Kitty (Kathy) Carson
Code Name: Shadow

| CHARACTERISTICS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| COMBAT MANEUVERS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| POWERS | ||
| Cost | Power | END |
| Gear | ||
| 24 | Carbon Nano Fiber Armor: Armor (10 PD/10 ED); IIF (-1/4) | 0 |
| 11 | Blackout Grenades: Darkness to Radio Group, Normal Sight and Infrared Perception 3″ radius (25 Active Points); 4 clips of 1 Continuing Charge lasting 1 Turn (-3/4), IAF (Smoke bombs; -1/2) | [1 cc] |
| 3 | Tinted Lenses: Sight Group Flash Defense (5 points) (5 Active Points); OIF (Focus Helmet; -1/2) | 0 |
| 3 | Earplugs: Hearing Group Flash Defense (5 points) (5 Active Points); OIF (Focus Helmet; -1/2) | 0 |
| 14 | Subcutaneous Radio Implant: Mind Link , Human class of minds, Specific Group of Minds, No LOS Needed, Number of Minds (x16) (40 Active Points); Only works with others with Battlenet comm units (-1), Sense Affected As Radio/Hearing [very common Sense] (-1/2), Does Not Provide Mental Awareness (-1/4) | 0 |
| Natural Power | ||
| 38 | Shadow Powers: Multipower, 76-point reserve, (76 Active Points); all slots Conditional Power Does not work in direct illumination (-1) | |
| 3u |
1) Shadow Staff: (Total: 75 Active Cost, 29 Real Cost) Hand-To-Hand Attack +8d6, Reduced Endurance (0 END; +1/2); Conditional Power Does not work in direct illumination (-1), Hand-To-Hand Attack (-1/2) (Real Cost: 24) plus Stretching 2″, Reduced Endurance (0 END; +1/2); Conditional Power Does not work in direct illumination (-1), Linked (Carbon Nano Fiber Armor; -1/2), no Noncombat Stretching (-1/4) (Real Cost: 5)
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0 |
| 3u |
2) Shadowy Tentacles: Entangle 5d6, 9 DEF (70 Active Points); Conditional Power Does not work in direct illumination (-1)
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7 |
| 1u |
3) Fleeting as a Shadow: Running +12″ (6″/18″ total), Reduced Endurance (1/2 END; +1/4) (30 Active Points); Conditional Power Does not work in direct illumination (-1)
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1 |
| 2u |
4) Shadow Stepping: Teleportation 22″, Reduced Endurance (1/2 END; +1/4) (55 Active Points); Conditional Power Does not work in direct illumination (-1), Only to move from shadow to shadow (-1/4)
Notes: Shadow to shadow can also mean from low illumination to another area of low illumination
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2 |
| 1u |
5) Just a Shadow: Invisibility to Sight Group , No Fringe (30 Active Points); Conditional Power Does not work in direct illumination (-1), Only When Not Attacking (-1/2)
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3 |
| 30 | Shadow Field: Force Field (10 PD/10 ED), Reduced Endurance (0 END; +1/2) (30 Active Points) | 0 |
| 5 | Infrared Perception (Sight Group) | 0 |
| 5 | Ultraviolet Perception (Sight Group) | 0 |
| 6 | Mental Defense (9 points total) | 0 |
| 6 | Power Defense (6 points) | 0 |
| 4 | +3 PER with Sight Group Only vs darkness mods (6 Active Points); Conditional Power Power does not work in Common Circumstances (-1/2) | 0 |
| 159 | Total Powers Cost | |
| SKILLS | |
| Cost | Name |
| 3 | Acrobatics 15- |
| 3 | Acting 11- |
| 0 | AK: Home Town Area 8- |
| 3 | Breakfall 15- |
| 3 | Climbing 15- |
| 0 | Concealment 8- |
| 0 | Conversation 8- |
| 0 | CuK: Home Culture 8- |
| 0 | Deduction 8- |
| 3 | Scholar |
| 1 |
1) KS : Accounting Practices And Procedures (2 Active Points) 11-
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| 1 |
2) KS: Audio equipment (2 Active Points) 11-
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| 1 |
3) KS: Bojutsu 11-
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| 2 |
4) KS: US History (With a focus on wars and strategy) (3 Active Points) 13-
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| 0 | Language: English (Idiomatic; literate) |
| 1 | Language: French (fluent conversation; literate) (3 Active Points) |
| 2 | Language: Spanish (fluent conversation; literate) (3 Active Points) |
| 3 | Lockpicking 15- |
| 3 | Jack of All Trades |
| 1 |
1) PS: Accountant (2 Active Points) 11-
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| 1 |
2) PS: Bodyguard/Security (2 Active Points) 11-
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| 2 |
3) PS: Dancer (3 Active Points) 15-
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| 2 |
4) PS: Sensei/Teaching (3 Active Points) 13-
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| 0 | Paramedics 8- |
| 3 | Persuasion 11- |
| 3 | Security Systems 13- |
| 3 | Shadowing 13- |
| 3 | Sleight Of Hand 15- |
| 3 | Stealth 15- |
| 0 | TF: Bicycles, Small Motorized Ground Vehicles |
| 1 | WF: Staffs |
| 18 | +6 with Martial arts style |
| 30 | +3 Overall |
| 99 | Total Skills Cost |
| PERKS | |
| Cost | Name |
| 4 | Vehicles & Bases |
| 4 | Total Perks Cost |
| TALENTS | |
| Cost | Name |
| 8 | Lightning Reflexes: +5 DEX to act first with All Actions |
| 8 | Total Talents Cost |
| DISADVANTAGES | |||||||||||||||||||||||||||||||||
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