Jim-bo

Jim-bo

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
13 DEX 10 9 13 12- OCV 4 DCV 4
12 CON 10 4 12 11-
11 BODY 10 2 11 11-
15 INT 10 5 15 12- PER Roll 12-
10 EGO 10 0 10 11- ECV: 3
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
12 COM 10 1 12 11-
3 PD 2 1 3 3 PD (0 rPD)
3 ED 2 1 3 3 ED (0 rED)
2 SPD 2.3 0 2 Phases: 6, 12
4 REC 4 0 4
24 END 24 0 24
22 STUN 22 0 22
6″ Running 6 0 6″
2″ Swimming 2 0 2″
2″ Leaping 2 0 2″ 26 Total Characteristics Points
SKILLS
Cost  Name
3 WF: Gauss Guns, Handguns, Ion Blasters
10 +1 Overall
3 +1 with Trading, Analyse Goods & Persuation
3 Trading 12-
3 Analyze: Goods 12-
3 Persuasion 12-
3 Conversation 12-
3 Bribery 12-
3 Streetwise 12-
4 Computer Programming (Hacking and Computer Security, Personal Computers) 12-
3 Security Systems 12-
41 Total Skills Cost
PERKS
Cost  Name
5 Money: Well Off
1 Reputation: Can find pretty much anything, for the right price. (A medium-sized group) 11-, +1/+1d6
7 Contact: They’ve been reciprocally useful to one another. (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Good relationship with Contact) 11-
18 Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (18 Active Points) 11-
18 Contact (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Good relationship with Contact), Organization Contact (x3) (18 Active Points) 8-
1 Favor
1 Favor
1 Favor
1 Favor
53 Total Perks Cost
DISADVANTAGES
Cost  Disadvantage
0 Normal Characteristic Maxima
10 Owes a few favors himself, and will honor them.
20 Psychological Limitation: Reputation is everything. (Very Common, Strong)

Notes: Is very careful to make sure that everyone wins in an exchange, including himself. He’s had to pass up many opportunities he could have taken advantage of, but he is also at little risk of getting killed. He is too useful.
30 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 90
Disad Points: 30
Total Points: 120

APPEARANCE
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Description:

BACKGROUND
The general store manager, an eccentric that can find and get just about anything you ask for, even if he has no idea what it is.

POWERS/TACTICS

 

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