
| CHARACTERISTICS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| COMBAT MANEUVERS | ||||||||||||||||||||
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| POWERS | ||
| Cost | Power | END |
| 22 | Emiles Elven Bow: Multipower, 45-point reserve, all slots 16 Charges (-0) (45 Active Points); all slots OAF (-1)
Notes: He does not bhave infinite arrows so he has like, 12 electric3 normal and 4 Net arrows
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| 2u |
1) Normal Arrows: Killing Attack – Ranged 3d6 (45 Active Points); OAF (-1) Notes: Does 4d6-1 with Basic Shot
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0 |
| 2u |
2) Net Arrows: Entangle 4d6, 5 DEF (45 Active Points); OAF (-1)
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0 |
| 2u |
3) Electric ‘TASER’ arrows: They fucking sting(technically an energy blast) 9d6, STUN Only (+0) (45 Active Points); OAF (-1)
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0 |
| 2m |
4) Counterfire: Missile Deflection (Any Ranged Attack) (20 Active Points); OAF (-1)
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0 |
| 14 | Jet boots: Flight 10″, x4 Noncombat (25 Active Points); OIF (-1/2), Linked (Combat Skin; Greater Power is Constant or in use most or all of the time; -1/4) | 2 |
| 3 | Ultrasonic Perception (Hearing Group) | 0 |
| 20 | Combat Skin: Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2) | 0 |
| 67 | Total Powers Cost | |
| EQUIPMENT | ||
| Equipment | END | |
| Katana: Killing Attack – Hand-To-Hand 2d6+1 (3d6+1 w/STR), +1 Increased STUN Multiplier (+1/4); OAF Unbreakable (-1), Real Weapon (-1/4), Required Hands Two-Handed (-1/4) plus +1 OCV | ||
| MARTIAL ARTS MANEUVERS | ||
| Cost | Maneuver | |
| 4 | Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC | |
| 5 | Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike | |
| 5 | Flying Dodge: 1/2 Phase, — OCV, +4 DCV, Dodge All Attacks, Abort; FMove | |
| 14 | Total Martial Arts Cost | |
| SKILLS | |
| Cost | Name |
| 3 | Penalty Skill Levels: +2 vs. Range Modifier with Basic Shot
Notes: Total of -4 versus range penalties
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| 1 | Language: English and Japanese (imitate dialects; literate) (6 Active Points)
Notes: He natively speaks both Japanese and English
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| 3 | High Society 12- |
| 3 | Deduction 12- |
| 3 | Conversation 12- |
| 3 | Combat Driving 15- |
| 3 | Combat Piloting 15- |
| 3 | Seduction 12- |
| 3 | Shadowing 12- |
| 3 | Stealth 15- |
| 2 | TF: Common Motorized Ground Vehicles |
| 3 | Breakfall 15- |
| 3 | Acrobatics 15- |
| 3 | Paramedics 12- |
| 39 | Total Skills Cost |
| DISADVANTAGES | |||||||||||||||||||||||||||||||||
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| EXPERIENCE POINTS | ||||||||||||
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APPEARANCE
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