
Dr. M. Shephard
Medical
Val Char Cost Roll Notes
10 STR 0 11- Lift 100.0kg; 2d6
21 DEX 33 13- OCV: 7/DCV: 7
20 CON 20 13-
10 BODY 0 11-
20 INT 10 13- PER Roll 13-
18 EGO 16 13- ECV: 6
18 PRE 8 13- PRE Attack: 3 1/2d6
20 COM 5 13-
2 PD 0 Total: 2 PD (0 rPD)
4 ED 0 Total: 4 ED (0 rED)
4 SPD 9 Phases: 3, 6, 9, 12
6 REC 0
60 END 10
25 STUN 0
Total Characteristic Cost: 111
Movement:
Running: 6″/12″
Leaping: 2″/4″
Swimming: 2″/4″
Cost Powers END
Medical Equipment/Supplies
18 1) Amphetamines: Healing END 4d6, 16 Charges (+0); OAF Fragile (Pills; -1 1/4) [16]
18 2) Analgesics: Healing STUN 4d6, 16 Charges (+0); OAF Fragile (Pills; -1 1/4) [16]
6 3) Surgery: Healing BODY 4d6, Can Heal Limbs; Extra Time (1 Hour, Character May Take No Other Actions, -3 1/4), OAF Immobile (Surgical Suite; -2), Arrangement (-1/4), Requires PS: Surgeon Skill Roll (-1/2) 4
5 4) Battlefield Surgery: Healing BODY 3d6; Extra Time (5 Minutes, Character May Take No Other Actions, -2 1/4), OAF (Field Kit; -1), Arrangement (-1/4), 4 Charges (-1), Requires PS: Surgeon Skill Roll (-1/2) [4]
4 5) First Aid: Healing BODY 2d6; Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), OAF (First Aid Kit; -1), Requires Paramedics Skill Roll (-1/2), 8 Charges (-1/2) [8]
Metahuman Powers
7 1) Stop The Bleeding: Healing BODY 1d6; Only to Stop Current Bleeding (-1/2) 1
1 2) Long Lived: Life Support (Longevity: 200 Years)
Perks
1 Fringe Benefit: License to practice medicine
3 Fringe Benefit: Security Clearance
Talents
9 Ambidexterity (no Off Hand penalty)
5 Eidetic Memory
Skills
0 AK: Home Town Area 8-
0 Acting 8-
3 Bureaucratics 13-
0 Climbing 8-
0 Concealment 8-
3 Conversation 13-
5 Cramming
0 CuK: Home Culture 8-
0 Deduction 8-
3 Forensic Medicine 13-
3 Linguist
1 1) Language: Arabic (fluent conversation)
0 2) Language: English (Idiomatic)
1 3) Language: German (fluent conversation)
1 4) Language: Italian (fluent conversation)
2 5) Language: Korean (fluent conversation)
2 6) Language: Vietnamese (fluent conversation)
5 PS: Surgeon 14-
3 Paramedics 13-
3 Persuasion 13-
3 Scholar
2 1) KS: Anatomy 13-
2 2) KS: Anesthetics 13-
2 3) KS: Pharmacuticals 13-
2 4) KS: Surgical Proceedures 13-
2 5) KS: Triage 13-
3 Research (Medical) 13-
3 Scientist
2 1) SS: Anesthesiology 13-
2 2) SS: Combat Medicine 13-
2 3) SS: Emergency Medicine 13-
2 4) SS: Medicine 13-
3 Seduction 13-
0 Shadowing 8-
0 Stealth 8-
2 Systems Operation (Medical Systems) 13-
0 TF: Bicycles, Small Motorized Ground Vehicles
Total Powers & Skill Cost: 144
Total Cost: 255
125+ Disadvantages
10 Distinctive Features: Very Good Looking (Concealable; Noticed/approached/hit on; Detectable By Commonly-Used Senses)
20 Psychological Limitation: Code Vs. Killing: Will Not Kill (Common, Total)
20 Social Limitation: Hippocratic Oath (Very Frequently, Major)
20 Social Limitation: Subject to Orders (Very Frequently, Major)
5 Watched: Anyone attracted to females 11- (As Pow, Watching)
55 Experience Points
Total Disadvantage Points: 255
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