Robert Ban

Roibeárd Bán
Code Name: Haast
Head of Planning

 

 

 

 

 

 

 

 

Val      Char               Cost    Roll     Notes
13        STR                 3          12-       Lift 151.6kg; 2 1/2d6 [1]
30        DEX                60        15-       OCV:  10/DCV:  10
18        CON               16        13-
12        BODY             4          11-
21        INT                 11        13-       PER Roll 13-
18        EGO               16        13-       ECV:  6
15        PRE                 5          12-       PRE Attack:  3d6
16        COM               3          12-
7/17     PD                  4          Total:  7/17 PD (0/10 rPD)
7/17     ED                  3          Total:  7/17 ED (0/10 rED)
5          SPD                10        Phases:  3, 5, 8, 10, 12
7          REC                0
36        END               0
28        STUN             0          Total Characteristic Cost:  137

Movement:
Running:         7″/14″
Leaping:          2″/4″
Swimming:      2″/4″
Swinging:        0″/10″/0″/20″

Cost    Powers            END

15        Uncanny Luck:  Luck 3d6

7          Nerves of Steel:  +15 PRE; Only to maintain calm in tense situations (-1)

20        Utility Belt:  Multipower, 30-point reserve, all slots OIF (-1/2)

1u        1)  Advanced Lockpick Set:  +2 with Lockpicking (4 Active Points); OAF (-1)

1u        2)  Billy Club:  HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2)

1u        3)  Bomb Defusing Kit:  +2 with Demolitions (4 Active Points); OAF (-1), Only To Defuse Bombs (-1/4)

1u        4)  Boomerang:  EB 4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1)

1u        5)  Calculator:  Lightning Calculator (3 Active Points); OAF (-1)

1u        6)  Crime Scene Kit:  +2 with Criminology (4 Active Points); OAF (-1), 8 Charges (-1/2)

1u        7)  Fake Bomb:  Sight and Hearing Groups Images 1″ radius, +/-5 to PER Rolls (30 Active Points); 1 Charge (-2), OAF (-1), Set Effect (fake bomb; -1)     [1]

1u        8)  Fear Darts:  Drain PRE 2d6, Range Based On STR (+1/4) (25 Active Points); OAF (-1), 6 Charges (-3/4), Must Target Non-Armored Hit Locations (-1/4)            [6]

1u        9)  Flashlight:  Sight Group Images 1″ radius, +/-4 to PER Rolls, 1 Continuing Fuel Charge lasting 1 Hour (refueled by recharging, easy to obtain; +0) (22 Active Points); OAF (-1), Only To Create Light (-1), Limited Range (10″; -1/4)        [1 cc]

1u        10) Flash Pellets:  Sight Group Flash 2d6 (10 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4)       [6]

1u        11) Freeze Gas:  Minor Transform 3d6 (normal object to frozen stiff object, “heal” by thawing out at normal rate) (30 Active Points); OAF (-1), 4 Charges (-1), Limited Target (See notes; -1/4)            [4]
                        Notes:  Freeze Gas is for use against the working parts of an alarm, a bomb, and so forth, not against living creatures

1u        12) Laser Torch:  RKA 1 point, Penetrating (x2; +1) (10 Active Points); OAF (-1), No Range (-1/2), 1 Continuing Fuel Charge lasting 5 Minutes (-1/2)       1

1u        13) Medkit:  +2 with Paramedics (4 Active Points); OAF (-1), 4 Charges (-1)

1u        14) Miniature Climbing Rig:  +2 with Climbing (4 Active Points); OAF (-1)

1u        15) Mini-bolos:  Entangle 3d6, 3 DEF (30 Active Points); 3 Charges (-1 1/4), OAF (-1)     [3]

1u        16) Mini-camera:  Eidetic Memory (5 Active Points); OAF (-1), Visual Images Only (-1/2)

1u        17) Mini-Console:  HRRP (Radio Group) (12 Active Points); OAF (-1)

1u        18) Mini-radios:  Mind Link , Any Willing Target, Number of Minds (x4) (25 Active Points); OAF (-1), Only With Others Who Have Same Mind Link (-1), Affected As Hearing And Radio Groups, Not Mental Group (-1/2)

1u        19) Mini-recorder:  Eidetic Memory (5 Active Points); OAF (-1), Sound Only (-1/2)

1u        20) Nightsight Monocular:  (Total: 14 Active Cost, 6 Real Cost) IR Perception (Sight Group) (5 Active Points); OAF (-1) (Real Cost: 2) plus +6 versus Range Modifier for Sight Group (9 Active Points); OAF (-1) (Real Cost: 4)

1u        21) Painkillers:  (Total: 30 Active Cost, 14 Real Cost) Physical Damage Reduction, Resistant, 25%, 2 Continuing Charges lasting 1 Hour each (+0) (15 Active Points); OAF (-1) (Real Cost: 7) plus Energy Damage Reduction, Resistant, 25%, 2 Continuing Charges lasting 1 Hour each (+0) (15 Active Points); OAF (-1) (Real Cost: 7)         [2 cc]

1u        22) Parabolic Mini-Mike:  +6 versus Range Modifier for Hearing Group (9 Active Points); OAF (-1)

1u        23) Rebreather:  LS  (Expanded Breathing: Breathe Underwater), 1 Continuing Fuel Charge lasting 1 Hour (refueled through recharging system, easy to obtain; +0) (5 Active Points); OAF (-1)         [1 cc]

1u        24) Security Systems Analyzer:  +2 with Security Systems (4 Active Points); OAF (-1)

1u        25) Sleep Gas Pellets:  EB 3d6, NND (defense is Life Support [Self-Contained Breathing or appropriate Immunity]; +1) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4)         [6]

1u        26) Smoke Pellets:  Darkness to Sight Group 3″ radius, 8 Continuing Charges lasting 1 Turn each (removed by high winds or rain; +0) (30 Active Points); OAF (-1), Range Based On STR (-1/4)        [8 cc]

1u        27) Swingline:  Swinging 10″, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1)

1u        28) Thermite Pellets I:  RKA 1d6, Armor Piercing (+1/2), Explosion (+1/2) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4)  [6]

1u        29) Thermite Pellets II:  RKA 1d6, Continuous (+1) (30 Active Points); OAF (-1), Range Based On STR (-1/4), 6 Continuing Charges lasting 1 Turn each (-1/4)            [6 cc]

1u        30) Throwing Blades:  HKA 1/2d6 (1d6 w/STR), Autofire (3 shots; +1/4), Range Based On STR (+1/4), Armor Piercing (+1/2) (20 Active Points); OAF (-1), 6 Recoverable Charges (-1/4) [6 rc]

1u        31) Vertigo Darts:  Drain DEX 2d6, Range Based On STR (+1/4) (25 Active Points); OAF (-1), 6 Charges (-3/4), Must Target Non-Armored Hit Locations (-1/4)            [6]

1u        32) Weakness Darts:  Drain STR 2d6, Range Based On STR (+1/4) (25 Active Points); OAF (-1), 6 Charges (-3/4), Must Target Non-Armored Hit Locations (-1/4)         [6]

Kit

11        1)  Level III-A:  Armor (10 PD/10 ED); OIF (-1/2), Activation Roll 14- (-1/2), Half Mass (35; -1/2), Real Armor (-1/4)

7          2)  Combat Knife:  HKA 1d6 (1 1/2d6 w/STR); OAF (-1), Real Weapon (-1/4)       1

6          3)  Helmet:  Armor (8 PD/8 ED); Activation Roll 8- (protects Locations 3-4; -2), OIF (-1/2), Half Mass (-1/2), Real Armor (-1/4)

5          4)  Combat Helmet Visor:  Sight Group Flash Defense (8 points); OIF (-1/2)

5          5)  Combat Helmet Sound Dampening Insulation:  Hearing Group Flash Defense (8 points); OIF (-1/2)

1          6)  Camouflage Clothing:  +1 with Stealth; Only Works In Appropriate Settings (-1), OIF (-1/2)

Commando Training
            Maneuver                 OCV   DCV   Notes
3          Akido Throw                +0        +1        2 1/2d6 +v/5, Target Falls
4          Boxing Cross               +0        +2        4 1/2d6 Strike
4          Choke                           -2         +0        Grab One Limb; 2d6 NND
4          Escape                         +0        +0        28 STR vs. Grabs
4          Hold                             -1         -1         Grab Three Limbs, 10 STR for holding on
4          Judo Disarm                -1         +1        Disarm; 23 STR to Disarm roll
4          Karate “Chop”             -2         +0        HKA 1d6 +1
4          Kung Fu Block            +2        +2        Block, Abort
1          Weapon Element:  Clubs
1          Weapon Element:  Knives
            Perks
12        Explosives: 60 pt Kit, 90 pt Locker:  Equipment Points: 150
6          An Bonn Míleata Calmachta le hOnóir Recipient:  Reputation:  Famous Bomb Disposal Expert (Most of the United Kingdom and Ireland) 11-, +3/+3d6
5          An Cór Ordanáis Commanding Officer:  Contact (Contact has useful Skills or resources, Very Good relationship with Contact) 11-
2          Former IRA Bomb Expert:  Contact (Contact has useful Skills or resources) 8-
4          New Scotland Yard Bomb Expert:  Contact (Contact has useful Skills or resources, Good relationship with Contact) 11-
5          Fringe Benefit:  Improved Equipment Availability Military equipment
4          Fringe Benefit:  Security Clearance (Secret)
2          Fringe Benefit:  Sáirsint Complachta(ret)

            Skills
0          AK: Dublin Area 8-
0          Acting 8-
3          Analyze:  Bomb Making Styles 13-
3          Breakfall 15-
3          Climbing 15-
3          Combat Driving 15-
3          Concealment 13-
3          Conversation 12-
3          Contortionist 15-
5          Cramming
3          Criminology 13-
0          CuK: Irish Culture 8-
3          Deduction 13-
7          Demolitions 15-
3          Electronics 13-
3          Inventor 13-
3          KS: Irish Army History And Customs 13-
3          KS: The Military World 13-
3          KS: History of Terrorist Bombings 13-
0          Language:  English (Idiomatic)
0          Language:  Irish (Idiomatic)
3          Lockpicking 15-
3          Mechanics 13-
3          PS: Bomb Disposal 15-
2          PS: Soldier 11-
3          Paramedics 13-
0          Persuasion 8-
3          Research 13-
3          Security Systems 13-
3          Shadowing 13-
3          SS:  Arson/Explosion Investigationa 13-
3          SS:  Chemistry 13-
3          Stealth 15-
3          Streetwise 12-
3          TF:  Bicycles, Small Motorized Ground Vehicles, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
3          Tactics 13-
3          Teamwork 15-
4          Weaponsmith (Explosive Devices) 14-
4          WF:  Small Arms, Knives, Thrown Knives, Axes, and Darts
6          +3 with Black Baer
3          +1 with Pistols

Total Powers & Skill Cost:  297
Total Cost:  434
 
200+    Disadvantages
10        Distinctive Features:  Irish Accent (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15        Hunted:  Blood Letters 8- (Mo Pow, Harshly Punish)
15        Hunted:  Krypt Keepers 8- (Mo Pow, Harshly Punish)
15        Hunted:  The Suits 8- (Mo Pow, Harshly Punish)
15        Hunted:  Shetou Importers 8- (Mo Pow, Harshly Punish)
15        Psychological Limitation:  Code Of Vengeance (Common, Strong)
20        Psychological Limitation:  Has a real devil-may-care attitude (Very Common, Strong)
20        Psychological Limitation:  Protector of Innocents (Very Common, Strong)
5          Social Limitation:  Redheaded Irishman (Frequently, Minor, Not Limiting In Some Cultures)
20        Social Limitation:  Secret Identity Very Frequently, Major
84        Experience Points
Total Disadvantage Points:  434

Background/History:

Personality/Motivation:

Quote:  “If ya want us all ta die, keep doin’ stupid shite like that.”

Powers/Tactics:

Campaign Use:  Former Irish Army An Cór Ordanáis (Ordinance Corps, bomb disposal).  Family killed in London bombing, 2005.

Appearance:

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