{"id":2217,"date":"2019-03-12T22:00:18","date_gmt":"2019-03-12T22:00:18","guid":{"rendered":"https:\/\/ravensplayland.com\/wpRAVEN\/?p=2217"},"modified":"2019-03-12T22:00:18","modified_gmt":"2019-03-12T22:00:18","slug":"hawkins","status":"publish","type":"post","link":"https:\/\/ravensplayland.com\/wpRAVEN\/2019\/03\/12\/hawkins\/","title":{"rendered":"Hawkins"},"content":{"rendered":"<figure id=\"attachment_2207\" aria-describedby=\"caption-attachment-2207\" style=\"width: 150px\" class=\"wp-caption alignleft\"><img loading=\"lazy\" decoding=\"async\" class=\"size-thumbnail wp-image-2207\" src=\"https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/03\/hakins1-150x150.png\" alt=\"\" width=\"150\" height=\"150\" srcset=\"https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/03\/hakins1-150x150.png 150w, https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/03\/hakins1.png 256w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/><figcaption id=\"caption-attachment-2207\" class=\"wp-caption-text\"><span style=\"font-size: 14pt;\">Hawkins<\/span><\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<table style=\"width: 66.4243%;\" border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"header\" style=\"width: 1.82482%;\" colspan=\"3\"><strong>CHARACTERISTICS<\/strong><\/td>\n<\/tr>\n<tr>\n<td class=\"content\" style=\"width: 1.82482%;\" colspan=\"3\">\n<table border=\"0\" cellspacing=\"3\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td align=\"center\" valign=\"top\"><b>Val<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Char<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Base<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Points<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Total<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Roll<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Notes<\/b><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">30<\/td>\n<td align=\"left\" valign=\"top\">STR<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">20<\/td>\n<td align=\"center\" valign=\"top\">30<\/td>\n<td align=\"center\" valign=\"top\">15-<\/td>\n<td align=\"left\" valign=\"top\">HTH Damage 6d6 END [3]<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">33<\/td>\n<td align=\"left\" valign=\"top\">DEX<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">69<\/td>\n<td align=\"center\" valign=\"top\">33<\/td>\n<td align=\"center\" valign=\"top\">16-<\/td>\n<td align=\"left\" valign=\"top\">OCV 11 DCV 11<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">30<\/td>\n<td align=\"left\" valign=\"top\">CON<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">40<\/td>\n<td align=\"center\" valign=\"top\">30<\/td>\n<td align=\"center\" valign=\"top\">15-<\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"left\" valign=\"top\">BODY<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">11-<\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">13<\/td>\n<td align=\"left\" valign=\"top\">INT<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"center\" valign=\"top\">13<\/td>\n<td align=\"center\" valign=\"top\">12-<\/td>\n<td align=\"left\" valign=\"top\">PER Roll 12-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">14<\/td>\n<td align=\"left\" valign=\"top\">EGO<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">8<\/td>\n<td align=\"center\" valign=\"top\">14<\/td>\n<td align=\"center\" valign=\"top\">12-<\/td>\n<td align=\"left\" valign=\"top\">ECV: 5<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"left\" valign=\"top\">PRE<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">11-<\/td>\n<td align=\"left\" valign=\"top\">PRE Attack: 2d6<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"left\" valign=\"top\">COM<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">11-<\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"left\" valign=\"top\">PD<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">6 PD (0 rPD)<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"left\" valign=\"top\">ED<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">6 ED (0 rED)<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"left\" valign=\"top\">SPD<\/td>\n<td align=\"center\" valign=\"top\">4.3<\/td>\n<td align=\"center\" valign=\"top\">17<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">Phases: 2, 4, 6, 8, 10, 12<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">12<\/td>\n<td align=\"left\" valign=\"top\">REC<\/td>\n<td align=\"center\" valign=\"top\">12<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">12<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">60<\/td>\n<td align=\"left\" valign=\"top\">END<\/td>\n<td align=\"center\" valign=\"top\">60<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">60<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">40<\/td>\n<td align=\"left\" valign=\"top\">STUN<\/td>\n<td align=\"center\" valign=\"top\">40<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">40<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">1&#8243;<\/td>\n<td class=\"small\" align=\"left\" valign=\"top\">Running<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\">-10<\/td>\n<td align=\"center\" valign=\"top\">1&#8243;<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0&#8243;<\/td>\n<td class=\"small\" align=\"left\" valign=\"top\">Swimming<\/td>\n<td align=\"center\" valign=\"top\">2<\/td>\n<td align=\"center\" valign=\"top\">-2<\/td>\n<td align=\"center\" valign=\"top\">0&#8243;<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">0&#8243;<\/td>\n<td class=\"small\" align=\"left\" valign=\"top\">Leaping<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\">-6<\/td>\n<td align=\"center\" valign=\"top\">0&#8243;<\/td>\n<td align=\"center\" valign=\"top\"><b>139<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Total Characteristics Points<\/b><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><strong>POWERS<br \/>\nCost Power END<\/strong><br \/>\n70 Human Form: Multiform (350 Character Points in the most expensive form) 0<br \/>\n33\u00a0\u00a0 Flight: Multipower, 50-point reserve, all slots Restrainable (-1\/2)<br \/>\n7m\u00a0\u00a0 1) Powered Flight: Flight 20&#8243;, x8 Noncombat 5<br \/>\n4m \u00a0 2) Soaring Flight: Gliding 20&#8243;, x8 Noncombat 0<br \/>\n20 \u00a0 Hard To Hit: Bird-size: +4 with DCV<\/p>\n<p>19\u00a0\u00a0 Fire and Ice: Elemental Control, 56-point powers, all slots No choice of Special Effect (-1\/2)<br \/>\n38\u00a0\u00a0 1) Fire\/Ice Blast: Energy Blast 15d6, Variable Special Effects (Fire or Ice; +1\/4); Cannot Be Used With Multiple-Power Attacks (-1\/4) 9<br \/>\n38\u00a0\u00a0 2) Fire\/Ice Bolt: Killing Attack &#8211; Ranged 5d6, Variable Special Effects (Fire or Ice; +1\/4); Cannot Be Used With Multiple-Power Attacks (-1\/4) 9<br \/>\n22\u00a0\u00a0 3) Ice Armor: Armor (30 PD\/15 ED); Costs Endurance (Only Costs END to Activate; -1\/4) 7<br \/>\n19\u00a0\u00a0 4) Fire Shield: Force Field (15 PD\/30 ED), Costs END Only To Activate (+1\/4) 4<br \/>\n10\u00a0\u00a0 Alien Avian Physiology: Life Support (Self-Contained Breathing) 0<\/p>\n<p>8\u00a0\u00a0\u00a0\u00a0 Hard To Perceive: Bird-size: +4 to Stealth<br \/>\n7\u00a0\u00a0\u00a0\u00a0 What I&#8217;ve Seen: Sight Group Images 1&#8243; radius; Only to display what he has seen (-1\/2) 1<br \/>\n5\u00a0\u00a0\u00a0\u00a0 Eyes Like a Hawk: +10 versus Range Modifier for Normal Sight 0<br \/>\n5\u00a0\u00a0\u00a0\u00a0 Easily Hidden: Bird-size: +4 to Concealment ; Self Only (-1\/2)<br \/>\n2\u00a0\u00a0\u00a0 Fire Vision: Infrared Perception (Sight Group); Only in Fire Mode (-1) 0<br \/>\n2\u00a0\u00a0\u00a0 Ice Reflections: Ultraviolet Perception (Sight Group); Only in Ice Mode (-1) 0<br \/>\n<strong>309 Total Powers Cost<\/strong><\/p>\n<table style=\"width: 62.7879%;\" border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"width: 100%;\">\n<table border=\"0\" cellspacing=\"2\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td colspan=\"4\">Combat Skill Levels:<span class=\"small\"> +4 with Move Through\/Passing Strike\/Passing Disarm , +4 with DCV <\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<tr>\n<td class=\"header\" style=\"width: 100%;\" width=\"100%\">COMBAT MANEUVERS<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 100%;\">\n<table class=\"small\" style=\"height: 192px; width: 100%;\" border=\"0\" width=\"100%\" cellspacing=\"2\" cellpadding=\"0\">\n<tbody>\n<tr style=\"height: 24px;\">\n<td class=\"small\" style=\"height: 24px;\" nowrap=\"nowrap\"><b>Maneuver<\/b><\/td>\n<td class=\"small\" style=\"height: 24px;\" nowrap=\"nowrap\"><b>Phase<\/b><\/td>\n<td class=\"small\" style=\"height: 24px;\" nowrap=\"nowrap\"><b>OCV<\/b><\/td>\n<td class=\"small\" style=\"height: 24px;\" nowrap=\"nowrap\"><b>DCV<\/b><\/td>\n<td class=\"small\" style=\"height: 24px;\" nowrap=\"nowrap\"><b>Effect<\/b><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td class=\"small\" style=\"height: 24px;\" valign=\"top\" nowrap=\"nowrap\">Flying Dodge<\/td>\n<td class=\"small\" style=\"height: 24px;\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" style=\"height: 24px;\" valign=\"top\" nowrap=\"nowrap\">&#8212;<\/td>\n<td class=\"small\" style=\"height: 24px;\" valign=\"top\" nowrap=\"nowrap\">+4<\/td>\n<td class=\"small\" style=\"height: 24px;\" valign=\"top\" width=\"100%\">Dodge All Attacks, Abort; FMove<\/td>\n<\/tr>\n<tr style=\"height: 48px;\">\n<td class=\"small\" style=\"height: 48px;\" valign=\"top\" nowrap=\"nowrap\">Flying Grab<\/td>\n<td class=\"small\" style=\"height: 48px;\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" style=\"height: 48px;\" valign=\"top\" nowrap=\"nowrap\">-2<\/td>\n<td class=\"small\" style=\"height: 48px;\" valign=\"top\" nowrap=\"nowrap\">-1<\/td>\n<td class=\"small\" style=\"height: 48px;\" valign=\"top\" width=\"100%\">Grab Two Limbs, 40 STR for holding on; FMove<\/td>\n<\/tr>\n<tr style=\"height: 48px;\">\n<td class=\"small\" style=\"height: 48px;\" valign=\"top\" nowrap=\"nowrap\">Flying Tackle<\/td>\n<td class=\"small\" style=\"height: 48px;\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" style=\"height: 48px;\" valign=\"top\" nowrap=\"nowrap\">+0<\/td>\n<td class=\"small\" style=\"height: 48px;\" valign=\"top\" nowrap=\"nowrap\">-1<\/td>\n<td class=\"small\" style=\"height: 48px;\" valign=\"top\" width=\"100%\">6d6 +v\/5 Strike; You Fall, Target Falls; FMove<\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td class=\"small\" style=\"height: 24px;\" valign=\"top\" nowrap=\"nowrap\">Passing Disarm<\/td>\n<td class=\"small\" style=\"height: 24px;\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" style=\"height: 24px;\" valign=\"top\" nowrap=\"nowrap\">-1<\/td>\n<td class=\"small\" style=\"height: 24px;\" valign=\"top\" nowrap=\"nowrap\">-1<\/td>\n<td class=\"small\" style=\"height: 24px;\" valign=\"top\" width=\"100%\">Disarm, 40 STR to Disarm; FMove<\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td class=\"small\" style=\"height: 24px;\" valign=\"top\" nowrap=\"nowrap\">Passing Strike<\/td>\n<td class=\"small\" style=\"height: 24px;\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" style=\"height: 24px;\" valign=\"top\" nowrap=\"nowrap\">+1<\/td>\n<td class=\"small\" style=\"height: 24px;\" valign=\"top\" nowrap=\"nowrap\">+0<\/td>\n<td class=\"small\" style=\"height: 24px;\" valign=\"top\" width=\"100%\">6d6 +v\/5; FMove<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><strong>23 Total Martial Arts Cost<\/strong><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><strong>SKILLS<br \/>\nCost Name<\/strong><br \/>\n3 Acrobatics 16-<br \/>\n3 Breakfall 16-<br \/>\n2 KS: Future Tech 11-<br \/>\n2 Navigation (Air) 12-<br \/>\n6 Survival (Temperate\/Subtropical, Mountain, Urban) 12-<br \/>\n3 Tactics 12-<br \/>\n12 +4 with Move Through\/Passing Strike\/Passing Disarm<br \/>\n31 Total Skills Cost<br \/>\n<strong>TALENTS<br \/>\nCost Name<\/strong><br \/>\n5 Eidetic Memory<br \/>\n<strong>5 Total Talents Cost\u00a0<\/strong><br \/>\n<strong>DISADVANTAGES<br \/>\nCost Disadvantage<\/strong><br \/>\n15 Distinctive Features: Talking Hawk (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)<br \/>\n15 Hunted: Firewing 8- (Mo Pow, Harshly Punish)<br \/>\n10 Hunted: Hellhound 8- (As Pow, Harshly Punish)<br \/>\n5 Hunted: Sport Hunters 8- (Less Pow, Harshly Punish)<br \/>\n20 Physical Limitation: Light weight: +6&#8243; Knockback (All the Time, Greatly Impairing)<br \/>\n15 Physical Limitation: Limited Manipulation (All the Time, Slightly Impairing)<br \/>\n20 Psychological Limitation: Claustrophobia (Very Common, Strong)<br \/>\n20 Psychological Limitation: Lust for knowledge (Very Common, Strong)<br \/>\n15 Psychological Limitation: Protector of innocents (Common, Strong)<br \/>\n15 Social Limitation: Secret ID (Frequently, Major)<br \/>\n<strong>150 Total Disadvantages Cost<\/strong><\/p>\n<table style=\"width: 28.0001%;\" border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"header\" style=\"width: 100%;\"><strong>EXPERIENCE POINTS<\/strong><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 100%;\">\n<table class=\"small\" border=\"0\" width=\"100%\" cellspacing=\"2\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"small\"><b>Total earned:<\/b><\/td>\n<td class=\"small\" align=\"right\">157<\/td>\n<\/tr>\n<tr>\n<td class=\"small\">Spent:<\/td>\n<td class=\"small\" align=\"right\">157<\/td>\n<\/tr>\n<tr>\n<td class=\"small\">Unspent:<\/td>\n<td class=\"small\" align=\"right\">0<\/td>\n<\/tr>\n<tr>\n<td class=\"small\">Base Points:<\/td>\n<td class=\"small\" align=\"right\">200<\/td>\n<\/tr>\n<tr>\n<td class=\"small\">Disad Points:<\/td>\n<td class=\"small\" align=\"right\">150<\/td>\n<\/tr>\n<tr>\n<td class=\"small\">Total Points:<\/td>\n<td class=\"small\" align=\"right\">507<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><strong>APPEARANCE<\/strong><br \/>\nHair Color: Brown\/White<br \/>\nEye Color: Black<br \/>\nHeight: 3&#8242; 0&#8243;<br \/>\nWeight: 5 lbs<br \/>\nDescription:<\/p>\n<p><strong>BACKGROUND<\/strong><\/p>\n<p><strong>POWERS\/TACTICS<\/strong><\/p>\n<p><strong>PERSONALITY\/MOTIVATION<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; CHARACTERISTICS Val Char Base Points Total Roll Notes 30 STR 10 20 30 15- HTH Damage 6d6 END [3] 33 DEX 10 69 [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-2217","post","type-post","status-publish","format-standard","hentry","category-seattle-hunt"],"_links":{"self":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/2217","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/comments?post=2217"}],"version-history":[{"count":1,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/2217\/revisions"}],"predecessor-version":[{"id":2218,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/2217\/revisions\/2218"}],"wp:attachment":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/media?parent=2217"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/categories?post=2217"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/tags?post=2217"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}