{"id":881,"date":"2019-01-24T17:03:44","date_gmt":"2019-01-24T17:03:44","guid":{"rendered":"https:\/\/ravensplayland.com\/wpRAVEN\/?p=881"},"modified":"2019-01-26T23:31:18","modified_gmt":"2019-01-26T23:31:18","slug":"sparks-jones","status":"publish","type":"post","link":"https:\/\/ravensplayland.com\/wpRAVEN\/2019\/01\/24\/sparks-jones\/","title":{"rendered":"Sparks Jones"},"content":{"rendered":"<figure id=\"attachment_644\" aria-describedby=\"caption-attachment-644\" style=\"width: 150px\" class=\"wp-caption alignleft\"><img loading=\"lazy\" decoding=\"async\" class=\"size-thumbnail wp-image-644\" src=\"https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/01\/Sparks-150x150.png\" alt=\"\" width=\"150\" height=\"150\" srcset=\"https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/01\/Sparks-150x150.png 150w, https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/01\/Sparks.png 256w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/><figcaption id=\"caption-attachment-644\" class=\"wp-caption-text\"><span style=\"font-size: 14pt;\"><strong>Sparks Jones<\/strong><\/span><br \/><span style=\"font-size: 14pt;\"><strong>Code Name: Sparks<\/strong><\/span><br \/><span style=\"font-size: 12pt;\"><strong>Security<\/strong><\/span><\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Val\u00a0\u00a0\u00a0\u00a0\u00a0 Char\u00a0\u00a0 Cost\u00a0\u00a0\u00a0 Roll\u00a0\u00a0\u00a0\u00a0 Notes<\/strong><br \/>\n23\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 STR\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 13\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 14-\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Lift 606.3kg; 4 1\/2d6 [2]<br \/>\n28\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 DEX\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 54\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 15-\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 OCV:\u00a0 9\/DCV:\u00a0 9<br \/>\n20\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 CON\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 20\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 13-<br \/>\n10\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 BODY\u00a0\u00a0\u00a0\u00a0\u00a0 0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 11-<br \/>\n18\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 INT\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 8\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 13-\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 PER Roll 13-<br \/>\n17\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 EGO\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 14\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 12-\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 ECV:\u00a0 6<br \/>\n10\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 PRE\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 11-\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 PRE Attack:\u00a0 2d6<br \/>\n14\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 COM\u00a0 \u00a0 \u00a0 2\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 12-<br \/>\n25\/45\u00a0\u00a0 PD\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 20\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0\u00a0 Total:\u00a0 25\/45 PD (0\/20 rPD)<br \/>\n25\/45\u00a0\u00a0 ED\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 21\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Total:\u00a0 25\/45 ED (0\/20 rED)<br \/>\n6\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 SPD\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 22\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Phases:\u00a0 2, 4, 6, 8, 10, 12<br \/>\n12\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 REC\u00a0\u00a0 \u00a0\u00a0\u00a0 6<br \/>\n40\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 END\u00a0\u00a0\u00a0\u00a0\u00a0 0<br \/>\n32\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 STUN\u00a0\u00a0\u00a0 0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <strong>Total Characteristic Cost:<\/strong>\u00a0 <strong>180<\/strong><\/p>\n<p><strong>Movement:<\/strong><br \/>\nRunning:\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 6&#8243;\/12&#8243;<br \/>\nLeaping:\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 4&#8243;\/8&#8243;<br \/>\nSwimming:\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 2&#8243;\/4&#8243;<br \/>\nTeleportation:\u00a0 25&#8243;\/50&#8243;<\/p>\n<p><strong>Cost\u00a0\u00a0\u00a0 Powers\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 END<\/strong><br \/>\n23\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Electric Charge:<\/em>\u00a0 Multipower, 70-point reserve,\u00a0 (70 Active Points); all slots Burn Out 14- If in Standing Water (i.e. a puddle) (-1), Power loses about half of its effectiveness without the Conduit Spear (-1)<\/p>\n<p>2u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 1)\u00a0 <em>Live Wire:<\/em>\u00a0 Energy Blast 5d6, Area Of Effect (One Hex; +1\/2) (37 Active Points); Burn Out 14- If in Standing Water (i.e. a puddle) (-1), Power loses about half of its effectiveness without the Conduit Spear (-1) <strong>plus<\/strong> Energy Blast 4d6+1, Area Of Effect (One Hex; +1\/2) (33 Active Points); Burn Out 14- If in Standing Water (i.e. a puddle) (-1), Power loses about half of its effectiveness without the Conduit Spear (-1)\u00a0\u00a0\u00a0\u00a0 7<\/p>\n<p><strong>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Notes:<\/strong>\u00a0 9d6+1 with Spear<\/p>\n<p>2u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 2)\u00a0 <em>Arc:<\/em>\u00a0 Energy Blast 7d6, STUN Only (+0); Burn Out 14- If in Standing Water (i.e. a puddle) (-1), Power loses about half of its effectiveness without the Conduit Spear (-1) <strong>plus<\/strong> Energy Blast 7d6, STUN Only (+0); Burn Out 14- If in Standing Water (i.e. a puddle) (-1), Power loses about half of its effectiveness without the Conduit Spear (-1)\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 6<\/p>\n<p><strong>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Notes:<\/strong>\u00a0 14d6 with Spear<\/p>\n<p>2u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 3)\u00a0 <em>TASER Effect:<\/em>\u00a0 Energy Blast 3 1\/2d6, No Normal Defense ([Insultated from Ground\/Flying]; +1) (36 Active Points); Burn Out 14- If in Standing Water (i.e. a puddle) (-1), Power loses about half of its effectiveness without the Conduit Spear (-1) <strong>plus<\/strong> Energy Blast 3d6+1, No Normal Defense ([Insultated from Ground\/Flying]; +1) (34 Active Points); Burn Out 14- If in Standing Water (i.e. a puddle) (-1), Power loses about half of its effectiveness without the Conduit Spear (-1)\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 7<\/p>\n<p><strong>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Notes:<\/strong>\u00a0 7d6 with Spear<\/p>\n<p>2u\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 4)\u00a0 <em>Disorienting Spark:<\/em>\u00a0 Sight and Mental Groups Flash 6d6 (35 Active Points); Burn Out 14- If in Standing Water (i.e. a puddle) (-1), Power loses about half of its effectiveness without the Conduit Spear (-1) <strong>plus<\/strong> Sight and Mental Groups Flash 6d6 (35 Active Points); Burn Out 14- If in Standing Water (i.e. a puddle) (-1), Power loses about half of its effectiveness without the Conduit Spear (-1)\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 6<\/p>\n<p><strong>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Notes:<\/strong>\u00a0 12d6 with Spear<\/p>\n<p>12\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Back up Battery:<\/em>\u00a0 Elemental Control, 50-point powers,\u00a0 (25 Active Points); all slots Burn Out 14- If in Standing Water (i.e. a puddle) (-1)<\/p>\n<p>12\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 1)\u00a0 <em>Backup Battery:<\/em>\u00a0 Endurance Reserve\u00a0 (300 END, 20 REC) Reserve:\u00a0 Burn Out 14- If in Standing Water (i.e. a puddle) (-1); REC:\u00a0 Slow Recovery 5 Minutes (-1), Burn Out 14- If in Standing Water (i.e. a puddle) (-1)<\/p>\n<p>12\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 2)\u00a0 <em>Electric Blue Flame:<\/em>\u00a0 Force Field (20 PD\/20 ED), Reduced Endurance (1\/2 END; +1\/4) (50 Active Points); Burn Out 14- If in Standing Water (i.e. a puddle) (-1)\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 2<\/p>\n<p>10\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 3)\u00a0 <em>Electric Fence:<\/em>\u00a0 Entangle 5d6, 5 DEF (50 Active Points); Burn Out 14- If in Standing Water (i.e. a puddle) (-1), Power Only If Target is Touching Something That is Grounded\/Electrical (-1\/2)\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 5<\/p>\n<p><strong>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Notes:<\/strong>\u00a0 This power requires that the target be touching something conductive that is grounded such an a cyclone fence, a telephone pole guy wire, the metal front of a building, any electrical device.\u00a0 It does not include vehicles.<\/p>\n<p>11\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 4)\u00a0 <em>Bolt Travel:<\/em>\u00a0 Teleportation 25&#8243; (50 Active Points); Burn Out 14- If in Standing Water (i.e. a puddle) (-1), Power Does Not Work Near Intense Electro-Magnetic Fields (-1\/4) 5<\/p>\n<p><strong>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Notes:<\/strong>\u00a0 User cannont teleport within 5&#8243; (10 meters) of a high voltage source such as powerlines, high voltage electronics, old CRT type TVs, most transmitters (TV, RADAR, Radio etc.), trolly car lines, subway lines, etc.\u00a0 This means that in many cases he is not able to teleport if standing under a normal power pole or above underground High voltage lines.<\/p>\n<p>Comm Pad, all slots 1 Continuing Charge lasting 6 Hours (+0); all slots OAF (-1)<\/p>\n<p>5\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 1)\u00a0 <em>AV Communications System:<\/em>\u00a0 High Range Radio Perception (Radio Group); OAF (-1), Sense Affected As Sight And Hearing Group As Well As Radio Group (-1\/2)<\/p>\n<p>8\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 2)\u00a0 <em>Encrypted:<\/em>\u00a0 Cryptography 20- (25 Active Points); Only To Encrypt\/Decrypt Its Own Transmissions (-1), OAF (-1)<\/p>\n<p>3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 3)\u00a0 <em>On-Board Computer:<\/em>\u00a0 Computer; OAF (-1)<\/p>\n<p><strong><em>Jousting<\/em><\/strong><br \/>\n<strong>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Maneuver\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 OCV\u00a0\u00a0\u00a0\u00a0\u00a0 DCV\u00a0\u00a0 Notes<\/strong><br \/>\n5\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Trip\u00a0\u00a0\u00a0\u00a0\u00a0 \u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 +0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 +0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Weapon\u00a0 +v\/5; Target Falls; FMove<br \/>\n4\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Charge \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 +0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 -2\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Weapon +2 DC +v\/5 Strike, FMove<br \/>\n5\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Passing Strike\u00a0\u00a0 +1\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 +0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Weapon\u00a0 +v\/5; FMove<br \/>\n5\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Passing Disarm -1\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 -1\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Disarm, 33 STR to Disarm roll; FMove<br \/>\n5\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 ZigZag \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 \u00a0 \u00a0 &#8212;\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 +4\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Dodge All Attacks, Abort; FMove<br \/>\n1\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Weapon Element:\u00a0 Polearms and Spears<\/p>\n<p><strong>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Perks<\/strong><br \/>\n15\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Motorcycle:<\/em>\u00a0 Vehicles &amp; Bases<br \/>\n6\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Contact:\u00a0 The White Group (Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact) 11-<\/p>\n<p><strong>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Skills<\/strong><br \/>\n0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 AK: Home Town Area 8-<br \/>\n0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Acting 8-<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Breakfall 15-<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Climbing 15-<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Combat Driving 15-<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Concealment 13-<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Conversation 11-<br \/>\n0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 CuK: Home Culture 8-<br \/>\n0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Deduction 8-<br \/>\n2\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 KS: Welding 11-<br \/>\n4\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 KS: Automobile Mechanics 14-<br \/>\n0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Language:\u00a0 English (Idiomatic)<br \/>\n5\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Mechanics 14-<br \/>\n5\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 PS: Auto and Truck Mechanic 14-<br \/>\n0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 PS: Welder 11-<br \/>\n5\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Paramedics 14-<br \/>\n0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Persuasion 8-<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Seduction 11-<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Shadowing 13-<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Stealth 15-<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Streetwise 11-<br \/>\n3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 TF:\u00a0 Bicycles, Small Motorized Boats, Small Motorized Ground Vehicles, Snowmobiles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles<br \/>\n1\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Expanding Spear:<\/em>\u00a0 WF:\u00a0 Polearms and Spears<\/p>\n<p><strong>Total Powers &amp; Skill Cost:<\/strong>\u00a0 <strong>202<\/strong><br \/>\n<strong>Total Cost:<\/strong>\u00a0 <strong>382<\/strong><br \/>\n<strong>\u00a0<\/strong><br \/>\n<strong>200+\u00a0\u00a0\u00a0 Disadvantages<\/strong><br \/>\n20\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Dependent Frank Jones:\u00a0 Adopted parents, Frank and Grace Jones 11- (Normal; Group DNPC: x2 DNPCs)<br \/>\n20\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Hunted:\u00a0 The &#8216;Suits&#8217; 8- (Mo Pow, NCI, Harshly Punish)<br \/>\n15\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Hunted:\u00a0 Various gangs 8- (Mo Pow, Harshly Punish)<br \/>\n20\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Psychological Limitation: Sucker for a pretty face:\u00a0 (Very Common, Strong)<br \/>\n20\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Psychological Limitation::\u00a0 Code against Killing (Very Common, Strong)<br \/>\n10\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Rivalry:\u00a0 Professional (Blood Letters; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)<br \/>\n15\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Social Limitation:\u00a0 Secret ID (Frequently, Major)<br \/>\n20\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Vulnerability:\u00a0 2 x STUN Water-based Attacks (Water cannon etc.) (Common)<br \/>\n10\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Watched:\u00a0 The White Group 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Watching)<br \/>\n32\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Experience Points<\/p>\n<p><strong>Total Disadvantage Points:<\/strong>\u00a0 <strong>382<\/strong><\/p>\n<p><strong>Background\/History:<\/strong>\u00a0 Sparks is the adopted child of Grace and Frank Jones. When the rescue pulled the boy out from the car, there was barely a scratch on him. His parnets where fried beyound reconiztion from the electric tower snapping in two landing on their car. When they asked him his name<\/p>\n<p><strong>Personality\/Motivation:<\/strong><\/p>\n<p><strong>Quote:<\/strong>\u00a0 &#8220;Feet dry!&#8221;<\/p>\n<p><strong>Powers\/Tactics:<\/strong>\u00a0 All of Sparks&#8217; powers draw on his Endurance Reserve and once that is exhausted, he must recover.\u00a0 Recovery, however, takes time.\u00a0 To full recharge would require about 75 minutes and the Recovery is only made once ever five minutes.\u00a0 His &#8216;normal&#8217; powers, runnning, swimming, STR, etc. will run off his own personal END.\u00a0 There is an ace up his sleeve however &#8230; it is possible for him to teleport using his personal END, giving him an escape even if his Endurance Reserve is depleted.<\/p>\n<p>Sparks often rides a motorcycle designed for handling and motocross.\u00a0 As such, when making a jump it travels further then a normal bike of the same class would.<\/p>\n<p><strong>Campaign Use:<\/strong><\/p>\n<p><strong>Appearance:<\/strong><\/p>\n<figure id=\"attachment_888\" aria-describedby=\"caption-attachment-888\" style=\"width: 150px\" class=\"wp-caption alignleft\"><a href=\"https:\/\/ravensplayland.com\/wpRAVEN\/2019\/01\/24\/sparks-bike\/\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-888 size-thumbnail\" src=\"https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/01\/SparksBike-150x150.png\" alt=\"\" width=\"150\" height=\"150\" srcset=\"https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/01\/SparksBike-150x150.png 150w, https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/01\/SparksBike.png 256w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/><\/a><figcaption id=\"caption-attachment-888\" class=\"wp-caption-text\"><a href=\"https:\/\/ravensplayland.com\/wpRAVEN\/2019\/01\/24\/sparks-bike\/\"><span style=\"font-size: 12pt;\"><strong>Spark&#8217;s Bike<\/strong><\/span><\/a><\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Val\u00a0\u00a0\u00a0\u00a0\u00a0 Char\u00a0\u00a0 Cost\u00a0\u00a0\u00a0 Roll\u00a0\u00a0\u00a0\u00a0 Notes 23\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 STR\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 13\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 14-\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Lift 606.3kg; 4 1\/2d6 [2] 28\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 DEX\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 54\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 15-\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 OCV:\u00a0 9\/DCV:\u00a0 9 [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":["post-881","post","type-post","status-publish","format-standard","hentry","category-woodward-brothers"],"_links":{"self":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/881","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/comments?post=881"}],"version-history":[{"count":7,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/881\/revisions"}],"predecessor-version":[{"id":891,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/881\/revisions\/891"}],"wp:attachment":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/media?parent=881"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/categories?post=881"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/tags?post=881"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}