{"id":1596,"date":"2019-02-05T16:37:20","date_gmt":"2019-02-05T16:37:20","guid":{"rendered":"https:\/\/ravensplayland.com\/wpRAVEN\/?p=1596"},"modified":"2019-02-05T16:41:46","modified_gmt":"2019-02-05T16:41:46","slug":"skylar-rush","status":"publish","type":"post","link":"https:\/\/ravensplayland.com\/wpRAVEN\/2019\/02\/05\/skylar-rush\/","title":{"rendered":"Skylar Rush"},"content":{"rendered":"<p><span style=\"font-size: 14pt;\"><strong>Skylar Rush<\/strong><\/span><br \/>\n<span style=\"font-size: 14pt;\"><strong>Code Name: Nox<\/strong><\/span><\/p>\n<figure id=\"attachment_1597\" aria-describedby=\"caption-attachment-1597\" style=\"width: 150px\" class=\"wp-caption alignleft\"><img loading=\"lazy\" decoding=\"async\" class=\"size-thumbnail wp-image-1597\" src=\"https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/02\/Skylar-150x150.png\" alt=\"\" width=\"150\" height=\"150\" srcset=\"https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/02\/Skylar-150x150.png 150w, https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/02\/Skylar.png 256w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/><figcaption id=\"caption-attachment-1597\" class=\"wp-caption-text\"><span style=\"font-size: 14pt;\"><strong>Player: CJ<\/strong><\/span><\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>Combat Skill Levels:<\/strong><br \/>\n+1 with OCV with Gloch 17L<br \/>\n+1 with OCV with Wakizashi<\/p>\n<table id=\"table47\" style=\"height: 539px; width: 65.9394%;\" border=\"0\" width=\"544\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"header\" colspan=\"3\"><strong>CHARACTERISTICS<\/strong><\/td>\n<\/tr>\n<tr>\n<td class=\"content\" colspan=\"3\">\n<table id=\"table48\" border=\"0\" cellspacing=\"3\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td align=\"center\" valign=\"top\"><b>Val<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Char<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Base<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Points<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Total<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Roll<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Notes<\/b><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">20<\/td>\n<td align=\"left\" valign=\"top\">STR<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">20<\/td>\n<td align=\"center\" valign=\"top\">13-<\/td>\n<td align=\"left\" valign=\"top\">HTH Damage 4d6 END [2]<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">30<\/td>\n<td align=\"left\" valign=\"top\">DEX<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">60<\/td>\n<td align=\"center\" valign=\"top\">30<\/td>\n<td align=\"center\" valign=\"top\">15-<\/td>\n<td align=\"left\" valign=\"top\">OCV 10 DCV 10<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">20<\/td>\n<td align=\"left\" valign=\"top\">CON<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">20<\/td>\n<td align=\"center\" valign=\"top\">20<\/td>\n<td align=\"center\" valign=\"top\">13-<\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">13<\/td>\n<td align=\"left\" valign=\"top\">BODY<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\">13<\/td>\n<td align=\"center\" valign=\"top\">12-<\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">18<\/td>\n<td align=\"left\" valign=\"top\">INT<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">8<\/td>\n<td align=\"center\" valign=\"top\">18<\/td>\n<td align=\"center\" valign=\"top\">13-<\/td>\n<td align=\"left\" valign=\"top\">PER Roll 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">13<\/td>\n<td align=\"left\" valign=\"top\">EGO<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\">13<\/td>\n<td align=\"center\" valign=\"top\">12-<\/td>\n<td align=\"left\" valign=\"top\">ECV: 4<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">18<\/td>\n<td align=\"left\" valign=\"top\">PRE<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">8<\/td>\n<td align=\"center\" valign=\"top\">18<\/td>\n<td align=\"center\" valign=\"top\">13-<\/td>\n<td align=\"left\" valign=\"top\">PRE Attack: 3 1\/2d6<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">16<\/td>\n<td align=\"left\" valign=\"top\">COM<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"center\" valign=\"top\">16<\/td>\n<td align=\"center\" valign=\"top\">12-<\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td align=\"left\" valign=\"top\">PD<\/td>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">4\/20<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">4\/20 PD (0\/16 rPD)<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td align=\"left\" valign=\"top\">ED<\/td>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">4\/20<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">4\/20 ED (0\/16 rED)<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"left\" valign=\"top\">SPD<\/td>\n<td align=\"center\" valign=\"top\">4.0<\/td>\n<td align=\"center\" valign=\"top\">20<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">Phases: 2, 4, 6, 8, 10, 12<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">8<\/td>\n<td align=\"left\" valign=\"top\">REC<\/td>\n<td align=\"center\" valign=\"top\">8<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">8<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">40<\/td>\n<td align=\"left\" valign=\"top\">END<\/td>\n<td align=\"center\" valign=\"top\">40<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">40<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">33<\/td>\n<td align=\"left\" valign=\"top\">STUN<\/td>\n<td align=\"center\" valign=\"top\">33<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">33<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">6&#8243;<\/td>\n<td class=\"small\" align=\"left\" valign=\"top\">Running<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">6&#8243;<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">2&#8243;<\/td>\n<td class=\"small\" align=\"left\" valign=\"top\">Swimming<\/td>\n<td align=\"center\" valign=\"top\">2<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">2&#8243;<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">4&#8243;<\/td>\n<td class=\"small\" align=\"left\" valign=\"top\">Leaping<\/td>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">4&#8243;<\/td>\n<td align=\"center\" valign=\"top\"><b>141<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Total Characteristics Points<\/b><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><strong>POWERS<\/strong><br \/>\n<strong>Cost Power END<\/strong><br \/>\n40 Immunity to Fire: Desolidification , Reduced Endurance (0 END; +1\/2), Persistent (+1\/2), Invisible Power Effects (Fully Invisible; +1); Only To Protect Against Fire And Heat (-1), Always On (-1\/2), Cannot Pass Through Solid Objects (-1\/2) Notes: This power represents NoX total invulnerability to fire or heat based attacks. It enables him to literally walk through fire.0<\/p>\n<p>20 Fire Powers: Elemental Control, 40-point powers<br \/>\n21 1) Immolate: Killing Attack &#8211; Ranged 1d6, Reduced Endurance (1\/2 END; +1\/4), Damage Shield (+1\/2), Continuous (+1) Notes: This is NoX&#8217;s ability to burst into flame so that anything that touches him is damaged.2<\/p>\n<p>20 2) Flaming Shield: Force Field (16 PD\/16 ED), Reduced Endurance (1\/2 END; +1\/4)Notes: This is a heat-based force field that protects NoX from both physical and energy attacks.1<\/p>\n<p>13 3) Flaming Sword: Aid Any HKA 4d6; Costs Endurance (-1\/2) Notes: This power allows NoX to boost the attack of any hand killing attack he chooses. On an average roll he will increase the attack by three Damage Classes (1d6). The power manifests as a flame along the edge of whatever weapon he is boosting. 4<\/p>\n<p>13 4) Flaming Bullets: Aid Any RKA 4d6; Costs Endurance (-1\/2) Notes: This power allows NoX to boost the attack of any ranged killing attack he chooses. On an average roll he will increase the attack by three Damage Classes (1d6). The power manifests in such a way as to make the projectile flame.4<\/p>\n<p>13 5) Heat Wave: Teleportation 20&#8243;; Must Pass Through Intervening Space (-1\/4), Leaves A Trail Of Heat (-1\/4) Notes: NoX seemingly becomes heat waves and moves instantaneously from point to point.4<\/p>\n<p>Regeneration: Healing 1d6, Reduced Endurance (0 END; +1\/2), Persistent (+1\/2); Extra Time (1 Turn (Post-Segment 12), -1 1\/4), Self Only (-1\/2) Notes: NoX&#8217;s body heals very quickly, allowing him to recover a BODY every turn (12 seconds).0<br \/>\n<strong>147 Total Powers Cost<\/strong><br \/>\n<strong>EQUIPMENT<\/strong><br \/>\n<strong>Equipment END<\/strong><br \/>\nGlock 17L: Killing Attack &#8211; Ranged 2d6+1, +1 Increased STUN Multiplier (+1\/4), 4 clips of 19 Charges (+1\/2), Armor Piercing (+1\/2); OAF (-1), Real Weapon (-1\/4), STR Min: 9 (-1\/4) plus +1 with OCV; OAF (-1) plus +1 with OCV; OAF (-1) plus +1 with OCV; OAF (-1) plus Lightning Reflexes: +1 DEX when firing this weapon; OAF (-1) plus : +1 vs. Range Modifier with this weapon; OAF (-1) plus +1 with Fast Draw; OAF (-1) [19]<\/p>\n<p>Second Glock 17L: Killing Attack &#8211; Ranged 2d6+1, +1 Increased STUN Multiplier (+1\/4), 4 clips of 19 Charges (+1\/2), Armor Piercing (+1\/2); OAF (-1), Real Weapon (-1\/4), STR Min: 9 (-1\/4) plus +1 with OCV; OAF (-1) plus +1 with OCV; OAF (-1) plus +1 with OCV; OAF (-1) plus Lightning Reflexes: +1 DEX when firing this weapon; OAF (-1) plus : +1 vs. Range Modifier with this weapon; OAF (-1) plus +1 with Fast Draw; OAF (-1) [19]<\/p>\n<p>Wakizashi: Killing Attack &#8211; Hand-To-Hand 1d6 (2d6 w\/STR), Thrown: Range Based On STR (+1\/4); OAF (-1), Real Weapon (-1\/4), Required Hands One-And-A-Half-Handed (-1\/4) plus +1 OCV; OAF (-1), Real Weapon (-1\/4) 2<\/p>\n<p>Second Wakizashi: Killing Attack &#8211; Hand-To-Hand 1d6 (2d6 w\/STR), Required Hands One-Handed (+0), Thrown: Range Based On STR (+1\/4); OAF (-1), Real Weapon (-1\/4) plus +1 OCV; OAF (-1), Real Weapon (-1\/4)<\/p>\n<table id=\"table56\" style=\"height: 485px; width: 61.697%;\" border=\"0\" width=\"509\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"header\" width=\"100%\"><strong>COMBAT MANEUVERS &#8211; Gun Fu\u00a0<\/strong><\/td>\n<\/tr>\n<tr>\n<td>\n<table id=\"table58\" class=\"small\" border=\"0\" width=\"100%\" cellspacing=\"2\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"small\" nowrap=\"nowrap\"><b>Maneuver<\/b><\/td>\n<td class=\"small\" nowrap=\"nowrap\"><b>Phase<\/b><\/td>\n<td class=\"small\" nowrap=\"nowrap\"><b>OCV<\/b><\/td>\n<td class=\"small\" nowrap=\"nowrap\"><b>DCV<\/b><\/td>\n<td class=\"small\" nowrap=\"nowrap\"><b>Effect<\/b><\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Accurate Shot<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">-2<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">Weapon<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Basic Shot<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+0<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+0<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">Strike, +2 DC<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Defensive Shot<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">-1<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+2<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">Strike<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Diving Shot<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+0<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+2<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">Strike, HMove Required, You Fall<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Offensive Shot<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">-1<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">-1<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">Strike, +4 DC<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Quick Shot<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+1<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+0<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">Strike, +2 DC<\/td>\n<\/tr>\n<tr>\n<td><strong>Kenjutsu<\/strong><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Bind<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+1<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+0<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">Bind, 30 STR<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Block<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+2<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">Block, Abort<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Disarm<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">-1<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+1<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">Disarm; 30 STR to Disarm roll<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Evade<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">&#8212;<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+5<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">Dodge, Affects All Attacks, Abort<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Lightning Stroke<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+0<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">Weapon +2 DC Strike<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Running Stroke<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+1<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+0<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">Weapon +v\/5; FMove<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Sacrifice Stroke<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+1<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">-2<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">Weapon +4 DC Strike<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Slashing Stroke<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">-2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+1<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">Weapon +4 DC Strike<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Takeaway<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+0<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+0<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">Grab Weapon, 30 STR to take weapon away<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><strong>65 Total Martial Arts Cost<\/strong><\/p>\n<p><strong>SKILLS<br \/>\nCost Name<\/strong><br \/>\n3 Acrobatics 15-<br \/>\n0 Acting 8-<br \/>\n3 Breakfall 15-<br \/>\n3 Climbing 15-<br \/>\n3 Combat Driving 15-<br \/>\n3 Concealment 13-<br \/>\n3 Conversation 13-<br \/>\n0 Deduction 8-<br \/>\n10 Defense Maneuver I-IV<br \/>\n3 Fast Draw (Iaijutsu) 15-<br \/>\n3 Fast Draw: Pistols 15-<br \/>\n2 KS: Kenjutsu 11-<br \/>\n3 KS: The People of Basin 13-<br \/>\n0 Language: English (Idiomatic)<br \/>\n0 PS: Fire Fighter 11-<br \/>\n3 Paramedics 13-<br \/>\n0 Persuasion 8-<br \/>\n3 Shadowing 13-<br \/>\n3 Sleight Of Hand 15-<br \/>\n3 Stealth 15-<br \/>\n1 TF: Small Motorized Boats, Small Motorized Ground Vehicles<br \/>\n3 Traveler<br \/>\n2 1) AK: Basin 13-<br \/>\n2 2) AK: Isla del Oro 13-<br \/>\n2 3) CK: Playa del Norte 13-<br \/>\n2 4) CK: Punta del Sur 13-<br \/>\n10 Two-Weapon Fighting (HTH)<br \/>\n10 Two-Weapon Fighting (Ranged)<br \/>\n5 WF: Small Arms, Blades, Off Hand, Thrown Sword<br \/>\n<strong>88 Total Skills Cost<br \/>\nTALENTS<br \/>\nCost Name<\/strong><br \/>\n9 Ambidexterity (no Off Hand penalty)<br \/>\n<strong>9 Total Talents Cost<\/strong><\/p>\n<p><strong>DISADVANTAGES<br \/>\nCost Disadvantage<\/strong><br \/>\n10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)<br \/>\n5 Enraged: If The Queen Is Insulted Or Shown Disrespect (Uncommon), go 8-, recover 14-<br \/>\n25 Hunted: Geno Corp 11- (Mo Pow, NCI, Capture)<br \/>\n25 Psychological Limitation: Dedicated to his people (Very Common, Total)<br \/>\n25 Psychological Limitation: Loyal to Queen Matilda (Very Common, Total)<br \/>\n10 Social Limitation: Subject To Orders From The Queen (Occasionally, Major)<br \/>\n10 Susceptibility: Temperatures below freezing 1d6 damage per Turn (Uncommon)<br \/>\n20 Vulnerability: 2 x BODY cold-based attacks (Common)<br \/>\n20 Vulnerability: 2 x STUN cold-based attacks (Common)<br \/>\n<strong>150 Total Disadvantages Cost<\/strong><\/p>\n<p><strong>APPEARANCE<\/strong><br \/>\nHair Color: Red<br \/>\nEye Color: Red<br \/>\nHeight: 6&#8242; 4&#8243;<br \/>\nWeight: 200 lbs<br \/>\nDescription:<br \/>\n<strong>BACKGROUND<\/strong><\/p>\n<p><strong>POWERS\/TACTICS<\/strong><\/p>\n<p><strong>PERSONALITY\/MOTIVATION<\/strong><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Skylar Rush Code Name: Nox &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; \u00a0 Combat Skill Levels: +1 with OCV with Gloch 17L +1 with OCV with Wakizashi CHARACTERISTICS Val Char Base Points [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26],"tags":[],"class_list":["post-1596","post","type-post","status-publish","format-standard","hentry","category-isla-del-oro"],"_links":{"self":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/1596","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/comments?post=1596"}],"version-history":[{"count":6,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/1596\/revisions"}],"predecessor-version":[{"id":1602,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/1596\/revisions\/1602"}],"wp:attachment":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/media?parent=1596"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/categories?post=1596"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/tags?post=1596"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}