{"id":3897,"date":"2021-03-06T14:40:51","date_gmt":"2021-03-06T14:40:51","guid":{"rendered":"https:\/\/ravensplayland.com\/wpRAVEN\/?p=3897"},"modified":"2021-07-17T10:39:35","modified_gmt":"2021-07-17T10:39:35","slug":"mason-forester","status":"publish","type":"post","link":"https:\/\/ravensplayland.com\/wpRAVEN\/2021\/03\/06\/mason-forester\/","title":{"rendered":"Mason Forester"},"content":{"rendered":"<figure id=\"attachment_3898\" aria-describedby=\"caption-attachment-3898\" style=\"width: 150px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-3898 size-thumbnail\" src=\"https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2021\/03\/MasonForester-150x150.png\" alt=\"\" width=\"150\" height=\"150\" srcset=\"https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2021\/03\/MasonForester-150x150.png 150w, https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2021\/03\/MasonForester.png 256w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/><figcaption id=\"caption-attachment-3898\" class=\"wp-caption-text\">Player: quozax<\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<table border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"header\" colspan=\"3\">CHARACTERISTICS<\/td>\n<\/tr>\n<tr>\n<td class=\"content\" colspan=\"3\">\n<table border=\"0\" cellspacing=\"3\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td align=\"center\" valign=\"top\"><b>Val<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Char<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Base<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Points<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Total<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Roll<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Notes<\/b><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">15<\/td>\n<td align=\"left\" valign=\"top\">STR<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">5<\/td>\n<td align=\"center\" valign=\"top\">15<\/td>\n<td align=\"center\" valign=\"top\">12-<\/td>\n<td align=\"left\" valign=\"top\">HTH Damage 3d6 END [1]<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">20<\/td>\n<td align=\"left\" valign=\"top\">DEX<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">30<\/td>\n<td align=\"center\" valign=\"top\">20<\/td>\n<td align=\"center\" valign=\"top\">13-<\/td>\n<td align=\"left\" valign=\"top\">OCV 7 DCV 7<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">15<\/td>\n<td align=\"left\" valign=\"top\">CON<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">15<\/td>\n<td align=\"center\" valign=\"top\">12-<\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">13<\/td>\n<td align=\"left\" valign=\"top\">BODY<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\">13<\/td>\n<td align=\"center\" valign=\"top\">12-<\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">18<\/td>\n<td align=\"left\" valign=\"top\">INT<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">8<\/td>\n<td align=\"center\" valign=\"top\">18<\/td>\n<td align=\"center\" valign=\"top\">13-<\/td>\n<td align=\"left\" valign=\"top\">PER Roll 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">13<\/td>\n<td align=\"left\" valign=\"top\">EGO<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\">13<\/td>\n<td align=\"center\" valign=\"top\">12-<\/td>\n<td align=\"left\" valign=\"top\">ECV: 4<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">18<\/td>\n<td align=\"left\" valign=\"top\">PRE<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">8<\/td>\n<td align=\"center\" valign=\"top\">18<\/td>\n<td align=\"center\" valign=\"top\">13-<\/td>\n<td align=\"left\" valign=\"top\">PRE Attack: 3 1\/2d6<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"left\" valign=\"top\">COM<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">11-<\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"left\" valign=\"top\">PD<\/td>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"center\" valign=\"top\">6\/18<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">6\/18 PD (0\/12 rPD)<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"left\" valign=\"top\">ED<\/td>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"center\" valign=\"top\">6\/18<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">6\/18 ED (0\/12 rED)<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">SPD<\/td>\n<td align=\"center\" valign=\"top\">3.0<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">Phases: 4, 8, 12<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">8<\/td>\n<td align=\"left\" valign=\"top\">REC<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td align=\"center\" valign=\"top\">8<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">30<\/td>\n<td align=\"left\" valign=\"top\">END<\/td>\n<td align=\"center\" valign=\"top\">30<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">30<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">32<\/td>\n<td align=\"left\" valign=\"top\">STUN<\/td>\n<td align=\"center\" valign=\"top\">29<\/td>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"center\" valign=\"top\">32<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">6&#8243;<\/td>\n<td class=\"small\" align=\"left\" valign=\"top\">Running<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">6&#8243;<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">2&#8243;<\/td>\n<td class=\"small\" align=\"left\" valign=\"top\">Swimming<\/td>\n<td align=\"center\" valign=\"top\">2<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">2&#8243;<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3&#8243;<\/td>\n<td class=\"small\" align=\"left\" valign=\"top\">Leaping<\/td>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">3&#8243;<\/td>\n<td align=\"center\" valign=\"top\"><b>86<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Total Characteristics Points<\/b><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"header\" width=\"100%\">COMBAT INFORMATION<\/td>\n<\/tr>\n<tr>\n<td>\n<table border=\"0\" cellspacing=\"2\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td align=\"right\" nowrap=\"nowrap\"><b>OCV:<\/b><\/td>\n<td align=\"left\" nowrap=\"nowrap\"><b>7<\/b><\/td>\n<td align=\"right\" nowrap=\"nowrap\" width=\"100%\"><b>DCV:<\/b><\/td>\n<td align=\"left\" nowrap=\"nowrap\"><b>7<\/b><\/td>\n<\/tr>\n<tr>\n<td colspan=\"4\"><\/td>\n<\/tr>\n<tr>\n<td colspan=\"4\">Combat Skill Levels:<span class=\"small\"> +2 with any three maneuvers or a tight group of attacks <\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<tr>\n<td class=\"header\" width=\"100%\">COMBAT MANEUVERS<\/td>\n<\/tr>\n<tr>\n<td>\n<table class=\"small\" border=\"0\" width=\"100%\" cellspacing=\"2\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"small\" nowrap=\"nowrap\"><b>Maneuver<\/b><\/td>\n<td class=\"small\" nowrap=\"nowrap\"><b>Phase<\/b><\/td>\n<td class=\"small\" nowrap=\"nowrap\"><b>OCV<\/b><\/td>\n<td class=\"small\" nowrap=\"nowrap\"><b>DCV<\/b><\/td>\n<td class=\"small\" nowrap=\"nowrap\"><b>Effect<\/b><\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Basic Shot<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+0<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+0<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">Strike, +2 DC<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Offensive Strike<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">-2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+1<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">7d6 Strike<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Martial Disarm<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">-1<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+1<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">Disarm; 25 STR to Disarm<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Flying Dodge<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">&#8212;<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+4<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">Dodge All Attacks, Abort; FMove<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"2\">\n<tbody>\n<tr>\n<td class=\"header\" colspan=\"3\" align=\"left\">POWERS<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><b>Cost\u00a0<\/b><\/td>\n<td align=\"left\" valign=\"top\" width=\"100%\"><b>Power<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>END<\/b><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">5<\/td>\n<td align=\"left\" valign=\"top\">Luck 1d6<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><b>5<\/b><\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\"><b>Total Powers Cost<\/b><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"2\">\n<tbody>\n<tr>\n<td class=\"header\" colspan=\"3\" align=\"left\">EQUIPMENT<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" align=\"left\" valign=\"top\" width=\"100%\"><b>Equipment<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>END<\/b><\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" align=\"left\" valign=\"top\"><i>Combat suit: <\/i>Armor (12 PD\/12 ED) (36 Active Points); OIF (-1\/2), Half Mass (-1\/2), Activation Roll 15- (-1\/4)<\/p>\n<div><b>Notes: <\/b>This is a battlefield outfit of helmet, upper body covering (typically a jacket and\/or vest), gauntlets, and high boots, covering Hit Locations 3-14 and 16-18. Price: 540 credits.<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" align=\"left\" valign=\"top\"><i>Mark II-Q Laser Pistol: <\/i>Killing Attack &#8211; Ranged 2 1\/2d6 (40 Active Points); OAF (-1), STR Minimum 8 (STR Min. Cannot Add\/Subtract Damage; -1), Real Weapon (-1\/4), Beam (-1\/4), Blocked By Smoke Or Steam (-1\/4), 16 Charges (-0) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1\/4) plus +2 versus Range Modifiers (6 Active Points); OAF (-1), Real Weapon (-1\/4)<\/td>\n<td align=\"center\" valign=\"top\">[16]<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" align=\"left\" valign=\"top\"><i>Military Communicator: : <\/i>High Range Radio Perception (Radio Group), Difficult To Dispel (x8 Active Points; +3\/4) (21 Active Points)<\/p>\n<div><b>Notes: <\/b>Typically worn on the wrist, this device transmits both video and audio, and is hardened to prevent it from being jammed. Price: 2,100 credits. HRRP (Radio Group), Difficult To Dispel (x8 Active Points; +\u013e) (21 Active Points); OIF (-\u02dd), Affected As Sight And Hearing Group<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Radio Perception\/Transmission (Radio Group) (10 Active Points); IAF (-1\/2)<\/p>\n<div><b>Notes: <\/b>The descendant of modern cell phones and portable radios \u2014 a tiny unit no bigger than a nickel, with a sensitive microphone and voice-activated controls, capable of automatically linking up to the local wireless network to allow instant communication with anyone else on the planet (or in orbit). They need no maintenance because they\u2019re cheap enough to be disposable. Price: 15 credits<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"2\">\n<tbody>\n<tr>\n<td class=\"header\" colspan=\"3\" align=\"left\">MARTIAL ARTS MANEUVERS<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><b>Cost\u00a0<\/b><\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\" width=\"100%\"><b>Maneuver<\/b><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">1<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\" width=\"100%\">Weapon Element: Handguns<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\" width=\"100%\">Basic Shot: 1\/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC<\/p>\n<div><b>Notes: <\/b>OCV 9, Crack Shot<\/div>\n<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">5<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\" width=\"100%\">Offensive Strike: 1\/2 Phase, -2 OCV, +1 DCV, 7d6 Strike<\/p>\n<div><b>Notes: <\/b>OCV 9 DCV 8, Elbows, knees, and powerful spin kicks.<\/div>\n<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\" width=\"100%\">Martial Disarm: 1\/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm<\/p>\n<div><b>Notes: <\/b>OCV 9 DCV 8<\/div>\n<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">5<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\" width=\"100%\">Flying Dodge: 1\/2 Phase, &#8212; OCV, +4 DCV, Dodge All Attacks, Abort; FMove<\/p>\n<div><b>Notes: <\/b>DCV 13! YIKES!<\/div>\n<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><b>19<\/b><\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\"><b>Total Martial Arts Cost<\/b><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"2\">\n<tbody>\n<tr>\n<td class=\"header\" colspan=\"2\" align=\"left\">SKILLS<\/td>\n<\/tr>\n<tr>\n<td align=\"center\"><b>Cost\u00a0<\/b><\/td>\n<td align=\"left\" width=\"100%\"><b>Name<\/b><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">AK: Trade lanes in Dragon empire 8-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">Acting 8-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Breakfall 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Bureaucratics 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">Climbing 8-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Combat Piloting 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">Computer Programming 8-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Concealment 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Conversation 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">Deduction 8-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Gambling 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Lockpicking 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Mechanics 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">Native Language (idiomatic; Literate) (4 Active Points)<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">PS: Choice (Everyman Skill) 11-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">Paramedics 8-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Persuasion 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Security Systems 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Seduction 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">Shadowing 8-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Sleight Of Hand 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Stealth 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Streetwise 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Trading 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">1<\/td>\n<td align=\"left\" valign=\"top\">TF: Personal-Use Spacecraft (0 Active Points)<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"left\" valign=\"top\">+2 with any three maneuvers or a tight group of attacks<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td align=\"left\" valign=\"top\">Penalty Skill Levels: +2 vs. OCV Penalties with Martial Maneuvers<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Interrogation 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><b>56<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Total Skills Cost<\/b><\/td>\n<\/tr>\n<tr>\n<td class=\"header\" colspan=\"2\" align=\"left\">PERKS<\/td>\n<\/tr>\n<tr>\n<td align=\"center\"><b>Cost\u00a0<\/b><\/td>\n<td align=\"left\" width=\"100%\"><b>Name<\/b><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Well-Connected<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">2<\/td>\n<td align=\"left\" valign=\"top\">\n<div>1) Contact (Contact has significant Contacts of his own) (3 Active Points) 11-<\/div>\n<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td align=\"left\" valign=\"top\">\n<div>2) Favor (5 Active Points)<\/div>\n<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><b>9<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Total Perks Cost<\/b><\/td>\n<\/tr>\n<tr>\n<td class=\"header\" colspan=\"2\" align=\"left\">TALENTS<\/td>\n<\/tr>\n<tr>\n<td align=\"center\"><b>Cost\u00a0<\/b><\/td>\n<td align=\"left\" width=\"100%\"><b>Name<\/b><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"left\" valign=\"top\">Combat Luck (3 PD\/3 ED)<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><b>6<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Total Talents Cost<\/b><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"header\" width=\"100%\">DISADVANTAGES<\/td>\n<\/tr>\n<tr>\n<td>\n<table class=\"small\" border=\"0\" width=\"100%\" cellspacing=\"2\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td align=\"left\" valign=\"top\"><b>Cost\u00a0<\/b><\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\" width=\"100%\"><b>Disadvantage<\/b><\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">20<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Hunted: Boss 11- (Mo Pow; Harshly Punish)<\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">10<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Reputation: will do a favor for a future favor: , 11-<\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">10<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Psychological Limitation: been there, done that&#8221; attitude, mod (Common; Moderate)<\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">20<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Psychological Limitation: hates sentient bugs swarms, very com, strong (Very Common; Strong)<\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">5<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Rivalry: Professional, other traders, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry<\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">10<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Psychological Limitation: Fear of eight legged bugs: (Common; Moderate)<\/td>\n<\/tr>\n<tr>\n<td align=\"left\"><b>75<\/b><\/td>\n<td colspan=\"2\" align=\"left\"><b>Total Disadvantages Cost<\/b><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table style=\"width: 45.3815%;\" border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"header\" style=\"width: 100%;\">EXPERIENCE POINTS<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 100%;\">\n<table class=\"small\" border=\"0\" width=\"100%\" cellspacing=\"2\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"small\"><b>Total earned:<\/b><\/td>\n<td class=\"small\" align=\"right\">34<\/td>\n<\/tr>\n<tr>\n<td class=\"small\">Spent:<\/td>\n<td class=\"small\" align=\"right\">34<\/td>\n<\/tr>\n<tr>\n<td class=\"small\">Unspent:<\/td>\n<td class=\"small\" align=\"right\">0<\/td>\n<\/tr>\n<tr>\n<td class=\"small\">Base Points:<\/td>\n<td class=\"small\" align=\"right\">75<\/td>\n<\/tr>\n<tr>\n<td class=\"small\">Disad Points:<\/td>\n<td class=\"small\" align=\"right\">75<\/td>\n<\/tr>\n<tr>\n<td class=\"small\">Total Points:<\/td>\n<td class=\"small\" align=\"right\">184<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>APPEARANCE<br \/>\nHair Color:<br \/>\nEye Color:<br \/>\nHeight:<br \/>\nWeight:<br \/>\nDescription:<\/p>\n<p>BACKGROUND: Mason Forester was born in a trading family. \u00a0 His parents instilled the concept of the favor. \u00a0 If you do something nice for someone else,\u00a0 they might pay you back. \u00a0 It may take years,\u00a0 but they might pay you back.\u00a0 On the surface, they were ordinary traders,\u00a0 dealing in hard to find items. \u00a0 But it wasn&#8217;t until he was older that he realized they were also Pirates.\u00a0\u00a0\u00a0 But they don&#8217;t kill unless they have no choice. \u00a0 &#8220;An enemy today might be a client tomorrow&#8221; was their saying.\u00a0\u00a0\u00a0 But Mason really wanted to be a pilot. \u00a0 So he saved every credit he could. \u00a0 Eventually he bought the ugliest shuttle he could afford. \u00a0 He called it &#8220;The Rust Bucket &#8221; and now he could go anywhere.\u00a0 Flying around got him a lot of &#8220;trading&#8221; opportunities and many favors.\u00a0 But he didn\u2019t share his new fortune with &#8220;The Boss&#8221;.\u00a0 Head of the Pirates guild. He became a hunted man and had to use several favors just to stay alive. \u00a0 While he was on the run, he learned that the &#8220;bugs&#8221; got his parents.\u00a0 He went to investigate and the bugs destroyed his ship.\u00a0 Now he has to find other ways to do what he does best..<\/p>\n<p>POWERS\/TACTICS<\/p>\n<p>PERSONALITY\/MOTIVATION<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; &nbsp; CHARACTERISTICS Val Char Base Points Total Roll Notes 15 STR 10 5 15 12- HTH Damage 3d6 END [1] 20 DEX 10 30 20 13- OCV 7 DCV [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32],"tags":[],"class_list":["post-3897","post","type-post","status-publish","format-standard","hentry","category-star-hero"],"_links":{"self":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/3897","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/comments?post=3897"}],"version-history":[{"count":7,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/3897\/revisions"}],"predecessor-version":[{"id":4185,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/3897\/revisions\/4185"}],"wp:attachment":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/media?parent=3897"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/categories?post=3897"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/tags?post=3897"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}