
Code Name: Haast
Head of Planning
Val Char Cost Roll Notes
13 STR 3 12- Lift 151.6kg; 2 1/2d6 [1]
30 DEX 60 15- OCV: 10/DCV: 10
18 CON 16 13-
12 BODY 4 11-
21 INT 11 13- PER Roll 13-
18 EGO 16 13- ECV: 6
15 PRE 5 12- PRE Attack: 3d6
16 COM 3 12-
7/17 PD 4 Total: 7/17 PD (0/10 rPD)
7/17 ED 3 Total: 7/17 ED (0/10 rED)
5 SPD 10 Phases: 3, 5, 8, 10, 12
7 REC 0
36 END 0
28 STUN 0 Total Characteristic Cost: 137
Movement:
Running: 7″/14″
Leaping: 2″/4″
Swimming: 2″/4″
Swinging: 0″/10″/0″/20″
Cost Powers END
15 Uncanny Luck: Luck 3d6
7 Nerves of Steel: +15 PRE; Only to maintain calm in tense situations (-1)
20 Utility Belt: Multipower, 30-point reserve, all slots OIF (-1/2)
1u 1) Advanced Lockpick Set: +2 with Lockpicking (4 Active Points); OAF (-1)
1u 2) Billy Club: HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2)
1u 3) Bomb Defusing Kit: +2 with Demolitions (4 Active Points); OAF (-1), Only To Defuse Bombs (-1/4)
1u 4) Boomerang: EB 4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1)
1u 5) Calculator: Lightning Calculator (3 Active Points); OAF (-1)
1u 6) Crime Scene Kit: +2 with Criminology (4 Active Points); OAF (-1), 8 Charges (-1/2)
1u 7) Fake Bomb: Sight and Hearing Groups Images 1″ radius, +/-5 to PER Rolls (30 Active Points); 1 Charge (-2), OAF (-1), Set Effect (fake bomb; -1) [1]
1u 8) Fear Darts: Drain PRE 2d6, Range Based On STR (+1/4) (25 Active Points); OAF (-1), 6 Charges (-3/4), Must Target Non-Armored Hit Locations (-1/4) [6]
1u 9) Flashlight: Sight Group Images 1″ radius, +/-4 to PER Rolls, 1 Continuing Fuel Charge lasting 1 Hour (refueled by recharging, easy to obtain; +0) (22 Active Points); OAF (-1), Only To Create Light (-1), Limited Range (10″; -1/4) [1 cc]
1u 10) Flash Pellets: Sight Group Flash 2d6 (10 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4) [6]
1u 11) Freeze Gas: Minor Transform 3d6 (normal object to frozen stiff object, “heal” by thawing out at normal rate) (30 Active Points); OAF (-1), 4 Charges (-1), Limited Target (See notes; -1/4) [4]
Notes: Freeze Gas is for use against the working parts of an alarm, a bomb, and so forth, not against living creatures
1u 12) Laser Torch: RKA 1 point, Penetrating (x2; +1) (10 Active Points); OAF (-1), No Range (-1/2), 1 Continuing Fuel Charge lasting 5 Minutes (-1/2) 1
1u 13) Medkit: +2 with Paramedics (4 Active Points); OAF (-1), 4 Charges (-1)
1u 14) Miniature Climbing Rig: +2 with Climbing (4 Active Points); OAF (-1)
1u 15) Mini-bolos: Entangle 3d6, 3 DEF (30 Active Points); 3 Charges (-1 1/4), OAF (-1) [3]
1u 16) Mini-camera: Eidetic Memory (5 Active Points); OAF (-1), Visual Images Only (-1/2)
1u 17) Mini-Console: HRRP (Radio Group) (12 Active Points); OAF (-1)
1u 18) Mini-radios: Mind Link , Any Willing Target, Number of Minds (x4) (25 Active Points); OAF (-1), Only With Others Who Have Same Mind Link (-1), Affected As Hearing And Radio Groups, Not Mental Group (-1/2)
1u 19) Mini-recorder: Eidetic Memory (5 Active Points); OAF (-1), Sound Only (-1/2)
1u 20) Nightsight Monocular: (Total: 14 Active Cost, 6 Real Cost) IR Perception (Sight Group) (5 Active Points); OAF (-1) (Real Cost: 2) plus +6 versus Range Modifier for Sight Group (9 Active Points); OAF (-1) (Real Cost: 4)
1u 21) Painkillers: (Total: 30 Active Cost, 14 Real Cost) Physical Damage Reduction, Resistant, 25%, 2 Continuing Charges lasting 1 Hour each (+0) (15 Active Points); OAF (-1) (Real Cost: 7) plus Energy Damage Reduction, Resistant, 25%, 2 Continuing Charges lasting 1 Hour each (+0) (15 Active Points); OAF (-1) (Real Cost: 7) [2 cc]
1u 22) Parabolic Mini-Mike: +6 versus Range Modifier for Hearing Group (9 Active Points); OAF (-1)
1u 23) Rebreather: LS (Expanded Breathing: Breathe Underwater), 1 Continuing Fuel Charge lasting 1 Hour (refueled through recharging system, easy to obtain; +0) (5 Active Points); OAF (-1) [1 cc]
1u 24) Security Systems Analyzer: +2 with Security Systems (4 Active Points); OAF (-1)
1u 25) Sleep Gas Pellets: EB 3d6, NND (defense is Life Support [Self-Contained Breathing or appropriate Immunity]; +1) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4) [6]
1u 26) Smoke Pellets: Darkness to Sight Group 3″ radius, 8 Continuing Charges lasting 1 Turn each (removed by high winds or rain; +0) (30 Active Points); OAF (-1), Range Based On STR (-1/4) [8 cc]
1u 27) Swingline: Swinging 10″, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1)
1u 28) Thermite Pellets I: RKA 1d6, Armor Piercing (+1/2), Explosion (+1/2) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4) [6]
1u 29) Thermite Pellets II: RKA 1d6, Continuous (+1) (30 Active Points); OAF (-1), Range Based On STR (-1/4), 6 Continuing Charges lasting 1 Turn each (-1/4) [6 cc]
1u 30) Throwing Blades: HKA 1/2d6 (1d6 w/STR), Autofire (3 shots; +1/4), Range Based On STR (+1/4), Armor Piercing (+1/2) (20 Active Points); OAF (-1), 6 Recoverable Charges (-1/4) [6 rc]
1u 31) Vertigo Darts: Drain DEX 2d6, Range Based On STR (+1/4) (25 Active Points); OAF (-1), 6 Charges (-3/4), Must Target Non-Armored Hit Locations (-1/4) [6]
1u 32) Weakness Darts: Drain STR 2d6, Range Based On STR (+1/4) (25 Active Points); OAF (-1), 6 Charges (-3/4), Must Target Non-Armored Hit Locations (-1/4) [6]
Kit
11 1) Level III-A: Armor (10 PD/10 ED); OIF (-1/2), Activation Roll 14- (-1/2), Half Mass (35; -1/2), Real Armor (-1/4)
7 2) Combat Knife: HKA 1d6 (1 1/2d6 w/STR); OAF (-1), Real Weapon (-1/4) 1
6 3) Helmet: Armor (8 PD/8 ED); Activation Roll 8- (protects Locations 3-4; -2), OIF (-1/2), Half Mass (-1/2), Real Armor (-1/4)
5 4) Combat Helmet Visor: Sight Group Flash Defense (8 points); OIF (-1/2)
5 5) Combat Helmet Sound Dampening Insulation: Hearing Group Flash Defense (8 points); OIF (-1/2)
1 6) Camouflage Clothing: +1 with Stealth; Only Works In Appropriate Settings (-1), OIF (-1/2)
Commando Training
Maneuver OCV DCV Notes
3 Akido Throw +0 +1 2 1/2d6 +v/5, Target Falls
4 Boxing Cross +0 +2 4 1/2d6 Strike
4 Choke -2 +0 Grab One Limb; 2d6 NND
4 Escape +0 +0 28 STR vs. Grabs
4 Hold -1 -1 Grab Three Limbs, 10 STR for holding on
4 Judo Disarm -1 +1 Disarm; 23 STR to Disarm roll
4 Karate “Chop” -2 +0 HKA 1d6 +1
4 Kung Fu Block +2 +2 Block, Abort
1 Weapon Element: Clubs
1 Weapon Element: Knives
Perks
12 Explosives: 60 pt Kit, 90 pt Locker: Equipment Points: 150
6 An Bonn Míleata Calmachta le hOnóir Recipient: Reputation: Famous Bomb Disposal Expert (Most of the United Kingdom and Ireland) 11-, +3/+3d6
5 An Cór Ordanáis Commanding Officer: Contact (Contact has useful Skills or resources, Very Good relationship with Contact) 11-
2 Former IRA Bomb Expert: Contact (Contact has useful Skills or resources) 8-
4 New Scotland Yard Bomb Expert: Contact (Contact has useful Skills or resources, Good relationship with Contact) 11-
5 Fringe Benefit: Improved Equipment Availability Military equipment
4 Fringe Benefit: Security Clearance (Secret)
2 Fringe Benefit: Sáirsint Complachta(ret)
Skills
0 AK: Dublin Area 8-
0 Acting 8-
3 Analyze: Bomb Making Styles 13-
3 Breakfall 15-
3 Climbing 15-
3 Combat Driving 15-
3 Concealment 13-
3 Conversation 12-
3 Contortionist 15-
5 Cramming
3 Criminology 13-
0 CuK: Irish Culture 8-
3 Deduction 13-
7 Demolitions 15-
3 Electronics 13-
3 Inventor 13-
3 KS: Irish Army History And Customs 13-
3 KS: The Military World 13-
3 KS: History of Terrorist Bombings 13-
0 Language: English (Idiomatic)
0 Language: Irish (Idiomatic)
3 Lockpicking 15-
3 Mechanics 13-
3 PS: Bomb Disposal 15-
2 PS: Soldier 11-
3 Paramedics 13-
0 Persuasion 8-
3 Research 13-
3 Security Systems 13-
3 Shadowing 13-
3 SS: Arson/Explosion Investigationa 13-
3 SS: Chemistry 13-
3 Stealth 15-
3 Streetwise 12-
3 TF: Bicycles, Small Motorized Ground Vehicles, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
3 Tactics 13-
3 Teamwork 15-
4 Weaponsmith (Explosive Devices) 14-
4 WF: Small Arms, Knives, Thrown Knives, Axes, and Darts
6 +3 with Black Baer
3 +1 with Pistols
Total Powers & Skill Cost: 297
Total Cost: 434
200+ Disadvantages
10 Distinctive Features: Irish Accent (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Hunted: Blood Letters 8- (Mo Pow, Harshly Punish)
15 Hunted: Krypt Keepers 8- (Mo Pow, Harshly Punish)
15 Hunted: The Suits 8- (Mo Pow, Harshly Punish)
15 Hunted: Shetou Importers 8- (Mo Pow, Harshly Punish)
15 Psychological Limitation: Code Of Vengeance (Common, Strong)
20 Psychological Limitation: Has a real devil-may-care attitude (Very Common, Strong)
20 Psychological Limitation: Protector of Innocents (Very Common, Strong)
5 Social Limitation: Redheaded Irishman (Frequently, Minor, Not Limiting In Some Cultures)
20 Social Limitation: Secret Identity Very Frequently, Major
84 Experience Points
Total Disadvantage Points: 434
Background/History:
Personality/Motivation:
Quote: “If ya want us all ta die, keep doin’ stupid shite like that.”
Powers/Tactics:
Campaign Use: Former Irish Army An Cór Ordanáis (Ordinance Corps, bomb disposal). Family killed in London bombing, 2005.
Appearance: