{"id":3909,"date":"2021-03-07T12:19:51","date_gmt":"2021-03-07T12:19:51","guid":{"rendered":"https:\/\/ravensplayland.com\/wpRAVEN\/?p=3909"},"modified":"2021-03-07T12:19:51","modified_gmt":"2021-03-07T12:19:51","slug":"dex-zayden-wcg","status":"publish","type":"post","link":"https:\/\/ravensplayland.com\/wpRAVEN\/2021\/03\/07\/dex-zayden-wcg\/","title":{"rendered":"Dex Zayden-WCG"},"content":{"rendered":"<figure id=\"attachment_3299\" aria-describedby=\"caption-attachment-3299\" style=\"width: 150px\" class=\"wp-caption alignleft\"><img loading=\"lazy\" decoding=\"async\" class=\"size-thumbnail wp-image-3299\" src=\"https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/09\/Dex-150x150.png\" alt=\"\" width=\"150\" height=\"150\" srcset=\"https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/09\/Dex-150x150.png 150w, https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/09\/Dex.png 256w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/><figcaption id=\"caption-attachment-3299\" class=\"wp-caption-text\">Dex Zayden<br \/>Code Name: Vauban<\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<table border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"header\" colspan=\"3\">CHARACTERISTICS<\/td>\n<\/tr>\n<tr>\n<td class=\"content\" colspan=\"3\">\n<table border=\"0\" cellspacing=\"3\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td align=\"center\" valign=\"top\"><b>Val<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Char<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Base<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Points<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Total<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Roll<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Notes<\/b><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">15<\/td>\n<td align=\"left\" valign=\"top\">STR<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">5<\/td>\n<td align=\"center\" valign=\"top\">30<\/td>\n<td align=\"center\" valign=\"top\">15-<\/td>\n<td align=\"left\" valign=\"top\">HTH Damage 6d6 END [1]<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">14<\/td>\n<td align=\"left\" valign=\"top\">DEX<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">12<\/td>\n<td align=\"center\" valign=\"top\">26<\/td>\n<td align=\"center\" valign=\"top\">14-<\/td>\n<td align=\"left\" valign=\"top\">OCV 9 DCV 9<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">15<\/td>\n<td align=\"left\" valign=\"top\">CON<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">23<\/td>\n<td align=\"center\" valign=\"top\">14-<\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"left\" valign=\"top\">BODY<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">15<\/td>\n<td align=\"center\" valign=\"top\">12-<\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">29<\/td>\n<td align=\"left\" valign=\"top\">INT<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">19<\/td>\n<td align=\"center\" valign=\"top\">29<\/td>\n<td align=\"center\" valign=\"top\">15-<\/td>\n<td align=\"left\" valign=\"top\">PER Roll 15-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">14<\/td>\n<td align=\"left\" valign=\"top\">EGO<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">8<\/td>\n<td align=\"center\" valign=\"top\">14<\/td>\n<td align=\"center\" valign=\"top\">12-<\/td>\n<td align=\"left\" valign=\"top\">ECV: 5<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">20<\/td>\n<td align=\"left\" valign=\"top\">PRE<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">20<\/td>\n<td align=\"center\" valign=\"top\">13-<\/td>\n<td align=\"left\" valign=\"top\">PRE Attack: 4d6<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"left\" valign=\"top\">COM<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">11-<\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"left\" valign=\"top\">PD<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">6\/21<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">6\/21 PD (0\/15 rPD)<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">9<\/td>\n<td align=\"left\" valign=\"top\">ED<\/td>\n<td align=\"center\" valign=\"top\">5<\/td>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td align=\"center\" valign=\"top\">9\/24<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">9\/24 ED (0\/15 rED)<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td align=\"left\" valign=\"top\">SPD<\/td>\n<td align=\"center\" valign=\"top\">3.6<\/td>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td align=\"center\" valign=\"top\">5<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">Phases: 3, 5, 8, 10, 12<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">11<\/td>\n<td align=\"left\" valign=\"top\">REC<\/td>\n<td align=\"center\" valign=\"top\">11<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">11<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">46<\/td>\n<td align=\"left\" valign=\"top\">END<\/td>\n<td align=\"center\" valign=\"top\">46<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">46<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">43<\/td>\n<td align=\"left\" valign=\"top\">STUN<\/td>\n<td align=\"center\" valign=\"top\">43<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">43<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">6&#8243;<\/td>\n<td class=\"small\" align=\"left\" valign=\"top\">Running<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">13&#8243;<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">2&#8243;<\/td>\n<td class=\"small\" align=\"left\" valign=\"top\">Swimming<\/td>\n<td align=\"center\" valign=\"top\">2<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">2&#8243;<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">6&#8243;<\/td>\n<td class=\"small\" align=\"left\" valign=\"top\">Leaping<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">6&#8243;<\/td>\n<td align=\"center\" valign=\"top\"><b>72<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Total Characteristics Points<\/b><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"header\" width=\"100%\">COMBAT MANEUVERS<\/td>\n<\/tr>\n<tr>\n<td>\n<table class=\"small\" border=\"0\" width=\"100%\" cellspacing=\"2\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"small\" nowrap=\"nowrap\"><b>Maneuver<\/b><\/td>\n<td class=\"small\" nowrap=\"nowrap\"><b>Phase<\/b><\/td>\n<td class=\"small\" nowrap=\"nowrap\"><b>OCV<\/b><\/td>\n<td class=\"small\" nowrap=\"nowrap\"><b>DCV<\/b><\/td>\n<td class=\"small\" nowrap=\"nowrap\"><b>Effect<\/b><\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Fast Strike<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+0<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">8d6 Strike<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Martial Dodge<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">&#8212;<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+5<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">Dodge, Affects All Attacks, Abort<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Basic Shot<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+0<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+0<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">Strike, +2 DC<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"2\">\n<tbody>\n<tr>\n<td class=\"header\" colspan=\"3\" align=\"left\">POWERS<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><b>Cost\u00a0<\/b><\/td>\n<td align=\"left\" valign=\"top\" width=\"100%\"><b>Power<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>END<\/b><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">33<\/td>\n<td align=\"left\" valign=\"top\"><i>Cybornetic Combat System: <\/i>Multipower, 67-point reserve, (67 Active Points); all slots Each time a power with Charges is used, it will cost 5 END on top of the charges used (-1\/2), OIF (Combat Harness\/Weapons; -1\/2)<\/p>\n<div><b>Notes: <\/b>OIF in this case means for an enemy to remove it, the character must be incapacitated in some way and it requires an entire turn..<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3u<\/td>\n<td align=\"left\" valign=\"top\">\n<div>1) <i>Deployable Tonfas: <\/i>Hand-To-Hand Attack +12d6 (60 Active Points); Hand-To-Hand Attack (-1\/2), Each time a power with Charges is used, it will cost 5 END on top of the charges used (-1\/2), OAF (-1\/4)<\/p>\n<div><b>Notes: <\/b>(x2 number of items) OAF means each weapon subject to Disarm\/Grab Maneuvers.<\/div>\n<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3u<\/td>\n<td align=\"left\" valign=\"top\">\n<div>2) <i>Flashbang Grenade: <\/i>Sight Group Flash 6d6, 16 Charges (+0), Area Of Effect (6&#8243; Radius; +1 1\/4) (67 Active Points); OAF (-1), Each time a power with Charges is used, it will cost 5 END on top of the charges used (-1\/2)<\/p>\n<div><b>Notes: <\/b>OAF means each individual charge may be removed with a grab maneuver.<\/div>\n<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">[16]<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3u<\/td>\n<td align=\"left\" valign=\"top\">\n<div>3) <i>Mantis Blades: <\/i>Killing Attack &#8211; Hand-To-Hand 4d6 (6d6 w\/STR) (60 Active Points); Each time a power with Charges is used, it will cost 5 END on top of the charges used (-1\/2), OIF (Combat Harness\/Weapons; -1\/2)<\/p>\n<div><b>Notes: <\/b>(x2 number of items) These weapons are attached to the entire Combat Harness and cannot be removed with a Disarm\/Grab maneuver.<\/div>\n<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3u<\/td>\n<td align=\"left\" valign=\"top\">\n<div>4) <i>Plasma Rounds: <\/i>Killing Attack &#8211; Ranged 4d6, 2 clips of 12 Charges (+0) (60 Active Points); Each time a power with Charges is used, it will cost 5 END on top of the charges used (-1\/2), IIF (-1\/4)<\/p>\n<div><b>Notes: <\/b>OAF means each CLIP charge may be removed with a grab maneuver<\/div>\n<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">[12]<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3u<\/td>\n<td align=\"left\" valign=\"top\">\n<div>5) <i>Stasis Grenade: <\/i>Entangle 3d6, 3 DEF, 16 Charges (+0), Area Of Effect (6&#8243; Radius; +1 1\/4) (67 Active Points); OAF (-1), Each time a power with Charges is used, it will cost 5 END on top of the charges used (-1\/2)<\/p>\n<div><b>Notes: <\/b>OAF means each individual charge may be removed with a grab maneuver<\/div>\n<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">[16]<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3u<\/td>\n<td align=\"left\" valign=\"top\">\n<div>6) <i>Taser Rounds: <\/i>Energy Blast 13d6, 2 clips of 12 Charges (+0) (65 Active Points); OAF (-1), Each time a power with Charges is used, it will cost 5 END on top of the charges used (-1\/2)<\/p>\n<div><b>Notes: <\/b>OAF means each individual charge may be removed with a grab maneuver.<\/div>\n<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">[12]<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">2u<\/td>\n<td align=\"left\" valign=\"top\">\n<div>7) <i>Vortex Grenade: <\/i>Telekinesis (19 STR), Area Of Effect (6&#8243; Radius; +1 1\/4) (64 Active Points); OAF (-1), Only To Pull And Hold At The Center Of The AOE (-1\/2), Each time a power with Charges is used, it will cost 5 END on top of the charges used (-1\/2), 4 Continuing Charges lasting 1 Minute each (-1\/4), Affects Whole Object (-1\/4)<\/p>\n<div><b>Notes: <\/b>OAF means each individual charge may be removed with a grab maneuver.<\/div>\n<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">[4 cc]<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">Cyborg Enhancements<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">30<\/td>\n<td align=\"left\" valign=\"top\">\n<div>1) Dermal Armor (15 PD\/15 ED) (45 Active Points); Visible (-1\/4), Real Armor (-1\/4)<\/p>\n<div><b>Notes: <\/b>Requires Maintainance\/Repair After Combat<\/div>\n<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">24<\/td>\n<td align=\"left\" valign=\"top\">\n<div>2) <i>Hardwired Nervous System: <\/i>+12 DEX (36 Active Points); Visible (-1\/4), Requires Recalibration After Combat (-1\/4)<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">13<\/td>\n<td align=\"left\" valign=\"top\">\n<div>3) <i>Nanite Bloodstream: <\/i>+8 CON (16 Active Points); Requires Maintainance After Combat (-1\/4)<\/p>\n<div><b>Notes: <\/b>Requires &#8216;Scrubbing&#8217; After Combat<\/div>\n<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">11<\/td>\n<td align=\"left\" valign=\"top\">\n<div>4) <i>Superscaling: <\/i>Running +7&#8243; (13&#8243; total) (14 Active Points); 1 Continuing Charge lasting 6 Hours (Requires Recharge; -1\/4)<\/p>\n<div><b>Notes: <\/b>Requires Recharge Every 6 Hours<\/div>\n<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"left\" valign=\"top\">\n<div>5) Life Support (Eating: Character only has to eat once per week; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (12 Active Points); Requires Weekly Maintainance (-1\/4)<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"left\" valign=\"top\">\n<div>6) <i>Nanofiber Musculation: <\/i>+15 STR (15 Active Points); Visible (-1\/4), 1 Continuing Charge lasting 6 Hours (Requires Recharge; -1\/4)<\/p>\n<div><b>Notes: <\/b>Requires Recharge Every 6 Hours<\/div>\n<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">7<\/td>\n<td align=\"left\" valign=\"top\">\n<div>7) <i>Quick Sealant Skin: <\/i>+5 BODY (10 Active Points); Visible (-1\/4), Requires Maintainance After Combat (-1\/4)<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">7<\/td>\n<td align=\"left\" valign=\"top\">\n<div>8) <i>Hardwired Nervous System: <\/i>+1 SPD (10 Active Points); Visible (-1\/4), Requires Maintainance After Combat (-1\/4)<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">7<\/td>\n<td align=\"left\" valign=\"top\">\n<div>9) <i>Regeneration Nanites: <\/i>Healing BODY 1d6, Reduced Endurance (0 END; +1\/2), Persistent (+1\/2) (20 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1\/4), Self Only (-1\/2), Requires Weekly Maintainance (-1\/4)<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">17<\/td>\n<td align=\"left\" valign=\"top\"><i>Helios Drone: <\/i>Clairsentience (Sight And Hearing Groups), Mobile Perception Point (can move up to 6&#8243; per Phase) (35 Active Points); IAF Fragile (-3\/4), 1 Continuing Fuel Charge lasting 20 Minutes (-1\/4)<\/td>\n<td align=\"center\" valign=\"top\">[1 cc]<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><b>189<\/b><\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\"><b>Total Powers Cost<\/b><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"2\">\n<tbody>\n<tr>\n<td class=\"header\" colspan=\"3\" align=\"left\">MARTIAL ARTS MANEUVERS<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><b>Cost\u00a0<\/b><\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\" width=\"100%\"><b>Maneuver<\/b><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\" width=\"100%\">Fast Strike: 1\/2 Phase, +2 OCV, +0 DCV, 8d6 Strike<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\" width=\"100%\">Martial Dodge: 1\/2 Phase, &#8212; OCV, +5 DCV, Dodge, Affects All Attacks, Abort<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\" width=\"100%\">Basic Shot: 1\/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><b>12<\/b><\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\"><b>Total Martial Arts Cost<\/b><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"2\">\n<tbody>\n<tr>\n<td class=\"header\" colspan=\"2\" align=\"left\">SKILLS<\/td>\n<\/tr>\n<tr>\n<td align=\"center\"><b>Cost\u00a0<\/b><\/td>\n<td align=\"left\" width=\"100%\"><b>Name<\/b><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">AK: Sydney Australia 8-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Combat Driving 14-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Combat Piloting 14-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">5<\/td>\n<td align=\"left\" valign=\"top\">Computer Programming 16-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Concealment 15-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Conversation 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">CuK: Aussie Culture 8-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Deduction 15-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Electronics 15-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Interrogation 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td align=\"left\" valign=\"top\">KS: Cybernetics 16-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">1<\/td>\n<td align=\"left\" valign=\"top\">KS: Mercenary World 8-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">KS: Robotics 15-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Linguist<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">\n<div>1) Language: English (idiomatic)<\/div>\n<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">2<\/td>\n<td align=\"left\" valign=\"top\">\n<div>2) Language: Japanese (fluent conversation; literate)<\/div>\n<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">2<\/td>\n<td align=\"left\" valign=\"top\">\n<div>3) Language: Mandarin (fluent conversation; literate)<\/div>\n<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">1<\/td>\n<td align=\"left\" valign=\"top\">\n<div>4) Language: Spanish (fluent conversation)<\/div>\n<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Mechanics 15-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Paramedics 15-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Persuasion 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td align=\"left\" valign=\"top\">PS: Gadgeteer 16-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">PS: Mercenary 11-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Shadowing 15-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Stealth 14-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Systems Operation 15-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Tactics 15-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Teamwork 14-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td align=\"left\" valign=\"top\">TF: Common Motorized Ground Vehicles, Bicycles, Combat Aircraft, Helicopters, Small Planes<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">WF: Small Arms, Blades, Clubs<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><b>77<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Total Skills Cost<\/b><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"header\" width=\"100%\">DISADVANTAGES<\/td>\n<\/tr>\n<tr>\n<td>\n<table class=\"small\" border=\"0\" width=\"100%\" cellspacing=\"2\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td align=\"left\" valign=\"top\"><b>Cost\u00a0<\/b><\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\" width=\"100%\"><b>Disadvantage<\/b><\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">10<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Dependence: Recharge Powers Gain 8- Activation Roll (Common, 6 Hours)<\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">20<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Distinctive Features: Cybernetic Implants (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)<\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">10<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Hunted: Detroit gang 11- (Less Pow, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Harshly Punish)<\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">30<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Hunted: Genocide 14- (Mo Pow, NCI, Harshly Punish)<\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">10<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Hunted: Other Detroit area gang 11- (Less Pow, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Harshly Punish)<\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">10<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Physical Limitation: Heavy (440 lbs) (Frequently, Slightly Impairing)<\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">15<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Reputation: Ex-Mercenary, 11- (Extreme)<\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">15<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Social Limitation: Constantly Scrutinized by the Media, Government, and the Public (Frequently, Major)<\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">20<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Social Limitation: Public Identity (Very Frequently, Major)<\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">10<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Vulnerability: 2 x STUN Magnetic powers (Uncommon)<\/td>\n<\/tr>\n<tr>\n<td align=\"left\"><b>150<\/b><\/td>\n<td colspan=\"2\" align=\"left\"><b>Total Disadvantages Cost<\/b><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table style=\"width: 49.5984%;\" border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"header\" style=\"width: 100%;\">EXPERIENCE POINTS<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 100%;\">\n<table class=\"small\" border=\"0\" width=\"100%\" cellspacing=\"2\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"small\"><b>Total earned:<\/b><\/td>\n<td class=\"small\" align=\"right\">0<\/td>\n<\/tr>\n<tr>\n<td class=\"small\">Spent:<\/td>\n<td class=\"small\" align=\"right\">0<\/td>\n<\/tr>\n<tr>\n<td class=\"small\">Unspent:<\/td>\n<td class=\"small\" align=\"right\">0<\/td>\n<\/tr>\n<tr>\n<td class=\"small\">Base Points:<\/td>\n<td class=\"small\" align=\"right\">200<\/td>\n<\/tr>\n<tr>\n<td class=\"small\">Disad Points:<\/td>\n<td class=\"small\" align=\"right\">150<\/td>\n<\/tr>\n<tr>\n<td class=\"small\">Total Points:<\/td>\n<td class=\"small\" align=\"right\">350<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>APPEARANCE<br \/>\nHair Color:<br \/>\nEye Color:<br \/>\nHeight:<br \/>\nWeight:<br \/>\nDescription:<\/p>\n<p>BACKGROUND<\/p>\n<p>POWERS\/TACTICS<\/p>\n<p>PERSONALITY\/MOTIVATION<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; CHARACTERISTICS Val Char Base Points Total Roll Notes 15 STR 10 5 30 15- HTH Damage 6d6 END [1] 14 DEX 10 12 [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[33],"tags":[],"class_list":["post-3909","post","type-post","status-publish","format-standard","hentry","category-wcg"],"_links":{"self":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/3909","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/comments?post=3909"}],"version-history":[{"count":2,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/3909\/revisions"}],"predecessor-version":[{"id":3911,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/3909\/revisions\/3911"}],"wp:attachment":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/media?parent=3909"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/categories?post=3909"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/tags?post=3909"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}