350 Buck

Buck Fifty
Player: Powerphantom

 

 

 

 

 

 

 

 

 

CHARACTERISTICS
Val Char Base Points Total Roll Notes
70 STR 10 60 70 23- HTH Damage 14d6 END [7]
14 DEX 10 12 14 12- OCV 5 DCV 5
30 CON 10 40 30 15-
15 BODY 10 10 15 12-
18 INT 10 8 18 13- PER Roll 13-
10 EGO 10 0 10 11- ECV: 3
20 PRE 10 10 20 13- PRE Attack: 4d6
2 COM 10 -4 2 9-
18 PD 14 4 18 18 PD (18 rPD)
6 ED 6 0 6 6 ED (6 rED)
4 SPD 2.4 16 4 Phases: 3, 6, 9, 12
20 REC 20 0 20
60 END 60 0 60
65 STUN 65 0 65
6″ Running 6 0 6″
2″ Swimming 2 0 2″
14″ Leaping 14 0 14″ 156 Total Characteristics Points
Combat Skill Levels: +2 with Martial Maneuvers
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Bearhug I 1/2 +0 +0 18d6 Crush, Must Follow Grab
Grab 1/2 +0 -1 Grab Two Limbs, 10 STR for holding on
Punch 1/2 +0 +2 16d6 Strike
Toughness 1/2 +2 +2 Block, Abort
16 Total Martial Arts Cost
POWERS
Cost  Power END
41 Lightning Aura: Killing Attack – Ranged 1d6, Costs END Only To Activate (+1/4), Damage Shield (+1/2), Continuous (+1) 4
35 Lightning: Energy Blast 7d6 3
30 Energy Damage Reduction, Resistant, 75% (60 Active Points); Conditional Power Power only work vs Electrical damage (-1) 0
23 Gas (Left Hand): Energy Blast 3d6+1, No Normal Defense (Gas; +1); No Range (-1/2) 3
21 Aura of Fear: Mind Control 1d6, Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2), Continuous (+1), Cumulative (96 points; +1 1/2), Area Of Effect (32″ Radius; +2) (32 Active Points); Only to Cause Fear (-1/2) 0
10 Life Support (Immunity: All terrestrial poisons and chemical warfare agents) 0
12 Damage Resistance (18 PD/6 ED) 0
7 Regeneration: Healing 1d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2) 0
179 Total Powers Cost
SKILLS
Cost  Name
6 +2 with Martial Maneuvers
0 AK: Hudson City 8-
0 Acting 8-
3 Bribery 13-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
0 Native Language (idiomatic; Literate) (4 Active Points)
0 PS: Racketeer (Everyman Skill) 11-
0 Paramedics 8-
0 Persuasion 8-
0 Shadowing 8-
3 Stealth 12-
1 Systems Operation (Communications Systems) 8-
3 Streetwise 13-
1 TF: Small Motorized Ground Vehicles (0 Active Points)
2 WF: Common Melee Weapons
19 Total Skills Cost
DISADVANTAGES
Cost  Disadvantage
15 Distinctive Features: Pale Complexion and scars. (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
15 Psychological Limitation: Hunting THE CORP (Common, Strong)
15 Watch by cops: 11- (As Pow, Capture)
10 Dependence: Opana Takes 1d6 Damage (Extremely Difficult To Obtain, 6 Hours)
20 Social Limitation: Replusive appearance (Very Frequently, Major)
75 Total Disadvantages Cost
EXPERIENCE POINTS
Total earned: 20
Spent: 20
Unspent: 0
Base Points: 275
Disad Points: 75
Total Points: 370

APPEARANCE
Hair Color:
Eye Color:
Height:
Weight:
Description:
BACKGROUND

POWERS/TACTICS

PERSONALITY/MOTIVATION

 

 

Leave a Reply

Your email address will not be published. Required fields are marked *