Doc Macdonald

Doc MacDonald

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
23 DEX 10 48 23 14- OCV 8 DCV 8
13 CON 10 6 13 12-
13 BODY 10 6 13 12-
18 INT 10 8 18 13- PER Roll 15-
15 EGO 10 10 15 12- ECV: 5
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
10 COM 10 0 10 11-
7 PD 3 4 7/20 7/20 PD (0/13 rPD)
7 ED 3 4 7/20 7/20 ED (0/13 rED)
4 SPD 3.3 7 4 Phases: 3, 6, 9, 12
6 REC 6 0 6
26 END 26 0 26
27 STUN 27 0 27
7″ Running 6 2 7″
2″ Swimming 2 0 2″
2″ Leaping 3 0 2 1/2″ 101 Total Characteristics Points
Combat Skill Levels: +3 with Martial Maneuvers , +1 Overall
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Basic Shot 1/2 +0 +0 Strike, +3 DC
Far Shot 1/2 +1 -1 Strike +1 DC
Ranged Disarm 1/2 +0 +0 Disarm, +4 DC to Disarm
POWERS
Cost  Power END
6 +2 PER with all Sense Groups 0
6 Total Powers Cost
EQUIPMENT
Equipment END
Concealed Shield Projector
1) Force Field (10 PD/10 ED), Reduced Endurance (0 END; +1/2) (30 Active Points)
0
Concealed Gauss Pistol
1) Killing Attack – Ranged 1 1/2d6, Autofire (3 shots; +1/4), Armor Piercing (+1/2) (44 Active Points); OAF (-1), 10STR Minimum 6-14 (STR Min. Cannot Add/Subtract Damage; -1)
4
MARTIAL ARTS MANEUVERS
Cost  Maneuver
6 Weapon Element: Gauss Guns, Handguns, Ion Blasters, Laser Pistols, Laser Rifles, Rifles
4 Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +3 DC
5 Far Shot: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Strike +1 DC
4 Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, +4 DC to Disarm
4 +1 Ranged Damage Class(es)
23 Total Martial Arts Cost
SKILLS
Cost  Name
6 WF: Beam Weapons, Energy Weapons, Small Arms
9 +3 with Martial Maneuvers
8 Penalty Skill Levels: +4 vs. Range Modifier with Martial Maneuvers
10 +1 Overall
3 Acting 12-
3 Bribery 12-
3 Breakfall 14-
3 Combat Driving 14-
3 Concealment 13-
3 Conversation 12-
3 Deduction 13-
3 Disguise 13-
3 Fast Draw 14-
3 Forgery 13-
3 Forensic Medicine 13-
3 Paramedics 13-
3 Science Skill: Medical Science 13-
3 Science Skill: Surgery 13-
3 Riding 14-
3 Shadowing 13-
3 Stealth 14-
3 Streetwise 12-
4 Survival (Temperate/Subtropical, Desert) 13-
3 Tactics 13-
3 Teamwork 14-
3 Tracking 13-
6 TF: Common Motorized Ground Vehicles, Riding Animals, Science Fiction & Space Vehicles
3 Weaponsmith (Energy Weapons, Firearms) 13-
109 Total Skills Cost
PERKS
Cost  Name
3 Anonymity
2 Deep Cover
2 Very good ‘forged’ medical licence.

Notes: He went to medical school, way back in his youth. He graduated with a medical licence. During his years doing ‘other things’ though, it lapsed. He now has a forged licence in his deep cover identity, that is complete with computer records at the graduating university it was putatively issued from.
2 Money: Well Off
2 Reputation: Well liked, competant Doctor (A medium-sized group) 14-, +1/+1d6
6 Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 11-
18 Contact: High friends in Low Places (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) (18 Active Points) 8-
1 Favor
1 Favor
1 Favor
1 Favor
39 Total Perks Cost
TALENTS
Cost  Name
3 Lightsleep
15 Combat Sense 13-
8 Combat Shooting
6 Combat Luck (3 PD/3 ED)
4 FTL Pilot
24 Hotshot Pilot (Star Hero)
2 Lightning Reflexes: +2 DEX to act first with Quickdraw
62 Total Talents Cost
DISADVANTAGES
Cost  Disadvantage
0 Normal Characteristic Maxima
0 He’s been hiding for so long, there is zero chance anyone would come looking, as long as he maintains his cover.
0 Is forced to constantly feign the weight of age.

Notes: In reality, inside a private room of which he is absolutely certain of the security, he spends an hour every morning doing HIT and resistance training. He is as fit and spry as he has ever been.
0 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 340
Disad Points: 0
Total Points: 340

APPEARANCE
Hair Color:
Eye Color:
Height:
Weight:
Description:

BACKGROUND
Former spacer now laying low on this backwater planet. More than capable of handling the illnesses of the planet and willing to act as a contact with off-worlders covertly. He’s had a lifetime of gaining XP on some truly hair raising adventures.

POWERS/TACTICS

 

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