{"id":870,"date":"2019-01-24T16:34:41","date_gmt":"2019-01-24T16:34:41","guid":{"rendered":"https:\/\/ravensplayland.com\/wpRAVEN\/?p=870"},"modified":"2019-01-26T23:32:09","modified_gmt":"2019-01-26T23:32:09","slug":"henry-edward-white","status":"publish","type":"post","link":"https:\/\/ravensplayland.com\/wpRAVEN\/2019\/01\/24\/henry-edward-white\/","title":{"rendered":"Henry Edward White"},"content":{"rendered":"<figure id=\"attachment_639\" aria-describedby=\"caption-attachment-639\" style=\"width: 150px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-639 size-thumbnail\" src=\"https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/01\/HeneryWhite-150x150.png\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" srcset=\"https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/01\/HeneryWhite-150x150.png 150w, https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/01\/HeneryWhite.png 256w\" alt=\"\" width=\"150\" height=\"150\" \/><figcaption id=\"caption-attachment-639\" class=\"wp-caption-text\"><span style=\"font-size: 14pt;\"><strong>Henry Edward White, Esq. Code Name: Bald <\/strong><\/span><br \/><span style=\"font-size: 12pt;\"><strong>CEO<\/strong><\/span><\/figcaption><\/figure>\n<p><strong>Val Char Cost\u00a0 Roll\u00a0\u00a0 Notes<\/strong><br \/>\n18 STR\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 8\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 13-\u00a0\u00a0\u00a0\u00a0 Lift 303.1kg; 3 1\/2d6 [2]<br \/>\n23 DEX\u00a0\u00a0\u00a0\u00a0\u00a0 39\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 14-\u00a0\u00a0\u00a0\u00a0 OCV: 8\/DCV: 8<br \/>\n20 CON\u00a0\u00a0\u00a0\u00a0 20\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 13-<br \/>\n14 BODY\u00a0\u00a0 8\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 12-<br \/>\n20 INT\u00a0\u00a0\u00a0\u00a0\u00a0 10\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 13-\u00a0\u00a0\u00a0\u00a0 PER Roll 13-<br \/>\n15 EGO \u00a0 \u00a0 10\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 12-\u00a0\u00a0\u00a0\u00a0 ECV: 5<br \/>\n20 PRE\u00a0\u00a0\u00a0\u00a0 10\u00a0\u00a0\u00a0\u00a0\u00a0 \u00a0 13-\u00a0\u00a0\u00a0\u00a0 PRE Attack: 4d6<br \/>\n10 COM\u00a0\u00a0 \u00a0 0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 11-<br \/>\n10\/22 PD\u00a0 6\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Total: 10\/22 PD (0\/12 rPD)<br \/>\n6\/18 ED\u00a0\u00a0\u00a0 2\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Total: 6\/18 ED (0\/12 rED)<br \/>\n5 SPD\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 17\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Phases: 3, 5, 8, 10, 12<br \/>\n8 REC\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 0<br \/>\n40 END\u00a0\u00a0\u00a0 0<br \/>\n33 STUN\u00a0\u00a0 0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0<strong> Total Characteristic Cost: 138<\/strong><\/p>\n<p><strong>Movement:<\/strong><br \/>\nRunning:\u00a0\u00a0\u00a0\u00a0 9&#8243;\/18&#8243;<br \/>\nLeaping:\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 3&#8243;\/6&#8243;<br \/>\nSwimming: 4&#8243;\/8&#8243;<br \/>\nSwinging:\u00a0\u00a0\u00a0 0&#8243;\/10&#8243;\/0&#8243;\/20&#8243;<\/p>\n<p><strong>Cost Powers END<\/strong><br \/>\n20 Utility Belt: Multipower, 30-point reserve, all slots OIF (-1\/2)<br \/>\n1u 1) ASP Baton: HA +3d6, Reduced Endurance (0 END; +1\/2) (22 Active Points); OAF (-1), Hand-To-Hand Attack (-1\/2)<br \/>\n1u 2) Bomb Defusing Kit: +2 with Demolitions (4 Active Points); OAF (-1), Only To Defuse Bombs (-1\/4)<br \/>\n1u 3) Boomerang: EB 4d6, Reduced Endurance (0 END; +1\/2) (30 Active Points); OAF (-1)<br \/>\n1u 4) Calculator: Lightning Calculator (3 Active Points); OAF (-1)<br \/>\n1u 5) Fake Bomb: Sight and Hearing Groups Images 1&#8243; radius, +\/-5 to PER Rolls (30 Active Points); 1 Charge (-2), OAF (-1), Set Effect (fake bomb; -1) [1]<br \/>\n1u 6) Fear Darts: Drain PRE 2d6, Range Based On STR (+1\/4); OAF (-1), 6 Charges (-3\/4), Must Target Non-Armored Hit Locations (-1\/4) [6]<br \/>\n1u 7) Flashlight: Sight Group Images 1&#8243; radius, +\/-4 to PER Rolls, 1 Continuing Fuel Charge lasting 1 Hour (refueled by recharging, easy to obtain; +0) (22 Active Points); OAF (-1), Only To Create Light (-1), Limited Range (10&#8243;; -1\/4) [1 cc]<br \/>\n1u 8) Flash Pellets: Sight Group Flash 2d6 (10 Active Points); OAF (-1), 6 Charges (-3\/4), Range Based On STR (-1\/4) [6]<br \/>\n1u 9) Freeze Gas: Minor Transform 3d6 (normal object to frozen stiff object, &#8220;heal&#8221; by thawing out at normal rate); OAF (-1), 4 Charges (-1), Limited Target (See notes; -1\/4) [4]<br \/>\nNotes: Freeze Gas is for use against the working parts of an alarm, a bomb, and so forth, not against living creatures<br \/>\n1u 10) Laser Torch: RKA 1 point, Penetrating (x2; +1) (10 Active Points); OAF (-1), No Range (-1\/2), 1 Continuing Fuel Charge lasting 5 Minutes (-1\/2) 1<br \/>\n1u 11) Medkit: +2 with Paramedics (4 Active Points); OAF (-1), 4 Charges (-1)<br \/>\n1u 12) Miniature Climbing Rig: +2 with Climbing (4 Active Points); OAF (-1)<br \/>\n1u 13) Mini-bolos: Entangle 3d6, 3 DEF (30 Active Points); 3 Charges (-1 1\/4), OAF (-1) [3]<br \/>\n1u 14) Mini-camera: Eidetic Memory (5 Active Points); OAF (-1), Visual Images Only (-1\/2)<br \/>\n1u 15) Mini-recorder: Eidetic Memory (5 Active Points); OAF (-1), Sound Only (-1\/2)<br \/>\n1u 16) Nightsight Monocular: (Total: 14 Active Cost, 6 Real Cost) IR Perception (Sight Group) (5 Active Points); OAF (-1) (Real Cost: 2) plus +6 versus Range Modifier for Sight Group (9 Active Points); OAF (-1) (Real Cost: 4)<br \/>\n1u 17) Painkillers: (Total: 30 Active Cost, 14 Real Cost) Physical Damage Reduction, Resistant, 25%, 2 Continuing Charges lasting 1 Hour each (+0) (15 Active Points); OAF (-1) (Real Cost: 7) plus Energy Damage Reduction, Resistant, 25%, 2 Continuing Charges lasting 1 Hour each (+0) (15 Active Points); OAF (-1) (Real Cost: 7) [2 cc]<br \/>\n1u 18) Parabolic Mini-Mike: +6 versus Range Modifier for Hearing Group (9 Active Points); OAF (-1)<br \/>\n1u 19) Rebreather: LS (Expanded Breathing: Breathe Underwater), 1 Continuing Fuel Charge lasting 1 Hour (refueled through recharging system, easy to obtain; +0) (5 Active Points); OAF (-1) [1 cc]<br \/>\n1u 20) Sleep Gas Pellets: EB 3d6, NND (defense is Life Support [Self-Contained Breathing or appropriate Immunity]; +1) (30 Active Points); OAF (-1), 6 Charges (-3\/4), Range Based On STR (-1\/4) [6]<br \/>\n1u 21) Smoke Pellets: Darkness to Sight Group 3&#8243; radius, 8 Continuing Charges lasting 1 Turn each (removed by high winds or rain; +0) (30 Active Points); OAF (-1), Range Based On STR (-1\/4) [8 cc]<br \/>\n1u 22) Swingline: Swinging 10&#8243;, Reduced Endurance (0 END; +1\/2) (15 Active Points); OAF (-1)<br \/>\n1u 23) Thermite Pellets I: RKA 1d6, Armor Piercing (+1\/2), Explosion (+1\/2) (30 Active Points); OAF (-1), 6 Charges (-3\/4), Range Based On STR (-1\/4) [6]<br \/>\n1u 24) Thermite Pellets II: RKA 1d6, Continuous (+1) (30 Active Points); OAF (-1), Range Based On STR (-1\/4), 6 Continuing Charges lasting 1 Turn each (-1\/4) [6 cc]<br \/>\n1u 25) Throwing Blades: HKA 1\/2d6 (1d6 w\/STR), Autofire (3 shots; +1\/4), Range Based On STR (+1\/4), Armor Piercing (+1\/2) (20 Active Points); OAF (-1), 6 Recoverable Charges (-1\/4) [6 rc]<br \/>\n1u 26) Vertigo Darts: Drain DEX 2d6, Range Based On STR (+1\/4) (25 Active Points); OAF (-1), 6 Charges (-3\/4), Must Target Non-Armored Hit Locations (-1\/4) [6]<br \/>\n1u 27) Weakness Darts: Drain STR 2d6, Range Based On STR (+1\/4) (25 Active Points); OAF (-1), 6 Charges (-3\/4), Must Target Non-Armored Hit Locations (-1\/4) [6]<br \/>\nKit<br \/>\n11 1) Level III-A: Armor (10 PD\/10 ED); OIF (-1\/2), Activation Roll 14- (-1\/2), Half Mass (35; -1\/2), Real Armor (-1\/4)<br \/>\n7 2) Combat Knife: HKA 1d6 (2d6 w\/STR); OAF (-1), Real Weapon (-1\/4) 1<br \/>\n6 3) Helmet: Armor (8 PD\/8 ED); Activation Roll 8- (protects Locations 3-4; -2), OIF (-1\/2), Half Mass (-1\/2), Real Armor (-1\/4)<br \/>\n5 4) Combat Helmet Visor: Sight Group Flash Defense (8 points); OIF (-1\/2)<br \/>\n5 5) Combat Helmet Sound Dampening Insulation: Hearing Group Flash Defense (8 points); OIF (-1\/2)<br \/>\n1 6) Camouflage Clothing: +1 with Stealth; Only Works In Appropriate Settings (-1), OIF (-1\/2)<br \/>\nComm Pad, all slots 1 Continuing Charge lasting 6 Hours (+0); all slots OAF (-1)<br \/>\n5 1) AV Communications System: High Range Radio Perception (Radio Group); OAF (-1), Sense Affected As Sight And Hearing Group As Well As Radio Group (-1\/2)<br \/>\n8 2) Encrypted: Cryptography 20- (25 Active Points); Only To Encrypt\/Decrypt Its Own Transmissions (-1), OAF (-1)<br \/>\n3 3) On-Board Computer: Computer; OAF (-1)<br \/>\n<strong>Commando Training<\/strong><br \/>\n<strong>Maneuver\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 OCV\u00a0\u00a0\u00a0 DCV\u00a0\u00a0\u00a0 Notes<\/strong><br \/>\n3 Akido Throw\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 +0\u00a0\u00a0\u00a0\u00a0\u00a0 +1\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 3 1\/2d6 +v\/5, Target Falls<br \/>\n4 Boxing Cross\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 +0\u00a0\u00a0\u00a0\u00a0\u00a0 +2 \u00a0 \u00a0 \u00a0\u00a0 5 1\/2d6 Strike<br \/>\n4 Choke \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 -2\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 +0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Grab One Limb; 2d6 NND<br \/>\n4 Escape\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 \u00a0 +0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 +0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 33 STR vs. Grabs<br \/>\n4 Hold \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 -1\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 -1\u00a0\u00a0\u00a0\u00a0 \u00a0 \u00a0 Grab Three Limbs, 10 STR for holding on<br \/>\n4 Judo Disarm\u00a0\u00a0\u00a0 \u00a0 \u00a0\u00a0\u00a0\u00a0 -1\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 +1\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Disarm; 28 STR to Disarm roll<br \/>\n4 Karate &#8220;Chop&#8221;\u00a0\u00a0\u00a0\u00a0 \u00a0\u00a0 -2\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 +0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 HKA 1d6 +1<br \/>\n4 Kung Fu Block\u00a0\u00a0\u00a0 \u00a0\u00a0 +2\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 +2\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Block, Abort<br \/>\n1 Weapon Element: Clubs<br \/>\n1 Weapon Element: Knives<\/p>\n<p><strong>Perks<\/strong><br \/>\n12 Armory: 60 pt Kit, 90 pt Locker: Equipment Points: 150<br \/>\n11 Money: Filthy Rich<br \/>\n3 Well-Connected<br \/>\n14 1) Fellow Navy SEALS: Contact (Contact has useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) 11-<br \/>\n5 2) NIS Agent: Contact (Contact has access to major institutions, Contact has useful Skills or resources, Very Good relationship with Contact) 11-<br \/>\n11 3) U.S. Military High Command: Contact (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) 8-<br \/>\n4 4) U.S. Senator: Contact (Contact has useful Skills or resources, Very Good relationship with Contact) 11-<br \/>\n5 Fringe Benefit: Improved Equipment Availability Military equipment<br \/>\n1 Fringe Benefit: License to practice Law<br \/>\n4 Fringe Benefit: U.S Navy Captain(r)<br \/>\n5 Fringe Benefit: Security Clearance: Top Secret<br \/>\n2 Fringe Benefit: Concealed Weapon Permit<br \/>\n6 Reputation: Congressional Medal of Honor (Most U.S. Military members, Politicians and the Media) 14-, +3\/+3d6<\/p>\n<p><strong>Skills<\/strong><br \/>\n2 AK: Detroit Area 11-<br \/>\n0 Acting 8-<br \/>\n3 Breakfall 14-<br \/>\n3 Climbing 14-<br \/>\n3 Concealment 13-<br \/>\n0 Conversation 8-<br \/>\n0 CuK: Home Culture 8-<br \/>\n3 Deduction 13-<br \/>\n7 Demolitions 15-<br \/>\n3 High Society 13-<br \/>\n3 Jack of All Trades<br \/>\n1 1) PS: Lawyer 13-<br \/>\n1 2) PS: SEAL 11-<br \/>\n1 3) PS: Sailor 11-<br \/>\n0 Language: English (Idiomatic)<br \/>\n3 Navigation (Land, Marine) 13-<br \/>\n3 Paramedics 13-<br \/>\n3 Persuasion 13-<br \/>\n3 Scholar<br \/>\n2 1) KS: Corporate Law 13-<br \/>\n1 2) KS: Naval History And Customs 11-<br \/>\n1 3) KS: SEAL History And Traditions 11-<br \/>\n1 4) KS: The Military\/Mercenary\/Terrorist World 11-<br \/>\n2 SS: Hydrography 11-<br \/>\n3 Shadowing 13-<br \/>\n3 Stealth 14-<br \/>\n10 Survival (Marine, Temperate\/Subtropical, Tropical, Desert, Mountain) 13-<br \/>\n3 Systems Operation 13-<br \/>\n11 TF: Common Motorized Ground Vehicles, Parachuting, Advanced, Parachuting, Basic, SCUBA, Small Motorized Boats, Small Rowed Boats, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles, Wheeled Military Vehicles<br \/>\n3 Tactics 13-<br \/>\n3 Teamwork 14-<br \/>\n3 Tracking 13-<br \/>\n7 WF: Small Arms, Blades, Clubs, General Purpose\/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons, Thrown Knives, Axes, and Darts<br \/>\n9 Crack Shot: +3 with small arms<br \/>\n6 Highly Trained: +2 with Commando Training<\/p>\n<p><strong>Total Powers &amp; Skill Cost: 324<\/strong><br \/>\n<strong>Total Cost: 462<\/strong><\/p>\n<p><strong>200+ Disadvantages<\/strong><br \/>\n15 Hunted: Various Gangs\/Criminal Organizations 8- (Mo Pow, Harshly Punish)<br \/>\n15 Hunted: The Suits 8- (Mo Pow, Harshly Punish)<br \/>\n15 Hunted: Shetou Importers 8- (Mo Pow, Harshly Punish)<br \/>\n15 Psychological Limitation: Code Of Vengeance (Common, Strong)<br \/>\n15 Psychological Limitation: Hunting various local gangs 11- (Common, Strong)<br \/>\n20 Psychological Limitation: Over-protective of Alba Jones (Common, Total)<br \/>\n25 Psychological Limitation: Soldier&#8217;s Code (Very Common, Total)<br \/>\nNotes: In war, people die. Minimize civilian casualties, minimize civilian risk, no one gets left behind, no enemy combatant deserves mercy.<br \/>\n20 Social Limitation: Secret Identity Very Frequently, Major<br \/>\n10 Watched: Various Government Organizations 8- (Mo Pow, NCI, Watching)<br \/>\n112 Experience Points<\/p>\n<p>Total Disadvantage Points: 462<\/p>\n<p>Background\/History: Former Navy Seal. Family wiped out by a gang war that spread up town. Blood Letters were investigated but no arrests where made.<\/p>\n<p>Personality\/Motivation:<\/p>\n<p>Quote:<\/p>\n<p>Powers\/Tactics:<\/p>\n<p>Campaign Use: Money man, planner, leader of the group. Expert diver, underwater demolitions, highly trained in combat and tactics.<\/p>\n<p>Appearance:<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Val Char Cost\u00a0 Roll\u00a0\u00a0 Notes 18 STR\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 8\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 13-\u00a0\u00a0\u00a0\u00a0 Lift 303.1kg; 3 1\/2d6 [2] 23 DEX\u00a0\u00a0\u00a0\u00a0\u00a0 39\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 14-\u00a0\u00a0\u00a0\u00a0 OCV: 8\/DCV: 8 20 CON\u00a0\u00a0\u00a0\u00a0 20\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 13- 14 BODY\u00a0\u00a0 8\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 12- 20 [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":["post-870","post","type-post","status-publish","format-standard","hentry","category-woodward-brothers"],"_links":{"self":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/870","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/comments?post=870"}],"version-history":[{"count":8,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/870\/revisions"}],"predecessor-version":[{"id":875,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/870\/revisions\/875"}],"wp:attachment":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/media?parent=870"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/categories?post=870"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/tags?post=870"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}