Kuruk
John Bia

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POWERS
Cost Power END
40 Brick Moves: Multipower, 60-point reserve, all slots Extra Time (Full Phase, -1/2)
2u 1) Shockwave: Explosion (+1/2) for up to 60 Active Points of STR, Only Does Knockdown, Not Knockback (+0), Side Effects, occurs automatically whenever Power is used (only affects the environment near the character (2d6 Explosion); +0), Personal Immunity (+1/4); Only Affects Targets On The Ground (-1/4) 4
2u 2) Thunderclap: Hearing Group Flash 8d6, Does Knockback (+1/4), Personal Immunity (+1/4), Explosion (-1 DC/3″; +1); No Range (-1/2), Restrainable (-1/2) 6
2u 3) The Big Wrap-Up: Entangle 6d6, 6 DEF, Side Effects, occurs automatically whenever Power is used (only affects the environment near the character (1d6 HKA); +0); OIF (appropriate materials of opportunity; -1/2), No Range (-1/2), Defense Depends On Materials Used (-1/2) 6
31 Tough Skin: Damage Resistance (25 PD/25 ED), Hardened (+1/4) (31 Active Points) 0
28 Super-Leaping: Multipower, 28-point reserve
3u 1) Basic Super-Leaping: Leaping +28″ (12″/40″ forward, 6″/20″ upward) 3
1u 2) MegaLeaping: Leaping 8″, MegaScale (1″ = 1 km ; (20 km forward, 10 km upward); leap takes 1 Phase per km; +1/4) 1
6 Casual Effectiveness: +15 STR; Only For Determining Casual STR (-1 1/2) 1
3 Stratospheric Throw: MegaScale (1″ = 1 km; +1/4) for up to 60 Active Points of STR; Increased Endurance Cost (x10 END; -4), Only Affects Throwing Distance (-1/2) 10
3 Stratospheric Punch: MegaScale (1″ = 1 km; +1/4) for up to 60 Active Points of STR; Increased Endurance Cost (x10 END; -4), Only Affects Knockback Distance (-1/2) 10
121 Total Powers Cost
| COMBAT MANEUVERS- Brick Tricks | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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38 Total Martial Arts Cost
SKILLS
Cost Name
2 AK: The Southwestern United States 11-
2 AK: Home Territory 11-
0 Acting 8-
3 Climbing 13-
3 Combat Driving 13-
3 Concealment 11-
3 Conversation 13-
2 CuK: White Mountain Apache 11-
3 Deduction 11-
3 KS: Fauna of the Southwest 11-
3 KS: Flora of the Southwest 11-
2 KS: Native Traditions 11-
0 Language: English (Idiomatic)
0 Language: Southern Athabaskan (Idiomatic)
0 PS: Survival Guide 11-
3 Paramedics 11-
0 Persuasion 8-
3 Riding 13-
3 Shadowing 11-
3 Stealth 13-
5 Survival (Desert, Mountain, Temperate/Subtropical Plains) 11-
0 TF: Equines, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
3 Tracking 11-
2 WF: Handguns, Rifles
10 +2 with Survival Skills
Notes: (Survival, Flora, Fauna, Tracking, Guide, Home Area)
61 Total Skills CostDISADVANTAGES
Cost Disadvantage
5 Distinctive Features: Native American (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5 Enraged: by Condescending Attitudes (Uncommon), go 8-, recover 14-
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
10 Physical Limitation: Can’t Hold His Liquor (Infrequently, Greatly Impairing)
20 Psychological Limitation: Code Vs. Killing (Common, Total)
15 Psychological Limitation: Proudly Native American (Uncommon, Total)
10 Psychological Limitation: Claustrophobia (Uncommon, Strong)
10 Psychological Limitation: Doesn’t care for big cities or a lot of noise (Common, Moderate)
10 Psychological Limitation: Seeks justice for the innocent (Common, Moderate)
15 Social Limitation: Secret ID (Frequently, Major)
10 Vulnerability: 1 1/2 x Effect From Hallucinogenic/Psychotropic Drugs (Common)
20 Vulnerability: 2 x Effect From Drugs and Poisons (Common)
150 Total Disadvantages Cost
APPEARANCE
Hair Color: Black
Eye Color: Brown
Height: 6′ 4″
Weight: 218 lbs
Description: Native American
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION