Emile

Player: Iso

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
20 STR 10 10 20 13- HTH Damage 4d6 END [4]
32 DEX 10 66 32 15- OCV 11 DCV 11
18 CON 10 16 18 13-
13 BODY 10 6 13 12-
13 INT 10 3 13 12- PER Roll 12-
14 EGO 10 8 14 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
20 COM 10 5 20 13-
10 PD 4 6 10/20 10/20 PD (0/10 rPD)
10 ED 4 6 10/20 10/20 ED (0/10 rED)
5 SPD 4.2 8 5 Phases: 3, 5, 8, 10, 12
8 REC 8 0 8
36 END 36 0 36
32 STUN 32 0 32
7″ Running 6 2 7″
2″ Swimming 2 0 2″
4″ Leaping 4 0 4″ 141 Total Characteristics Points
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Basic Shot 1/2 +0 +0 Strike, +2 DC
Offensive Strike 1/2 -2 +1 8d6 Strike
Flying Dodge 1/2 +4 Dodge All Attacks, Abort; FMove
POWERS
Cost  Power END
22 Emiles Elven Bow: Multipower, 45-point reserve, all slots 16 Charges (-0) (45 Active Points); all slots OAF (-1)

Notes: He does not bhave infinite arrows so he has like, 12 electric3 normal and 4 Net arrows
2u

1) Normal Arrows: Killing Attack – Ranged 3d6 (45 Active Points); OAF (-1)

Notes: Does 4d6-1 with Basic Shot
0
2u
2) Net Arrows: Entangle 4d6, 5 DEF (45 Active Points); OAF (-1)
0
2u
3) Electric ‘TASER’ arrows: They fucking sting(technically an energy blast) 9d6, STUN Only (+0) (45 Active Points); OAF (-1)
0
2m
4) Counterfire: Missile Deflection (Any Ranged Attack) (20 Active Points); OAF (-1)
0
14 Jet boots: Flight 10″, x4 Noncombat (25 Active Points); OIF (-1/2), Linked (Combat Skin; Greater Power is Constant or in use most or all of the time; -1/4) 2
3 Ultrasonic Perception (Hearing Group) 0
20 Combat Skin: Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2) 0
67 Total Powers Cost
EQUIPMENT
Equipment END
Katana: Killing Attack – Hand-To-Hand 2d6+1 (3d6+1 w/STR), +1 Increased STUN Multiplier (+1/4); OAF Unbreakable (-1), Real Weapon (-1/4), Required Hands Two-Handed (-1/4) plus +1 OCV
MARTIAL ARTS MANEUVERS
Cost  Maneuver
4 Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC
5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike
5 Flying Dodge: 1/2 Phase, — OCV, +4 DCV, Dodge All Attacks, Abort; FMove
14 Total Martial Arts Cost
SKILLS
Cost  Name
3 Penalty Skill Levels: +2 vs. Range Modifier with Basic Shot

Notes: Total of -4 versus range penalties
1 Language: English and Japanese (imitate dialects; literate) (6 Active Points)

Notes: He natively speaks both Japanese and English
3 High Society 12-
3 Deduction 12-
3 Conversation 12-
3 Combat Driving 15-
3 Combat Piloting 15-
3 Seduction 12-
3 Shadowing 12-
3 Stealth 15-
2 TF: Common Motorized Ground Vehicles
3 Breakfall 15-
3 Acrobatics 15-
3 Paramedics 12-
39 Total Skills Cost
DISADVANTAGES
Cost  Disadvantage
10 Reputation: Spoiled Rich Kid, 11-
15 Dependent NPC: Byod Ambrose 14- (Slightly Less Powerful than the PC)
10 Watched: Anyone attracted to males 11- (As Pow; NCI; Watching)
10 Psychological Limitation: Overconfident (Uncommon; Strong)
10 Social Limitation: Known to sleep around (Frequently; Minor)
20 Psychological Limitation: Reckless (Very Common; Strong)
10 Rivalry (Jacobs character): Professional, Rival is As Powerful, Rival is a Player Character, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
5 Distinctive Features: Handsome (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Enraged: People perving over his sisters, daughter, or girlfriend (Uncommon), go 11-, recover 14-
100 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 11
Spent: 11
Unspent: 0
Base Points: 150
Disad Points: 100
Total Points: 261

APPEARANCE
Hair Color:
Eye Color:
Height:
Weight:
Description:

BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

 

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