{"id":990,"date":"2019-01-25T20:56:01","date_gmt":"2019-01-25T20:56:01","guid":{"rendered":"https:\/\/ravensplayland.com\/wpRAVEN\/?p=990"},"modified":"2019-01-26T23:28:49","modified_gmt":"2019-01-26T23:28:49","slug":"kristian-hvit","status":"publish","type":"post","link":"https:\/\/ravensplayland.com\/wpRAVEN\/2019\/01\/25\/kristian-hvit\/","title":{"rendered":"Kristian Hvit"},"content":{"rendered":"<p>&nbsp;<\/p>\n<figure id=\"attachment_635\" aria-describedby=\"caption-attachment-635\" style=\"width: 150px\" class=\"wp-caption alignleft\"><img loading=\"lazy\" decoding=\"async\" class=\"size-thumbnail wp-image-635\" src=\"https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/01\/Kristian2-150x150.png\" alt=\"\" width=\"150\" height=\"150\" srcset=\"https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/01\/Kristian2-150x150.png 150w, https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/01\/Kristian2.png 256w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/><figcaption id=\"caption-attachment-635\" class=\"wp-caption-text\"><span style=\"font-size: 12pt;\"><strong>Kristian Hvit<\/strong><\/span><br \/><span style=\"font-size: 12pt;\"><strong>Code Name : Falcon<\/strong><\/span><br \/><strong>Pilot<\/strong><\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Val\u00a0\u00a0\u00a0\u00a0\u00a0 Char\u00a0\u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Cost\u00a0\u00a0\u00a0 Roll\u00a0\u00a0\u00a0\u00a0 Notes<\/strong><br \/>\n13\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 STR\u00a0\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 12-\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Lift 151.6kg; 2 1\/2d6 [1]<br \/>\n21\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 DEX\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 33\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 13-\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 OCV:\u00a0 7\/DCV:\u00a0 7<br \/>\n13\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 CON\u00a0\u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 6\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 12-<br \/>\n10\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 BODY\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 11-<br \/>\n18\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 INT\u00a0\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 8\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 13-\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 PER Roll 13-<br \/>\n10\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 EGO\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 11-\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 ECV:\u00a0 3<br \/>\n13\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 PRE\u00a0\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 12-\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 PRE Attack:\u00a0 2 1\/2d6<br \/>\n10\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 COM\u00a0\u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 11-<\/p>\n<p>3\/13\u00a0\u00a0\u00a0\u00a0 PD\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Total:\u00a0 3\/13 PD (0\/10 rPD)<br \/>\n3\/13\u00a0\u00a0\u00a0\u00a0 ED\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Total:\u00a0 3\/13 ED (0\/10 rED)<br \/>\n4\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 SPD\u00a0\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 9\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Phases:\u00a0 3, 6, 9, 12<br \/>\n6\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 REC\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 \u00a0 0<br \/>\n26\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 END\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 0<br \/>\n24\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 STUN\u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <strong>Total Characteristic Cost:<\/strong>\u00a0 <strong>62<\/strong><\/p>\n<p><strong>Movement:<\/strong><br \/>\nRunning:\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 6&#8243;\/12&#8243;<br \/>\nLeaping:\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 2&#8243;\/4&#8243;<br \/>\nSwimming:\u00a0\u00a0\u00a0\u00a0\u00a0 2&#8243;\/4&#8243;<br \/>\nSwinging:\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 0&#8243;\/10&#8243;\/0&#8243;\/20&#8243;<\/p>\n<p><strong>Cost\u00a0\u00a0\u00a0 Powers\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 END<\/strong><\/p>\n<p>21\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>FN P90:<\/em>\u00a0 Killing Attack &#8211; Ranged 2d6, Autofire (5 shots; +1\/2), 4 clips of 50 Charges (+3\/4) (67 Active Points); STR Minimum (STR Min. Cannot Add\/Subtract Damage; -1), OAF (-1), Beam (-1\/4), Real Weapon (-1\/4) <strong>plus<\/strong> +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1\/4)\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 [50]<\/p>\n<p>67\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Drone:<\/em>\u00a0 Clairsentience (Sight Group And Normal Hearing), x16 Range (5,360&#8243;), Transmit, Requires A Combat Pilot roll (No Active Point penalty to Skill Roll; +0), Mobile (x2 rate of movement; +1 1\/2); IAF (-1\/2), 1 Continuing Charge lasting 1 Hour (-1\/4)\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 [1 cc]<\/p>\n<p><strong>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Notes:<\/strong>\u00a0 This is Falcon&#8217;s primary drone.\u00a0 It is a small quad-copter with silent moters and is small enough to be easily overlooked (inobvious).\u00a0 It has a maximum range of about six and a half miles.\u00a0 It transmits audio and visual back to the control pad and can be shared on the team&#8217;s comm pad.<\/p>\n<p>1\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Drone Control Pad:<\/em>\u00a0 +1 with Combat Piloting; OAF (-1)<\/p>\n<p>28\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Weak Bug:<\/em>\u00a0 Radio Group Images Increased Size (32&#8243; radius; +1 1\/4), +\/-2 to PER Rolls, Image Only Perceivable On Special Radio Frequencies (+0), Range Based On STR (+1\/4), Usable As Attack (allows character to &#8220;stick&#8221; the Image to a target; +1), 1 Recoverable Continuing Charge lasting 1 Week (stops functioning if it gets wet or experiences severe radio interference; +1); Set Effect (detectable signal; -1), IAF Fragile (-3\/4) [1 rc]<\/p>\n<p><strong>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Notes:<\/strong>\u00a0 (x4 number of items)<\/p>\n<p>20\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Utility Belt:<\/em>\u00a0 Multipower, 30-point reserve, all slots OIF (-1\/2)<\/p>\n<p>1u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 1)\u00a0 <em>ASP Baton:<\/em>\u00a0 HA +3d6, Reduced Endurance (0 END; +1\/2) (22 Active Points); OAF (-1), Hand-To-Hand Attack (-1\/2)<\/p>\n<p>1u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 2)\u00a0 <em>Bomb Defusing Kit:<\/em>\u00a0 +2 with Demolitions (4 Active Points); OAF (-1), Only To Defuse Bombs (-1\/4)<\/p>\n<p>1u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 3)\u00a0 <em>Boomerang:<\/em>\u00a0 EB 4d6, Reduced Endurance (0 END; +1\/2) (30 Active Points); OAF (-1)<\/p>\n<p>1u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 4)\u00a0 <em>Calculator:<\/em>\u00a0 Lightning Calculator (3 Active Points); OAF (-1)<\/p>\n<p>1u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 5)\u00a0 <em>Fake Bomb:<\/em>\u00a0 Sight and Hearing Groups Images 1&#8243; radius, +\/-5 to PER Rolls (30 Active Points); 1 Charge (-2), OAF (-1), Set Effect (fake bomb; -1)\u00a0\u00a0\u00a0\u00a0 [1]<\/p>\n<p>1u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 6)\u00a0 <em>Fear Darts:<\/em>\u00a0 Drain PRE 2d6, Range Based On STR (+1\/4); OAF (-1), 6 Charges (-3\/4), Must Target Non-Armored Hit Locations (-1\/4) [6]<\/p>\n<p>1u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 7)\u00a0 <em>Flashlight:<\/em>\u00a0 Sight Group Images 1&#8243; radius, +\/-4 to PER Rolls, 1 Continuing Fuel Charge lasting 1 Hour (refueled by recharging, easy to obtain; +0) (22 Active Points); OAF (-1), Only To Create Light (-1), Limited Range (10&#8243;; -1\/4)\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 [1 cc]<\/p>\n<p>1u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 8)\u00a0 <em>Flash Pellets:<\/em>\u00a0 Sight Group Flash 2d6 (10 Active Points); OAF (-1), 6 Charges (-3\/4), Range Based On STR (-1\/4)\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 [6]<\/p>\n<p>1u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 9)\u00a0 <em>Freeze Gas:<\/em>\u00a0 Minor Transform 3d6 (normal object to frozen stiff object, &#8220;heal&#8221; by thawing out at normal rate); OAF (-1), 4 Charges (-1), Limited Target (See notes; -1\/4)\u00a0\u00a0\u00a0\u00a0\u00a0 [4]<\/p>\n<p><strong>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Notes:<\/strong>\u00a0 Freeze Gas is for use against the working parts of an alarm, a bomb, and so forth, not against living creatures<\/p>\n<p>1u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 10) <em>Laser Torch:<\/em>\u00a0 RKA 1 point, Penetrating (x2; +1) (10 Active Points); OAF (-1), No Range (-1\/2), 1 Continuing Fuel Charge lasting 5 Minutes (-1\/2)\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 1<\/p>\n<p>1u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 11) <em>Medkit:<\/em>\u00a0 +2 with Paramedics (4 Active Points); OAF (-1), 4 Charges (-1)<\/p>\n<p>1u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 12) <em>Miniature Climbing Rig:<\/em>\u00a0 +2 with Climbing (4 Active Points); OAF (-1)<\/p>\n<p>1u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 13) <em>Mini-bolos:<\/em>\u00a0 Entangle 3d6, 3 DEF (30 Active Points); 3 Charges (-1 1\/4), OAF (-1)\u00a0\u00a0\u00a0\u00a0 [3]<\/p>\n<p>1u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 14) <em>Mini-camera:<\/em>\u00a0 Eidetic Memory (5 Active Points); OAF (-1), Visual Images Only (-1\/2)<\/p>\n<p>1u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 15) <em>Mini-recorder:<\/em>\u00a0 Eidetic Memory (5 Active Points); OAF (-1), Sound Only (-1\/2)<\/p>\n<p>1u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 16) <em>Nightsight Monocular:<\/em>\u00a0 (Total: 14 Active Cost, 6 Real Cost) IR Perception (Sight Group) (5 Active Points); OAF (-1) (Real Cost: 2) <strong>plus<\/strong> +6 versus Range Modifier for Sight Group (9 Active Points); OAF (-1) (Real Cost: 4)<\/p>\n<p>1u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 17) <em>Painkillers:<\/em>\u00a0 (Total: 30 Active Cost, 14 Real Cost) Physical Damage Reduction, Resistant, 25%, 2 Continuing Charges lasting 1 Hour each (+0) (15 Active Points); OAF (-1) (Real Cost: 7) <strong>plus<\/strong> Energy Damage Reduction, Resistant, 25%, 2 Continuing Charges lasting 1 Hour each (+0) (15 Active Points); OAF (-1) (Real Cost: 7)\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 [2 cc]<\/p>\n<p>1u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 18) <em>Parabolic Mini-Mike:<\/em>\u00a0 +6 versus Range Modifier for Hearing Group (9 Active Points); OAF (-1)<\/p>\n<p>1u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 19) <em>Rebreather:<\/em>\u00a0 LS\u00a0 (Expanded Breathing: Breathe Underwater), 1 Continuing Fuel Charge lasting 1 Hour (refueled through recharging system, easy to obtain; +0) (5 Active Points); OAF (-1)\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 [1 cc]<\/p>\n<p>1u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 20) <em>Sleep Gas Pellets:<\/em>\u00a0 EB 3d6, NND (defense is Life Support [Self-Contained Breathing or appropriate Immunity]; +1) (30 Active Points); OAF (-1), 6 Charges (-3\/4), Range Based On STR (-1\/4)\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 [6]<\/p>\n<p>1u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 21) <em>Smoke Pellets:<\/em>\u00a0 Darkness to Sight Group 3&#8243; radius, 8 Continuing Charges lasting 1 Turn each (removed by high winds or rain; +0) (30 Active Points); OAF (-1), Range Based On STR (-1\/4)\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 [8 cc]<\/p>\n<p>1u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 22) <em>Swingline:<\/em>\u00a0 Swinging 10&#8243;, Reduced Endurance (0 END; +1\/2) (15 Active Points); OAF (-1)<\/p>\n<p>1u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 23) <em>Thermite Pellets I:<\/em>\u00a0 RKA 1d6, Armor Piercing (+1\/2), Explosion (+1\/2) (30 Active Points); OAF (-1), 6 Charges (-3\/4), Range Based On STR (-1\/4)\u00a0 [6]<\/p>\n<p>1u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 24) <em>Thermite Pellets II:<\/em>\u00a0 RKA 1d6, Continuous (+1) (30 Active Points); OAF (-1), Range Based On STR (-1\/4), 6 Continuing Charges lasting 1 Turn each (-1\/4)\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 [6 cc]<\/p>\n<p>1u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 25) <em>Throwing Blades:<\/em>\u00a0 HKA 1\/2d6 (1d6 w\/STR), Autofire (3 shots; +1\/4), Range Based On STR (+1\/4), Armor Piercing (+1\/2) (20 Active Points); OAF (-1), 6 Recoverable Charges (-1\/4) [6 rc]<\/p>\n<p>1u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 26) <em>Vertigo Darts:<\/em>\u00a0 Drain DEX 2d6, Range Based On STR (+1\/4) (25 Active Points); OAF (-1), 6 Charges (-3\/4), Must Target Non-Armored Hit Locations (-1\/4)\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 [6]<\/p>\n<p>1u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 27) <em>Weakness Darts:<\/em>\u00a0 Drain STR 2d6, Range Based On STR (+1\/4) (25 Active Points); OAF (-1), 6 Charges (-3\/4), Must Target Non-Armored Hit Locations (-1\/4)\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 [6]<\/p>\n<p>Kit<\/p>\n<p>11\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 1)\u00a0 <em>Level III-A:<\/em>\u00a0 Armor (10 PD\/10 ED); OIF (-1\/2), Activation Roll 14- (-1\/2), Half Mass (35; -1\/2), Real Armor (-1\/4)<\/p>\n<p>7\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 2)\u00a0 <em>Combat Knife:<\/em>\u00a0 HKA 1d6 (1 1\/2d6 w\/STR); OAF (-1), Real Weapon (-1\/4)\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 1<\/p>\n<p>6\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 3)\u00a0 <em>Helmet:<\/em>\u00a0 Armor (8 PD\/8 ED); Activation Roll 8- (protects Locations 3-4; -2), OIF (-1\/2), Half Mass (-1\/2), Real Armor (-1\/4)<\/p>\n<p>5\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 4)\u00a0 <em>Combat Helmet Visor:<\/em>\u00a0 Sight Group Flash Defense (8 points); OIF (-1\/2)<\/p>\n<p>5\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 5)\u00a0 <em>Combat Helmet Sound Dampening Insulation:<\/em>\u00a0 Hearing Group Flash Defense (8 points); OIF (-1\/2)<\/p>\n<p>1\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 6)\u00a0 <em>Camouflage Clothing:<\/em>\u00a0 +1 with Stealth; Only Works In Appropriate Settings (-1), OIF (-1\/2)<\/p>\n<p>Comm Pad, all slots 1 Continuing Charge lasting 6 Hours (+0); all slots OAF (-1)<\/p>\n<p>3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 1)\u00a0 <em>Satellite Link (Penetrating IR Capability):<\/em>\u00a0 N-Ray Perception (Sight Group); Activation Roll 11- (can only see target area if satellites are available; -1), OAF (-1)<\/p>\n<p><strong>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Notes:<\/strong>\u00a0 Stopped by anything that would block powerful IR sensors<\/p>\n<p>5\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 2)\u00a0 <em>AV Communications System:<\/em>\u00a0 High Range Radio Perception (Radio Group); OAF (-1), Sense Affected As Sight And Hearing Group As Well As Radio Group (-1\/2)<\/p>\n<p>8\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 3)\u00a0 <em>Encrypted:<\/em>\u00a0 Cryptography 20- (25 Active Points); Only To Encrypt\/Decrypt Its Own Transmissions (-1), OAF (-1)<\/p>\n<p>3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 4)\u00a0 <em>On-Board Computer:<\/em>\u00a0 Computer; OAF (-1)<\/p>\n<p><strong><em>Boxing, Modern<\/em><\/strong><\/p>\n<p><strong>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Maneuver\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 OCV\u00a0\u00a0 DCV\u00a0\u00a0 Notes<\/strong><br \/>\n4\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Block\u00a0\u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 +2\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 +2\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Block, Abort<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Clinch\u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 -1\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 -1\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Grab Two Limbs, 23 STR for holding on<br \/>\n4\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Cross\u00a0\u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 +0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 +2\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 4 1\/2d6 Strike<br \/>\n5\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Hook\u00a0\u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 -2\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 +1\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 6 1\/2d6 Strike<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Jab\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 +2\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 +1\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Strike<\/p>\n<p><strong>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Skills<\/strong><br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Acting 12-<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Breakfall 13-<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Bugging 13-<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Climbing 13-<br \/>\n5\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Combat Piloting 14-<br \/>\n8\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers) 13-<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Concealment 13-<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Conversation 12-<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Deduction 13-<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Electronics 13-<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Language:\u00a0 English (completely fluent)<br \/>\n0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Language:\u00a0 Norwegian (idiomatic)<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Mechanics 13-<br \/>\n2\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Navigation (Air) 13-<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 PS: Pilot 13-<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Parachuting 13-<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Paramedics 13-<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Persuasion 12-<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Scholar<br \/>\n1\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 1)\u00a0 KS: Boxing 11-<br \/>\n2\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 2)\u00a0 KS: Drone Repair 13-<br \/>\n2\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 3)\u00a0 KS: Drones\/Drone Technology 13-<br \/>\n1\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 4)\u00a0 KS: Light Aircraft Repair 11-<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Seduction 12-<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Shadowing 13-<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Stealth 13-<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Streetwise 12-<br \/>\n4\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Survival (Desert, Mountain) 13-<br \/>\n6\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Systems Operation (Communications Systems, Drone, Radar, Sensor Jamming Equipment, Sonar) 13-<br \/>\n8\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 TF: \u00a0Balloons &amp; Zeppelins, Combat Aircraft, Helicopters, Large Planes, Parachuting, Advanced, Parachuting, Basic, Small Motorized Ground Vehicles, Small Planes, Two-Wheeled Motorized Ground Vehicles<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Tactics 13-<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Teamwork 13-<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 WF:\u00a0 Small Arms, Drone Weapons<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Small Arms Training:<\/em>\u00a0 +1 with Small Arms<br \/>\n6\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Trained Drone Pilot:<\/em>\u00a0 +2 with Drone Launched Weapons<\/p>\n<p><strong>Total Powers &amp; Skill Cost:<\/strong>\u00a0 <strong>351<\/strong><br \/>\n<strong>Total Cost:<\/strong>\u00a0 <strong>413<\/strong><br \/>\n<strong>\u00a0<\/strong><br \/>\n<strong>200+\u00a0\u00a0\u00a0 Disadvantages<\/strong><br \/>\n10\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Distinctive Features:\u00a0 Non-American Accent (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)<br \/>\n15\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Hunted:\u00a0 The Suits 8- (Mo Pow, Harshly Punish)<br \/>\n15\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Hunted:\u00a0 Various Gangs\/Criminal Organizations 8- (Mo Pow, Harshly Punish)<br \/>\n15\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Psychological Limitation:\u00a0 No Qualms About Killing (Common, Strong)<br \/>\n20\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Psychological Limitation:\u00a0 Protective Of Innocents (Very Common, Strong)<br \/>\n10\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Psychological Limitation:\u00a0 Vengeful (Uncommon, Strong)<br \/>\n10\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Reputation:\u00a0 Techno Geek Talker, 14- (Known Only To Other Techno Geeks)<br \/>\n20\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Social Limitation:\u00a0 Secret Identity Very Frequently, Major<br \/>\n20\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Social Limitation:\u00a0 Subject to Orders (Very Frequently, Major)<br \/>\n15\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Social Limitation:\u00a0 Techno Geek Very Frequently, Minor<br \/>\n63\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Experience Points<\/p>\n<p><strong>Total Disadvantage Points:<\/strong>\u00a0 <strong>413<\/strong><\/p>\n<p><strong>Background\/History:<\/strong><\/p>\n<p><strong>Personality\/Motivation:<\/strong><\/p>\n<p><strong>Quote:<\/strong><\/p>\n<p><strong>Powers\/Tactics:<\/strong><\/p>\n<p><strong>Campaign Use:<\/strong><\/p>\n<p><strong>Appearance:<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Val\u00a0\u00a0\u00a0\u00a0\u00a0 Char\u00a0\u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Cost\u00a0\u00a0\u00a0 Roll\u00a0\u00a0\u00a0\u00a0 Notes 13\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 STR\u00a0\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 12-\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Lift 151.6kg; 2 1\/2d6 [1] 21\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 DEX\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 33\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 13-\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":["post-990","post","type-post","status-publish","format-standard","hentry","category-woodward-brothers"],"_links":{"self":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/990","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/comments?post=990"}],"version-history":[{"count":4,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/990\/revisions"}],"predecessor-version":[{"id":994,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/990\/revisions\/994"}],"wp:attachment":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/media?parent=990"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/categories?post=990"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/tags?post=990"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}