Computer Programming 8-
0 Concealment 8-
3 Conversation 13-
3 Deduction 13-
3 Disguise 13-
3 Inventor 13-
3 KS: Makeup 13-
3 Linguist
0
1) Language: English (imitate dialects)
1
2) Language: French (completely fluent) (3 Active Points)
2
3) Language: Japanese (fluent conversation)
2
4) Language: Mandarin (fluent conversation)
1
5) Language: Russian (fluent conversation) (2 Active Points)
2
6) Language: Spanish (completely fluent) (3 Active Points)
3 Mechanics 13-
5 Mimicry 14-
3 Oratory 13-
3 Paramedics 13-
3 Persuasion 13-
0 PS: Makeup Artist 11-
3 Seduction 13-
0 Shadowing 8-
3 Stealth 15-
3 Streetwise 13-
10 Survival (Arctic/Subarctic, Marine, Temperate/Subtropical, Tropical, Mountain) 13-
3 Tracking 13-
3 Trading 13-
4 TF: Common Motorized Ground Vehicles, Large Motorized Ground Vehicles, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
3 WF: Small Arms, Blades
4 Weaponsmith (Chemical Weapons, Firearms, Missiles & Rockets) 13-
30 +3 Overall
15 +5 with Hand-to-Hand Martial Arts Training
144 Total Skills Cost
PERKS
Cost  Name
10 Base
10 Total Perks Cost
DISADVANTAGES
Cost  Disadvantage
10 Hunted: Bloodletters 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
10 Hunted: KryptKeepers 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
10 Hunted: Lowriders 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
10 Physical Limitation: Heavy Sleeper (Infrequently, Greatly Impairing)
15 Psychological Limitation: Absent-minded (Common, Strong)
15 Psychological Limitation: Always has the answer (Common, Strong)
15 Psychological Limitation: Childishly Naive (Common, Strong)
10 Psychological Limitation: Questions Orders (Common, Moderate)
10 Reputation: Careless but lucky will do the most dangrous stunts, 11- (Extreme; Known Only To A Small Group)
10 Rivalry: Professional, Clone, Rival is As Powerful, Rival is a Player Character, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
15 Social Limitation: Secret ID (Frequently, Major)
20 Social Limitation: Subject to Orders (Very Frequently, Major)
150 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 356
Spent: 356
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 706

Background/History:

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