{"id":224,"date":"2019-01-07T17:29:10","date_gmt":"2019-01-07T17:29:10","guid":{"rendered":"https:\/\/ravensplayland.com\/wpRAVEN\/?p=224"},"modified":"2019-06-05T23:11:22","modified_gmt":"2019-06-05T23:11:22","slug":"revenant","status":"publish","type":"post","link":"https:\/\/ravensplayland.com\/wpRAVEN\/2019\/01\/07\/revenant\/","title":{"rendered":"Revenant"},"content":{"rendered":"<p><strong>Revenant<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-125 size-thumbnail\" src=\"https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/01\/Dren-150x150.png\" alt=\"\" width=\"150\" height=\"150\" srcset=\"https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/01\/Dren-150x150.png 150w, https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/01\/Dren.png 256w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<table style=\"height: 528px; width: 66.303%;\" border=\"0\" width=\"547\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"header\" style=\"width: 1.82815%;\" colspan=\"3\"><strong>CHARACTERISTICS<\/strong><\/td>\n<\/tr>\n<tr>\n<td class=\"content\" style=\"width: 1.82815%;\" colspan=\"3\">\n<table border=\"0\" cellspacing=\"3\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td align=\"center\" valign=\"top\"><b>Val<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Char<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Base<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Points<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Total<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Roll<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Notes<\/b><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">18<\/td>\n<td align=\"left\" valign=\"top\">STR<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">8<\/td>\n<td align=\"center\" valign=\"top\">23<\/td>\n<td align=\"center\" valign=\"top\">14-<\/td>\n<td align=\"left\" valign=\"top\">HTH Damage 4 1\/2d6 END [3]<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">18<\/td>\n<td align=\"left\" valign=\"top\">DEX<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">24<\/td>\n<td align=\"center\" valign=\"top\">30<\/td>\n<td align=\"center\" valign=\"top\">15-<\/td>\n<td align=\"left\" valign=\"top\">OCV 10 DCV 10<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">18<\/td>\n<td align=\"left\" valign=\"top\">CON<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">16<\/td>\n<td align=\"center\" valign=\"top\">28<\/td>\n<td align=\"center\" valign=\"top\">15-<\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">20<\/td>\n<td align=\"left\" valign=\"top\">BODY<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">20<\/td>\n<td align=\"center\" valign=\"top\">20<\/td>\n<td align=\"center\" valign=\"top\">13-<\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">22<\/td>\n<td align=\"left\" valign=\"top\">INT<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">12<\/td>\n<td align=\"center\" valign=\"top\">22<\/td>\n<td align=\"center\" valign=\"top\">13-<\/td>\n<td align=\"left\" valign=\"top\">PER Roll 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">18<\/td>\n<td align=\"left\" valign=\"top\">EGO<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">16<\/td>\n<td align=\"center\" valign=\"top\">18<\/td>\n<td align=\"center\" valign=\"top\">13-<\/td>\n<td align=\"left\" valign=\"top\">ECV: 6<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">15<\/td>\n<td align=\"left\" valign=\"top\">PRE<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">5<\/td>\n<td align=\"center\" valign=\"top\">15<\/td>\n<td align=\"center\" valign=\"top\">12-<\/td>\n<td align=\"left\" valign=\"top\">PRE Attack: 3d6<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">12<\/td>\n<td align=\"left\" valign=\"top\">COM<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">1<\/td>\n<td align=\"center\" valign=\"top\">12<\/td>\n<td align=\"center\" valign=\"top\">11-<\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">11<\/td>\n<td align=\"left\" valign=\"top\">PD<\/td>\n<td align=\"center\" valign=\"top\">5<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\">23<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">23 PD (12 rPD)<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">12<\/td>\n<td align=\"left\" valign=\"top\">ED<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\">24<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">24 ED (12 rED)<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"left\" valign=\"top\">SPD<\/td>\n<td align=\"center\" valign=\"top\">4.0<\/td>\n<td align=\"center\" valign=\"top\">20<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">Phases: 2, 4, 6, 8, 10, 12<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">11<\/td>\n<td align=\"left\" valign=\"top\">REC<\/td>\n<td align=\"center\" valign=\"top\">11<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">11<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">56<\/td>\n<td align=\"left\" valign=\"top\">END<\/td>\n<td align=\"center\" valign=\"top\">56<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">56<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">Mental Defense 31<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">50<\/td>\n<td align=\"left\" valign=\"top\">STUN<\/td>\n<td align=\"center\" valign=\"top\">46<\/td>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td align=\"center\" valign=\"top\">50<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">6&#8243;<\/td>\n<td class=\"small\" align=\"left\" valign=\"top\">Running<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">6&#8243;<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">2&#8243;<\/td>\n<td class=\"small\" align=\"left\" valign=\"top\">Swimming<\/td>\n<td align=\"center\" valign=\"top\">2<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">2&#8243;<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">4&#8243;<\/td>\n<td class=\"small\" align=\"left\" valign=\"top\">Leaping<\/td>\n<td align=\"center\" valign=\"top\">5<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">4 1\/2&#8243;<\/td>\n<td align=\"center\" valign=\"top\"><b>138<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Total Characteristics Points<\/b><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table style=\"height: 386px; width: 66.6667%;\" border=\"0\" width=\"542\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"width: 620px;\">Combat Skill Levels:<span class=\"small\"> +10 with Missile Deflection and Multiple Targets , +5 OCV with Firearms; Only To Prevent Hitting Non-Enemies When Firing Into Melees (-2) , +2 with any Cursed Gun Attack <\/span><strong><br \/>\n<\/strong><\/td>\n<\/tr>\n<tr>\n<td class=\"header\" style=\"width: 620px;\"><strong>COMBAT MANEUVERS &#8211; <em>Brawling<\/em><\/strong><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 620px;\">\n<table class=\"small\" border=\"0\" width=\"100%\" cellspacing=\"2\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"small\" nowrap=\"nowrap\"><b>Maneuver<\/b><\/td>\n<td class=\"small\" nowrap=\"nowrap\"><b>Phase<\/b><\/td>\n<td class=\"small\" nowrap=\"nowrap\"><b>OCV<\/b><\/td>\n<td class=\"small\" nowrap=\"nowrap\"><b>DCV<\/b><\/td>\n<td class=\"small\" nowrap=\"nowrap\"><b>Effect<\/b><\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Block\/Chin Block<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+2<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">Block, Abort<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Disarm<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">-1<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+1<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">Disarm; 33 STR to Disarm roll<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Eye Gouge<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">-1<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">-1<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">Flash 4d6<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Hoist &#8216;n&#8217; Heave<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">-2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">-2<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">Grab Two Limbs, 20 STR to Throw<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Kidney Blow<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">-2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+0<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">HKA 1d6 +1<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Low Blow<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">-1<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+1<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">2d6 NND<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Punch\/Backhand<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+0<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+2<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">6 1\/2d6 Strike<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Roundhouse\/Two-Fisted Smash<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">-2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+1<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">8 1\/2d6 Strike<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Tackle<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+0<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+0<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">+v\/5; You Fall, Target Falls<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Throw<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+0<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+1<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">4 1\/2d6 +v\/5, Target Falls<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td>\u00a0 Weapon Element:\u00a0 Clubs<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table style=\"height: 2027px; width: 66.4243%;\" border=\"0\" width=\"548\" cellspacing=\"0\" cellpadding=\"2\">\n<tbody>\n<tr>\n<td class=\"header\" colspan=\"3\" align=\"left\"><strong>POWERS<\/strong><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><b>Cost\u00a0<\/b><\/td>\n<td align=\"left\" valign=\"top\" width=\"100%\"><b>Power<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>END<\/b><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">Cursed Pistol<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">32<\/td>\n<td align=\"left\" valign=\"top\"><i>Cursed Pistol: <\/i>Multipower, 60-point reserve, all slots OIF (-1\/2), 4 clips of 6 Charges (-1\/4), Incantations: Must be told what to fire (-1\/4), Requires An EGO Roll (No Active Point penalty to Skill Roll; -1\/4)<\/p>\n<div class=\"auto-style5\"><b>Notes: <\/b>(x2 number of items) The Weapon has a mind of it&#8217;s own and must be commanded to fire the proper attack. This requires the user make an EGO-roll, if the roll succeeds, the proper shot is made. If it fails, the gun can chose to be contrary and fire an inappropriate shot.<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3u<\/td>\n<td align=\"left\" valign=\"top\">\n<div>1) <i>Hellfire Blast: <\/i>Energy Blast 12d6<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3u<\/td>\n<td align=\"left\" valign=\"top\">\n<div>2) <i>Hellfire Shot: <\/i>Killing Attack &#8211; Ranged 4d6<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">2u<\/td>\n<td align=\"left\" valign=\"top\">\n<div>3) <i>Shoot It Outta The Air: <\/i>Missile Deflection (Bullets &amp; Shrapnel), No Range Modifier (+1\/2), Full Range (+1)<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"left\" valign=\"top\"><i>Demon in the Pistol: <\/i>Elemental Control, 36-point powers, all slots Side Effects: 1 1\/2d6 BODY Drain + 1 1\/2d6 COM Drain, Side Effect occurs automatically whenever Power is used (-1), OIF (-1\/2), Actives on Failed EGO roll vs the Demon in the Gun (-1\/4)<\/p>\n<div class=\"auto-style5\"><b>Notes: <\/b>If the user fail the Ego roll to command the gun, it may go into an over-load state, increasing not only the power of the gun&#8217;s attacks but making the total Armor Piercing. This will burn 20 END every time it is used as well as Draining an average of 2 BODY. It also makes his appearance more demonic, aka COM Drain which on the average will knock his COM to 2.<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">12<\/td>\n<td align=\"left\" valign=\"top\">\n<div>\n<p>1) <i>Power Boost: <\/i>Aid 5d6 (standard effect: 15 points), any Cursed Pistol Attack power, one at a time (+1\/4); Costs Endurance (-1\/2), Increased Endurance Cost (x2 END; -1\/2)<\/p>\n<div class=\"auto-style5\"><b>Notes: <\/b>Adds 3 Damage Classes to either of the gun&#8217;s attacks.<\/div>\n<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">12<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"left\" valign=\"top\">\n<div>\n<p>2) <i>Armor Piercing: <\/i>Armor Piercing (+1\/2) for up to 75 Active Points of Cursed Pistol; Increased Endurance Cost (x2 END; -1\/2)<\/p>\n<div class=\"auto-style5\"><b>Notes: <\/b>Makes either of the gun&#8217;s attacks Armor Piercing and includes the extra damage granted by the Power Boost.<\/div>\n<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">8<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"left\" valign=\"top\">\n<div>3) <i>Vengence: <\/i>+2 with any Cursed Gun Attack<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">15<\/td>\n<td align=\"left\" valign=\"top\"><i>Holy Shotgun: <\/i>Multipower, 90-point reserve, all slots Independent (-2), Only Against Utterly Evil Creatures (-2), OAF (Holy Shotgun; -1)<\/p>\n<div class=\"auto-style5\"><b>Notes: <\/b>All attacks using this weapon are considered Holy.<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">1u<\/td>\n<td align=\"left\" valign=\"top\">\n<div>1) <i>Reprisal: <\/i>Energy Blast 18d6; 8 clips of 2 Charges (Recovering Charges Require The Blessings of a Priest; -3\/4)<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">[2]<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">1u<\/td>\n<td align=\"left\" valign=\"top\">\n<div>2) <i>Retribution: <\/i>Killing Attack &#8211; Ranged 6d6; 8 clips of 2 Charges (Recovering Charges Require The Blessings of a Priest; -3\/4)<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">[2]<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">1u<\/td>\n<td align=\"left\" valign=\"top\">\n<div>3) <i>Requital: <\/i>Hand-To-Hand Attack +12d6, Reduced Endurance (0 END; +1\/2); Hand-To-Hand Attack (-1\/2)<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">9<\/td>\n<td align=\"left\" valign=\"top\"><i>Turn Undead: <\/i>+60 PRE; Independent (-2), Only To Make Presence Attacks (-1), Only Works Against Undead Creatures (-1), OAF (Holy Shotgun; -1), Extra Time (Full Phase, -1\/2)<\/p>\n<div class=\"auto-style5\"><b>Notes: <\/b>+2 Character Points per +10 PRE<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td align=\"left\" valign=\"top\"><i>Holy Aura: <\/i>Force Field (5 PD\/5 ED), Reduced Endurance (0 END; +1\/2), Persistent (+1\/2); Independent (-2), Power Only works against Evil\/Demon powers (-1 1\/2), OAF (Holy Shotgun; -1)<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">40<\/td>\n<td align=\"left\" valign=\"top\"><i>The Cowboy Spirit: <\/i>Multipower, 50-point reserve, all slots Only In Heroic Identity (-1\/4)<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">2u<\/td>\n<td align=\"left\" valign=\"top\">\n<div>1) <i>Aw, Its Just a Flesh Wound: <\/i>Healing BODY 5d6; OAF (The School Marm&#8217;s Petticoat; -1)<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">5<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">1u<\/td>\n<td align=\"left\" valign=\"top\">\n<div>\n<p>2) <i>Last Man Standing: <\/i>Simplified Healing STUN\/BODY 5d6; 1 Charge (-2), Only if the Last Man Standing (-2)<\/p>\n<div class=\"auto-style5\"><b>Notes: <\/b>Using the Simplified Healing rule this power is treated as a &#8216;normal&#8217; attack roll with the amount of STUN on the dice being the amount of STUN healed and the amount of BODY on the dice being the amount of BODY healed<\/div>\n<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">[1]<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">2u<\/td>\n<td align=\"left\" valign=\"top\">\n<div>3) <i>True Grit: <\/i>Healing STUN 5d6; Only if in truly dramatic and desparate situation (-1 1\/2)<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">5<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">Gear<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">24<\/td>\n<td align=\"left\" valign=\"top\"><i>Hat and Duster: <\/i>Armor (12 PD\/12 ED); OIF (-1\/2)<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">Powers<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">22<\/td>\n<td align=\"left\" valign=\"top\"><i>Demonic Influence: <\/i>Mental Defense (31 points total); Only if EGO is exceeded (-1\/4)<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">20<\/td>\n<td align=\"left\" valign=\"top\"><i>The Brimstone Gate: <\/i>Summon 250-point Demon Steed, Specific Being (+1); Extra Time (1 Turn (Post-Segment 12), -1 1\/4), OAF Fragile (Focus: Magic Circle; -1 1\/4), Hostile (-1\/2), Incantations (Requires Incantations throughout; -1\/2), Gestures: Must Draw a Magic Circle (-1\/4), Only In Heroic Identity (-1\/4)<\/p>\n<div class=\"auto-style5\"><b>Notes: <\/b>First, a Magic Circle must be drawn. This will take a full Phase. Next the proper incantations must be spoken, including calling the steed by it&#8217;s true name, which he knows. This will take 4 of his phases, so 5 total, or a whole turn. When the steed appears within the circle, he must win an EGO contest with it. If he fails, he will have to start all over because the steed can&#8217;t get out of the circle to eat him and will go back to hell. When he wins the EGO contest, it is under his control for as long as he needs it. If he happens to lose track of the steed, he can find it again by following the screams. It will be busy eating virgins.<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">20<\/td>\n<td align=\"left\" valign=\"top\"><i>Cowboy Luck: <\/i>Luck 4d6<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">Hellfire and Brimstone Boosts, all slots Only In Heroic Identity (-1\/4)<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td align=\"left\" valign=\"top\">\n<div>1) <i>Demon Strength: <\/i>+5 STR<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">1<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">29<\/td>\n<td align=\"left\" valign=\"top\">\n<div>2) <i>Demon Dexterity: <\/i>+12 DEX<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">16<\/td>\n<td align=\"left\" valign=\"top\">\n<div>3) <i>Demon Toughness: <\/i>+10 CON<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">17<\/td>\n<td align=\"left\" valign=\"top\">\n<div>4) <i>Hellfire Lasso: <\/i>Drain EGO 2d6, Ranged (+1\/2) (30 Active Points); Concentration (1\/2 DCV; -1\/4), Gestures (-1\/4)<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">3<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><b>298<\/b><\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\"><b>Total Powers Cost<\/b><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table style=\"height: 273px; width: 66.4243%;\" border=\"0\" width=\"548\" cellspacing=\"0\" cellpadding=\"2\">\n<tbody>\n<tr>\n<td colspan=\"2\" align=\"left\" valign=\"top\" width=\"100%\"><b>Equipment<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>END<\/b><\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" align=\"left\" valign=\"top\"><i>Battlenet Earplug Comm Units: <\/i>Mind Link , Specific Group of Minds, No LOS Needed, Number of Minds (x32); Only With Other In Battlenet Who Have Mind Link (-1), Affected As Radio And Hearing Group, Not Mental Group (-1\/2), IIF (-1\/4), Conditional Power Power Does Not Work In Water (-1\/4), Does Not Provide Mental Awareness (-1\/4)<\/p>\n<div class=\"auto-style5\"><b>Notes: <\/b>Notes: This is a highly secure system that provides communications between all members carrying the identical device. It cannot be tapped or interecepted. If a unit is stolen the system is then open and vulnerable to the stolen unit.<\/div>\n<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" align=\"left\" valign=\"top\"><i>State Police Warrant Card and Badge: <\/i>Fringe Benefit: State Police Powers; OAF (-1)<\/p>\n<div><b>Notes: <\/b>Notes: These items are &#8216;proof&#8217; of law enforcemnt association and can be stolen or forged.<\/div>\n<\/td>\n<td><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table style=\"height: 1184px; width: 66.5455%;\" border=\"0\" width=\"478\" cellspacing=\"0\" cellpadding=\"2\">\n<tbody>\n<tr>\n<td class=\"header\" colspan=\"2\" align=\"left\"><strong>SKILLS<\/strong><\/td>\n<\/tr>\n<tr>\n<td align=\"center\"><b>Cost\u00a0<\/b><\/td>\n<td align=\"left\" width=\"100%\"><b>Name<\/b><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">Acting 8-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">AK: Home Town Area 8-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Breakfall 15-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Climbing 15-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Combat Driving 15-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Concealment 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Conversation 12-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">CuK: Home Culture 8-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Deduction 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Fast Draw (pistols) 15-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">KS: Western Songs 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">1<\/td>\n<td align=\"left\" valign=\"top\">Language: Arabic (Modern) (basic conversation)<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">Language: English (Idiomatic)<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">1<\/td>\n<td align=\"left\" valign=\"top\">Language: Russian (basic conversation)<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">2<\/td>\n<td align=\"left\" valign=\"top\">Musical Instrument Familiarity (Stringed Instruments) 11-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Paramedics 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Persuasion 12-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">PS: Blacksmith 12-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">PS: Singer 11-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">5<\/td>\n<td align=\"left\" valign=\"top\">Rapid Attack (Ranged)<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Riding 15-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Shadowing 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Stealth 15-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">Tracking 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"left\" valign=\"top\">TF: Bicycles, Equines, Small Motorized Ground Vehicles<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"left\" valign=\"top\">Two-Weapon Fighting (Ranged)<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">2<\/td>\n<td align=\"left\" valign=\"top\">Weaponsmith (Firearms) 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">2<\/td>\n<td align=\"left\" valign=\"top\">WF: Small Arms<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">30<\/td>\n<td align=\"left\" valign=\"top\">+10 with Missile Deflection and Multiple Targets<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">8<\/td>\n<td align=\"left\" valign=\"top\">+5 OCV with Firearms; Only To Prevent Hitting Non-Enemies When Firing Into Melees (-2)<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"left\" valign=\"top\">: +3 vs. Bouncing with small arms<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"left\" valign=\"top\">: +3 vs. Rapid Fire Modifiers with revolvers<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><b>118<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Total Skills Cost<\/b><\/td>\n<\/tr>\n<tr>\n<td class=\"header\" colspan=\"2\" align=\"left\"><strong>TALENTS<\/strong><\/td>\n<\/tr>\n<tr>\n<td align=\"center\"><b>Cost\u00a0<\/b><\/td>\n<td align=\"left\" width=\"100%\"><b>Name<\/b><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"left\" valign=\"top\">Lightning Reflexes: +6 DEX to act first with Fast Draw<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><b>6<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Total Talents Cost<\/b><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table style=\"height: 564px; width: 66.4243%;\" border=\"0\" width=\"477\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"header\" width=\"100%\"><strong>DISADVANTAGES<\/strong><\/td>\n<\/tr>\n<tr>\n<td>\n<table class=\"small\" style=\"height: 491px; width: 100.184%;\" border=\"0\" width=\"545\" cellspacing=\"2\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td align=\"left\" valign=\"top\"><b>Cost\u00a0<\/b><\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\" width=\"100%\"><b>Disadvantage<\/b><\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">0<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Dependent NPC: Wife (Layla, pregnant) 11- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills; Group DNPC: x2 DNPCs)<\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">15<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Distinctive Features: Pale skin and veined black eyes (Easily Concealed; Extreme Reaction; Detectable By Commonly-Used Senses)<\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">30<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Hunted: Demon keeps harasing him 14- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Mildly Punish)<\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">20<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Hunted: Suits 11- (Mo Pow, Harshly Punish)<\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">15<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Psychological Limitation: Gunslinger mentality (Common, Strong)<\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">20<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Psychological Limitation: Paranoia (Very Common, Strong)<\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">10<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Psychological Limitation: Vengful (Uncommon, Strong)<\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">15<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Reputation: Dirty fighter, 11- (Extreme)<\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">10<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Social Limitation: Bad Credit (Frequently, Minor)<\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"top\">15<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\">Social Limitation: Owes Demon favor (Very Frequently, Minor)<\/td>\n<\/tr>\n<tr>\n<td align=\"left\"><b>150<\/b><\/td>\n<td colspan=\"2\" align=\"left\"><b>Total Disadvantages Cost<\/b><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table style=\"height: 148px; width: 25.8182%;\" border=\"0\" width=\"213\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"header\"><strong>EXPERIENCE POINTS<\/strong><\/td>\n<\/tr>\n<tr>\n<td>\n<table class=\"small\" border=\"0\" width=\"100%\" cellspacing=\"2\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"small\"><b>Total earned:<\/b><\/td>\n<td class=\"small\" align=\"right\">251<\/td>\n<\/tr>\n<tr>\n<td class=\"small\">Spent:<\/td>\n<td class=\"small\" align=\"right\">251<\/td>\n<\/tr>\n<tr>\n<td class=\"small\">Unspent:<\/td>\n<td class=\"small\" align=\"right\">0<\/td>\n<\/tr>\n<tr>\n<td class=\"small\">Base Points:<\/td>\n<td class=\"small\" align=\"right\">200<\/td>\n<\/tr>\n<tr>\n<td class=\"small\">Disad Points:<\/td>\n<td class=\"small\" align=\"right\">150<\/td>\n<\/tr>\n<tr>\n<td class=\"small\">Total Points:<\/td>\n<td class=\"small\" align=\"right\">601<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><strong>Background\/History:<\/strong><\/p>\n<p><strong>Personality\/Motivation:<\/strong><\/p>\n<p><strong>Quote:<\/strong><\/p>\n<p><strong>Powers\/Tactics:<\/strong><\/p>\n<p><strong>Campaign Use:<\/strong><\/p>\n<p><strong>Appearance:<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Revenant &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; CHARACTERISTICS Val Char Base Points Total Roll Notes 18 STR 10 8 23 14- HTH Damage 4 1\/2d6 END [3] 18 DEX 10 24 [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[],"class_list":["post-224","post","type-post","status-publish","format-standard","hentry","category-woodward-characters"],"_links":{"self":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/224","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/comments?post=224"}],"version-history":[{"count":28,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/224\/revisions"}],"predecessor-version":[{"id":1819,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/224\/revisions\/1819"}],"wp:attachment":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/media?parent=224"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/categories?post=224"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/tags?post=224"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}