Doc

Doc
Dr. M. Shephard
Medical

 

 

 

 

 

 

 

 

Val      Char   Cost    Roll     Notes
10        STR         0          11-       Lift 100.0kg; 2d6
21        DEX        33        13-       OCV:  7/DCV:  7
20        CON       20        13-
10        BODY     0          11-
20        INT         10        13-       PER Roll 13-
18        EGO        16       13-       ECV:  6
18        PRE        8          13-       PRE Attack:  3 1/2d6
20        COM      5          13-
2          PD          0          Total:  2 PD (0 rPD)
4          ED          0          Total:  4 ED (0 rED)
4          SPD        9          Phases:  3, 6, 9, 12
6          REC        0
60        END     10
25        STUN     0

Total Characteristic Cost:  111
Movement:
Running:         6″/12″
Leaping:          2″/4″
Swimming:      2″/4″
Cost    Powers            END
Medical Equipment/Supplies

18        1)  Amphetamines:  Healing END 4d6, 16 Charges (+0); OAF Fragile (Pills; -1 1/4)           [16]

18        2)  Analgesics:  Healing STUN 4d6, 16 Charges (+0); OAF Fragile (Pills; -1 1/4)    [16]

6          3)  Surgery:  Healing BODY 4d6, Can Heal Limbs; Extra Time (1 Hour, Character May Take No Other Actions, -3 1/4), OAF Immobile (Surgical Suite; -2), Arrangement (-1/4), Requires PS: Surgeon Skill Roll (-1/2)  4

5          4)  Battlefield Surgery:  Healing BODY 3d6; Extra Time (5 Minutes, Character May Take No Other Actions, -2 1/4), OAF (Field Kit; -1), Arrangement (-1/4), 4 Charges (-1), Requires PS: Surgeon Skill Roll (-1/2)    [4]

4          5)  First Aid:  Healing BODY 2d6; Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), OAF (First Aid Kit; -1), Requires Paramedics Skill Roll (-1/2), 8 Charges (-1/2)   [8]

Metahuman Powers

7          1)  Stop The Bleeding:  Healing BODY 1d6; Only to Stop Current Bleeding (-1/2) 1

1          2)  Long Lived:  Life Support  (Longevity: 200 Years)
            Perks

1          Fringe Benefit:  License to practice medicine
3          Fringe Benefit:  Security Clearance
            Talents
9          Ambidexterity (no Off Hand penalty)
5          Eidetic Memory
            Skills
0          AK: Home Town Area 8-
0          Acting 8-
3          Bureaucratics 13-
0          Climbing 8-
0          Concealment 8-
3          Conversation 13-
5          Cramming
0          CuK: Home Culture 8-
0          Deduction 8-
3          Forensic Medicine 13-
3          Linguist
1          1)  Language:  Arabic (fluent conversation)
0          2)  Language:  English (Idiomatic)
1          3)  Language:  German (fluent conversation)
1          4)  Language:  Italian (fluent conversation)
2          5)  Language:  Korean (fluent conversation)
2          6)  Language:  Vietnamese (fluent conversation)
5          PS: Surgeon 14-
3          Paramedics 13-
3          Persuasion 13-
3          Scholar
2          1)  KS: Anatomy 13-
2          2)  KS: Anesthetics 13-
2          3)  KS: Pharmacuticals 13-
2          4)  KS: Surgical Proceedures 13-
2          5)  KS: Triage 13-
3          Research (Medical) 13-
3          Scientist
2          1)  SS:  Anesthesiology 13-
2          2)  SS:  Combat Medicine 13-
2          3)  SS:  Emergency Medicine 13-
2          4)  SS:  Medicine 13-
3          Seduction 13-
0          Shadowing 8-
0          Stealth 8-
2          Systems Operation (Medical Systems) 13-
0          TF:  Bicycles, Small Motorized Ground Vehicles
Total Powers & Skill Cost:  144
Total Cost:  255
 125+    Disadvantages
10        Distinctive Features:  Very Good Looking (Concealable; Noticed/approached/hit on; Detectable By Commonly-Used Senses)
20        Psychological Limitation:  Code Vs. Killing: Will Not Kill (Common, Total)
20        Social Limitation:  Hippocratic Oath (Very Frequently, Major)
20        Social Limitation:  Subject to Orders (Very Frequently, Major)
5          Watched:  Anyone attracted to females 11- (As Pow, Watching)
55        Experience Points
Total Disadvantage Points:  255

Background/History:

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