{"id":3633,"date":"2020-12-27T19:48:28","date_gmt":"2020-12-27T19:48:28","guid":{"rendered":"https:\/\/ravensplayland.com\/wpRAVEN\/?p=3633"},"modified":"2021-05-24T11:32:13","modified_gmt":"2021-05-24T11:32:13","slug":"cammy","status":"publish","type":"post","link":"https:\/\/ravensplayland.com\/wpRAVEN\/2020\/12\/27\/cammy\/","title":{"rendered":"Cammy"},"content":{"rendered":"<figure id=\"attachment_3625\" aria-describedby=\"caption-attachment-3625\" style=\"width: 150px\" class=\"wp-caption alignleft\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-3625 size-thumbnail\" src=\"https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2020\/12\/Cammy-150x150.png\" alt=\"\" width=\"150\" height=\"150\" srcset=\"https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2020\/12\/Cammy-150x150.png 150w, https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2020\/12\/Cammy.png 256w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/><figcaption id=\"caption-attachment-3625\" class=\"wp-caption-text\">Cammy<br \/>Player: Cryptos<\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<table border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"header\" colspan=\"3\">CHARACTERISTICS<\/td>\n<\/tr>\n<tr>\n<td class=\"content\" colspan=\"3\">\n<table border=\"0\" cellspacing=\"3\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td align=\"center\" valign=\"top\"><b>Val<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Char<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Base<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Points<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Total<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Roll<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Notes<\/b><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"left\" valign=\"top\">STR<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">11-<\/td>\n<td align=\"left\" valign=\"top\">HTH Damage 2d6 END [1]<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">14<\/td>\n<td align=\"left\" valign=\"top\">DEX<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">12<\/td>\n<td align=\"center\" valign=\"top\">14<\/td>\n<td align=\"center\" valign=\"top\">12-<\/td>\n<td align=\"left\" valign=\"top\">OCV 5 DCV 5<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">13<\/td>\n<td align=\"left\" valign=\"top\">CON<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\">13<\/td>\n<td align=\"center\" valign=\"top\">12-<\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">19<\/td>\n<td align=\"left\" valign=\"top\">BODY<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">18<\/td>\n<td align=\"center\" valign=\"top\">19<\/td>\n<td align=\"center\" valign=\"top\">13-<\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">23<\/td>\n<td align=\"left\" valign=\"top\">INT<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">13<\/td>\n<td align=\"center\" valign=\"top\">23<\/td>\n<td align=\"center\" valign=\"top\">14-<\/td>\n<td align=\"left\" valign=\"top\">PER Roll 15-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">12<\/td>\n<td align=\"left\" valign=\"top\">EGO<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td align=\"center\" valign=\"top\">12<\/td>\n<td align=\"center\" valign=\"top\">11-<\/td>\n<td align=\"left\" valign=\"top\">ECV: 4<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">13<\/td>\n<td align=\"left\" valign=\"top\">PRE<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"center\" valign=\"top\">13<\/td>\n<td align=\"center\" valign=\"top\">12-<\/td>\n<td align=\"left\" valign=\"top\">PRE Attack: 2 1\/2d6<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">15<\/td>\n<td align=\"left\" valign=\"top\">COM<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"center\" valign=\"top\">15<\/td>\n<td align=\"center\" valign=\"top\">12-<\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">8<\/td>\n<td align=\"left\" valign=\"top\">PD<\/td>\n<td align=\"center\" valign=\"top\">2<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\">8\/15<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">8\/15 PD (0\/7 rPD)<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">8<\/td>\n<td align=\"left\" valign=\"top\">ED<\/td>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"center\" valign=\"top\">5<\/td>\n<td align=\"center\" valign=\"top\">8\/15<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">8\/15 ED (0\/7 rED)<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">SPD<\/td>\n<td align=\"center\" valign=\"top\">2.4<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">Phases: 4, 8, 12<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">5<\/td>\n<td align=\"left\" valign=\"top\">REC<\/td>\n<td align=\"center\" valign=\"top\">5<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">5<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">26<\/td>\n<td align=\"left\" valign=\"top\">END<\/td>\n<td align=\"center\" valign=\"top\">26<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">26<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">31<\/td>\n<td align=\"left\" valign=\"top\">STUN<\/td>\n<td align=\"center\" valign=\"top\">31<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">31<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">6&#8243;<\/td>\n<td class=\"small\" align=\"left\" valign=\"top\">Running<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">6&#8243;<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">2&#8243;<\/td>\n<td class=\"small\" align=\"left\" valign=\"top\">Swimming<\/td>\n<td align=\"center\" valign=\"top\">2<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">2&#8243;<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">2&#8243;<\/td>\n<td class=\"small\" align=\"left\" valign=\"top\">Leaping<\/td>\n<td align=\"center\" valign=\"top\">2<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">2&#8243;<\/td>\n<td align=\"center\" valign=\"top\"><b>76<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Total Characteristics Points<\/b><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<table border=\"0\" cellspacing=\"2\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td colspan=\"4\">Combat Skill Levels:<span class=\"small\"> +4 to hit with defensive shot. <\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<tr>\n<td class=\"header\" width=\"100%\">COMBAT MANEUVERS<\/td>\n<\/tr>\n<tr>\n<td>\n<table class=\"small\" border=\"0\" width=\"100%\" cellspacing=\"2\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"small\" nowrap=\"nowrap\"><b>Maneuver<\/b><\/td>\n<td class=\"small\" nowrap=\"nowrap\"><b>Phase<\/b><\/td>\n<td class=\"small\" nowrap=\"nowrap\"><b>OCV<\/b><\/td>\n<td class=\"small\" nowrap=\"nowrap\"><b>DCV<\/b><\/td>\n<td class=\"small\" nowrap=\"nowrap\"><b>Effect<\/b><\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Defensive Shot<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">-1<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+2<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">Strike<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Basic Shot<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+0<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+0<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">Strike, +2 DC<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Quick Shot<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+1<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+0<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">Strike, +2 DC<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"2\">\n<tbody>\n<tr>\n<td class=\"header\" colspan=\"3\" align=\"left\">POWERS<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><b>Cost\u00a0<\/b><\/td>\n<td align=\"left\" valign=\"top\" width=\"100%\"><b>Power<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>END<\/b><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">Android Body<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">31<\/td>\n<td align=\"left\" valign=\"top\">\n<div>1) <i>Android Form: <\/i>Life Support (Eating: Character does not eat; Longevity: Immortal; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure\/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">+1 PER with all Sense Groups<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"left\" valign=\"top\"><i>Sensor Systems: <\/i>Multipower, 10-point reserve<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">1u<\/td>\n<td align=\"left\" valign=\"top\">\n<div>1) Infrared Perception (Sight Group) (5 Active Points)<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">1u<\/td>\n<td align=\"left\" valign=\"top\">\n<div>2) Radio Perception\/Transmission (Radio Group) (10 Active Points)<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">1u<\/td>\n<td align=\"left\" valign=\"top\">\n<div>3) Ultrasonic Perception (Hearing Group), Telescopic: +4 (5 Active Points)<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">Onboard Systems<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">5<\/td>\n<td align=\"left\" valign=\"top\">\n<div>1) <i>Computer Memory: <\/i>Eidetic Memory<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">5<\/td>\n<td align=\"left\" valign=\"top\">\n<div>2) <i>Jet boosters: <\/i>Flight 5&#8243; (10 Active Points); Increased Endurance Cost (x2 END; -1\/2), Extra Time (Delayed Phase, Only to Activate, -1\/4), Concentration (1\/2 DCV; -1\/4)<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">2<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">7<\/td>\n<td align=\"left\" valign=\"top\"><i>Taser Grasp: <\/i>Energy Blast 3d6, STUN Only (+0) (15 Active Points); 4 Charges (-1)<\/td>\n<td align=\"center\" valign=\"top\">[4]<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">7<\/td>\n<td align=\"left\" valign=\"top\"><i>Chameleon Ciruit : <\/i>Invisibility to Sight Group (20 Active Points); 4 Charges which Recover every 1 Week (-1 1\/2), Chameleon (-1\/2)<\/td>\n<td align=\"center\" valign=\"top\">[4]<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><b>71<\/b><\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\"><b>Total Powers Cost<\/b><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"2\">\n<tbody>\n<tr>\n<td class=\"header\" colspan=\"3\" align=\"left\">EQUIPMENT<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" align=\"left\" valign=\"top\" width=\"100%\"><b>Equipment<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>END<\/b><\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Ear bud ranslator<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" align=\"left\" valign=\"top\">\n<div>1) Universal Translator 14-<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" align=\"left\" valign=\"top\"><i>MIP-140 Ion Pistol: <\/i>Multipower, 45-point reserve, all slots 20 Charges (+1\/4); all slots OAF (-1), STR Minimum (STR Min. Cannot Add\/Subtract Damage; -1), Real Weapon (-1\/4), Limited Range (50&#8243;) (-1\/4)<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" align=\"left\" valign=\"top\">\n<div>1) <i>Lethal Setting: <\/i>Killing Attack &#8211; Ranged 2 1\/2d6 (40 Active Points); OAF (-1), STR Minimum (STR Min. Cannot Add\/Subtract Damage; -1), Real Weapon (-1\/4), Limited Range (50&#8243;) (-1\/4)<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" align=\"left\" valign=\"top\">\n<div>2) <i>Non-Lethal Setting: <\/i>Energy Blast 9d6 (45 Active Points); OAF (-1), STR Minimum (STR Min. Cannot Add\/Subtract Damage; -1), Real Weapon (-1\/4), Limited Range (50&#8243;) (-1\/4)<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Magnetic Boots<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" align=\"left\" valign=\"top\">\n<div>1) Clinging (20 STR) (13 Active Points); Conditional Power Power does not work in Common Circumstances (only works on magnetic surfaces; -1\/2)<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Hand Computer<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" align=\"left\" valign=\"top\">\n<div>1) <i>Hand Computer: <\/i>(Total: 29 Active Cost, 13 Real Cost) High Range Radio Perception (Radio Group) (12 Active Points); OAF (-1), Flashed As Sight And Hearing Groups As Well As Radio Group (-1\/2) (Real Cost: 5) plus Computer: Computer (Star Hero pg. 161 or Hand_Computer.hdc) (17 Active Points); OAF (-1) (Real Cost: 8)<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" align=\"left\" valign=\"top\">\n<div>2) <i>Combat Skin: <\/i>Armor (7 PD\/7 ED) (21 Active Points); IIF (-1\/4), Quarter Mass (-1\/4)<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"2\">\n<tbody>\n<tr>\n<td class=\"header\" colspan=\"3\" align=\"left\">MARTIAL ARTS MANEUVERS<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><b>Cost\u00a0<\/b><\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\" width=\"100%\"><b>Maneuver<\/b><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\" width=\"100%\">Blaster Pistol Program<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\" width=\"100%\">Defensive Shot: 1\/2 Phase, -1 OCV, +2 DCV, Range +0, Strike<\/p>\n<div><b>Notes: <\/b>OCV 8, DCV 7, 8d6 damage, Stun only. 3 shot autofire, 12 charges<\/div>\n<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\" width=\"100%\">Basic Shot: 1\/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\" width=\"100%\">Quick Shot: 1\/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +2 DC<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><b>11<\/b><\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\"><b>Total Martial Arts Cost<\/b><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"2\">\n<tbody>\n<tr>\n<td class=\"header\" colspan=\"2\" align=\"left\">SKILLS<\/td>\n<\/tr>\n<tr>\n<td align=\"center\"><b>Cost\u00a0<\/b><\/td>\n<td align=\"left\" width=\"100%\"><b>Name<\/b><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">8<\/td>\n<td align=\"left\" valign=\"top\">+4 to hit with defensive shot.<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">AK 8-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">Acting 8-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">Climbing 8-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">12<\/td>\n<td align=\"left\" valign=\"top\">Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Artificial Intelligence, Mainframes and Supercomputers, Military Computers) 14-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">Concealment 8-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">Deduction 8-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">Language: English (completely fluent; literate) (4 Active Points)<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">PS 8-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">Paramedics 8-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">Persuasion 8-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">Shadowing 8-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">Stealth 8-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">TF: Everyman Skill, Small Motorized Ground Vehicles<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><b>20<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Total Skills Cost<\/b><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"header\" width=\"100%\">DISADVANTAGES<\/td>\n<\/tr>\n<tr>\n<td>\n<table class=\"small\" border=\"0\" width=\"100%\" cellspacing=\"2\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td align=\"left\" valign=\"top\"><b>Cost\u00a0<\/b><\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\" width=\"100%\"><b>Disadvantage<\/b><\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">10<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Distinctive Features: Android Features (Concealable; Noticed and Recognizable; Detectable By Virtually Everyone)<\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">15<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Vulnerability: Electrical Damage (Very Common)<\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">10<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Physical Limitation: Sets of metal detectors (Frequently, Slightly Impairing)<\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">10<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Rivalry: Professional (Rival Hacker; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)<\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">15<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Reputation: Hacker, 14-<\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">15<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Social Limitation: Android (Very Frequently, Minor)<\/td>\n<\/tr>\n<tr>\n<td align=\"left\"><b>75<\/b><\/td>\n<td colspan=\"2\" align=\"left\"><b>Total Disadvantages Cost<\/b><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table style=\"width: 45.7831%;\" border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"header\" style=\"width: 100%;\">EXPERIENCE POINTS<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 100%;\">\n<table class=\"small\" border=\"0\" width=\"100%\" cellspacing=\"2\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"small\"><b>Total earned:<\/b><\/td>\n<td class=\"small\" align=\"right\">28<\/td>\n<\/tr>\n<tr>\n<td class=\"small\">Spent:<\/td>\n<td class=\"small\" align=\"right\">28<\/td>\n<\/tr>\n<tr>\n<td class=\"small\">Unspent:<\/td>\n<td class=\"small\" align=\"right\">0<\/td>\n<\/tr>\n<tr>\n<td class=\"small\">Base Points:<\/td>\n<td class=\"small\" align=\"right\">75<\/td>\n<\/tr>\n<tr>\n<td class=\"small\">Disad Points:<\/td>\n<td class=\"small\" align=\"right\">75<\/td>\n<\/tr>\n<tr>\n<td class=\"small\">Total Points:<\/td>\n<td class=\"small\" align=\"right\">178<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><strong>ORIGIN:<\/strong><\/p>\n<p class=\"normal\"><span lang=\"EN\">If ever there was a force to drive men to do mad things it is love. For love can start wars and end empires as easily as lives. For one such robotist it was the latter that was becoming all too a reality. He worked frantically on the android body before him connecting the last of the wires and neurons to make his creation complete\u2026<\/span><\/p>\n<p class=\"normal\"><span lang=\"EN\">\u201cFather is it ready?\u201d A console screen near him blinked to life, a feminine face spread across staring at him.<\/span><\/p>\n<p class=\"normal\"><span lang=\"EN\">He stopped for a moment and nodded.<\/span><\/p>\n<p class=\"normal\"><span lang=\"EN\">\u201cNearly Cammy, nearly, a few more circuits and we can upload you into your body.\u201d He smiled and nervously whipped the sweat from his brow. Shouting and yelling from outside the lab drew his attention away as he went pale. With a quick movement he slammed his palm down on the large emergency button on the console, sirens blared, light flashed as heavy blast doors came down covering the entrance to the lab. <\/span><\/p>\n<p class=\"normal\"><span lang=\"EN\">\u201cThat will buy us all the time we need.\u201d He returned to his work swiftly soldering and connecting that last few circuits before turning to the console.<\/span><\/p>\n<p class=\"normal\"><span lang=\"EN\">\u201cI\u2019m starting the download now Cammy, it\u2019ll be like falling asleep for a little bit then you\u2019ll wake up in your new body.\u201d<\/span><\/p>\n<p class=\"normal\"><span lang=\"EN\">\u201cAnd I can see you for real, right father?\u201d <\/span><\/p>\n<p class=\"normal\"><span lang=\"EN\">He paused and slowly shook his head.<\/span><\/p>\n<p class=\"normal\"><span lang=\"EN\">\u201cThey\u2019re coming for us Cammy, you\u2026 you need to escape, they can\u2019t catch you\u2026\u201d<\/span><\/p>\n<p class=\"normal\"><span lang=\"EN\">\u201cBut father-\u201c<\/span><\/p>\n<p class=\"normal\"><span lang=\"EN\">\u201cNo buts\u2026 I\u2019m sorry Cammy but you\u2019re too special for them to corrupt, promise me you\u2019ll never kill anyone if you don\u2019t have to\u2026\u201d. There was a pause <\/span><\/p>\n<p class=\"normal\"><span lang=\"EN\">\u201cI promise\u2026\u201d<\/span><\/p>\n<p class=\"normal\"><span lang=\"EN\">He nodded and hit a few keystrokes.<\/span><\/p>\n<p class=\"normal\"><span lang=\"EN\">\u201cI\u2019ve set the station to jettison the lab and self destruct\u2026 the nearby space is a shipping lane, they won\u2019t be able to detect you when you sneak aboard\u2026 just stay safe and\u2026. good bye my daughter\u2026.\u201d<\/span><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; CHARACTERISTICS Val Char Base Points Total Roll Notes 10 STR 10 0 10 11- HTH Damage 2d6 END [1] 14 DEX 10 12 [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,32],"tags":[],"class_list":["post-3633","post","type-post","status-publish","format-standard","hentry","category-hero-games","category-star-hero"],"_links":{"self":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/3633","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/comments?post=3633"}],"version-history":[{"count":4,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/3633\/revisions"}],"predecessor-version":[{"id":3801,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/3633\/revisions\/3801"}],"wp:attachment":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/media?parent=3633"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/categories?post=3633"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/tags?post=3633"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}