{"id":1493,"date":"2019-02-03T18:39:23","date_gmt":"2019-02-03T18:39:23","guid":{"rendered":"https:\/\/ravensplayland.com\/wpRAVEN\/?p=1493"},"modified":"2019-02-03T18:39:33","modified_gmt":"2019-02-03T18:39:33","slug":"mercury","status":"publish","type":"post","link":"https:\/\/ravensplayland.com\/wpRAVEN\/2019\/02\/03\/mercury\/","title":{"rendered":"Mercury"},"content":{"rendered":"<p><span style=\"font-size: 14pt;\"><strong>Mercury<\/strong><\/span><br \/>\n<span style=\"font-size: 14pt;\"><strong>Robert Netschike<\/strong><\/span><\/p>\n<figure id=\"attachment_1453\" aria-describedby=\"caption-attachment-1453\" style=\"width: 150px\" class=\"wp-caption alignleft\"><img loading=\"lazy\" decoding=\"async\" class=\"size-thumbnail wp-image-1453\" src=\"https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/02\/Mercury1-150x150.png\" alt=\"\" width=\"150\" height=\"150\" srcset=\"https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/02\/Mercury1-150x150.png 150w, https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/02\/Mercury1.png 256w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/><figcaption id=\"caption-attachment-1453\" class=\"wp-caption-text\"><span style=\"font-size: 14pt;\"><strong>Player: Wayne<\/strong><\/span><\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<table style=\"height: 546px; width: 66.4243%;\" border=\"0\" width=\"548\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"header\" colspan=\"3\"><strong>CHARACTERISTICS<\/strong><\/td>\n<\/tr>\n<tr>\n<td class=\"content\" colspan=\"3\">\n<table border=\"0\" cellspacing=\"3\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td align=\"center\" valign=\"top\"><b>Val<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Char<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Base<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Points<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Total<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Roll<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Notes<\/b><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">13<\/td>\n<td align=\"left\" valign=\"top\">STR<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"center\" valign=\"top\">13<\/td>\n<td align=\"center\" valign=\"top\">12-<\/td>\n<td align=\"left\" valign=\"top\">HTH Damage 2 1\/2d6 END [1]<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">24<\/td>\n<td align=\"left\" valign=\"top\">DEX<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">42<\/td>\n<td align=\"center\" valign=\"top\">24<\/td>\n<td align=\"center\" valign=\"top\">14-<\/td>\n<td align=\"left\" valign=\"top\">OCV 8 DCV 8<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">22<\/td>\n<td align=\"left\" valign=\"top\">CON<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">24<\/td>\n<td align=\"center\" valign=\"top\">22<\/td>\n<td align=\"center\" valign=\"top\">13-<\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">14<\/td>\n<td align=\"left\" valign=\"top\">BODY<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">8<\/td>\n<td align=\"center\" valign=\"top\">14<\/td>\n<td align=\"center\" valign=\"top\">12-<\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">19<\/td>\n<td align=\"left\" valign=\"top\">INT<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">9<\/td>\n<td align=\"center\" valign=\"top\">19<\/td>\n<td align=\"center\" valign=\"top\">13-<\/td>\n<td align=\"left\" valign=\"top\">PER Roll 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">11<\/td>\n<td align=\"left\" valign=\"top\">EGO<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">2<\/td>\n<td align=\"center\" valign=\"top\">11<\/td>\n<td align=\"center\" valign=\"top\">11-<\/td>\n<td align=\"left\" valign=\"top\">ECV: 4<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">13<\/td>\n<td align=\"left\" valign=\"top\">PRE<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"center\" valign=\"top\">13<\/td>\n<td align=\"center\" valign=\"top\">12-<\/td>\n<td align=\"left\" valign=\"top\">PRE Attack: 2 1\/2d6<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">18<\/td>\n<td align=\"left\" valign=\"top\">COM<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td align=\"center\" valign=\"top\">18<\/td>\n<td align=\"center\" valign=\"top\">13-<\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"left\" valign=\"top\">PD<\/td>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"center\" valign=\"top\">7<\/td>\n<td align=\"center\" valign=\"top\">10\/22<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">10\/22 PD (0\/12 rPD)<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"left\" valign=\"top\">ED<\/td>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\">10\/22<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">10\/22 ED (0\/12 rED)<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">5<\/td>\n<td align=\"left\" valign=\"top\">SPD<\/td>\n<td align=\"center\" valign=\"top\">3.4<\/td>\n<td align=\"center\" valign=\"top\">16<\/td>\n<td align=\"center\" valign=\"top\">5<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">Phases: 3, 5, 8, 10, 12<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">8<\/td>\n<td align=\"left\" valign=\"top\">REC<\/td>\n<td align=\"center\" valign=\"top\">7<\/td>\n<td align=\"center\" valign=\"top\">2<\/td>\n<td align=\"center\" valign=\"top\">8<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">44<\/td>\n<td align=\"left\" valign=\"top\">END<\/td>\n<td align=\"center\" valign=\"top\">44<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">44<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">32<\/td>\n<td align=\"left\" valign=\"top\">STUN<\/td>\n<td align=\"center\" valign=\"top\">32<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">32<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">6&#8243;<\/td>\n<td class=\"small\" align=\"left\" valign=\"top\">Running<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">6&#8243;\/18&#8243;<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">2&#8243;<\/td>\n<td class=\"small\" align=\"left\" valign=\"top\">Swimming<\/td>\n<td align=\"center\" valign=\"top\">2<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">2&#8243;\/14&#8243;<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">2&#8243;<\/td>\n<td class=\"small\" align=\"left\" valign=\"top\">Leaping<\/td>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">2 1\/2&#8243;<\/td>\n<td align=\"center\" valign=\"top\"><b>126<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Total Characteristics Points<\/b><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><strong>POWERS<\/strong><br \/>\n<strong>Cost Power END<\/strong><br \/>\n90 True Shape Shift: Shape Shift (Sight, Hearing, Radio, Smell\/Taste and Touch Groups, Any Shape), Cellular, Imitation, Instant Change, Makeover, Costs END Only To Change Shape (+1\/4) Notes: This power along with others listed, allow the character to not only take on the appearance of any person but also cars, bears, helocopters, Coke machine, even a pool of water. The character can also PERFECTLY imitate another person down to the appearance, voice, race, sex, fingerprints, retinal pattern and genetics. This power is limited only by the player&#8217;s imagination. 7<\/p>\n<p>25 Body Weaponry: Multipower, 37-point reserve, all slots Linked (True Shape Shift; -1\/2)<br \/>\nNotes: This power requires the use of the Shapeshifting power to work. This means END for both must be expended. It does not mean the character MUST expend END for this power every time he shifts but only when he uses it. It is possible to Shapeshift and NOT activate the power until later.<\/p>\n<p>2u 1) Natural Weapons: Killing Attack &#8211; Hand-To-Hand 2d6 (2 1\/2d6 w\/STR)\u00a0 Notes: This power simulates parts of a body or an object that might be used as a weapon such as a bull&#8217;s horns, a tiger&#8217;s teeth, a backhoe&#8217;s scoop, etc. 3<br \/>\n1u 2) Natural Weapons: Hand-To-Hand Attack +6d6; Hand-To-Hand Attack (-1\/2)<br \/>\nNotes: This power simulates parts of a body or an object that might be used as a weapon such as a car&#8217;s bumper, a dragon&#8217;s tail, a wrecking ball, etc. 3<\/p>\n<p>20 Size Shifting: Multipower, 30-point reserve, all slots Linked (True Shape Shift; -1\/2)<br \/>\nNotes: This power requires the use of the Shapeshifting power to work. This means END for both must be expended. It does not mean the character MUST expend END for this power every time he shifts but only when he uses it. It is possible to Shapeshift and NOT activate the power until later.<\/p>\n<p>2u 1) Larger Forms: Growth (+30 STR, +6 BODY, +6 STUN, -6&#8243; KB, 6,329 kg, -4 DCV, +4 PER Rolls to perceive character, 8 m tall, 4 m wide)<br \/>\nNotes: Allows the character to take on the size as well as appearance of larger creatures and object such as an elephant or car. 3<br \/>\n2u 2) Smaller Forms: Shrinking (0.2508 m tall, 0.1931 kg mass, -6 PER Rolls to perceive character, +6 DCV, takes +9&#8243; KB) Notes: Allows the character to take on ethe size as well as the appearance of such things as a child, dog, can of RAID, etc. 3<\/p>\n<p>20 Body Armor: Armor (12 PD\/12 ED); Linked (True Shape Shift; -1\/2), Costs Endurance (Only Costs END to Activate; -1\/4)\u00a0 Notes: This power requires the use of the Shapeshifting power to work. This means END for both must be expended. It does not mean the character MUST expend END for this power every time he shifts but only when he uses it. It is possible to Shapeshift and NOT activate the power until later. This power allows the character to use Shapeshifting to alter his very skin into whatever is appropriate for a defense, such as dragon scales or the metal of a dumpster. 4<\/p>\n<p>20 Motivation Imitation: Multipower, 30-point reserve, all slots Linked (True Shape Shift; -1\/2)<br \/>\nNotes: This power requires the use of the Shapeshifting power to work. This means END for both must be expended. It does not mean the character MUST expend END for this power every time he shifts but only when he uses it. It is possible to Shapeshift and NOT activate the power until later.<\/p>\n<p>2u 1) Ground Movement: Running +12&#8243; (6&#8243;\/18&#8243; total), x4 Noncombat (29 Active Points) Notes: Legs, wheels, tracks, etc. 3<br \/>\n1u 2) Water Movement: Swimming +12&#8243; (2&#8243;\/14&#8243; total) (x4 Noncombat) Notes: Fins, flippers, propellers, hydro-dynamic drive, etc. 2<br \/>\n1u 3) Air Movement: Flight 15&#8243;; Restrainable (-1\/2)\u00a0 Notes: Bird wings, helicopter blades, airplane wings and engine, etc. 3<br \/>\n18 Regeneration: Healing 2 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1\/2), Persistent (+1\/2); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1\/4), Self Only (-1\/2) 0<\/p>\n<p>10 You Can&#8217;t See Me: Invisibility to Sight Group ; Chameleon (-1\/2), Linked (True Shape Shift; -1\/2)<br \/>\nNotes: This power requires the use of the Shape shifting power to work. This means END for both must be expended. It does not mean the character MUST expend END for this power every time he shifts but only when he uses it. It is possible to Shape shift and NOT activate the power until later. This power along with the Shape shifting allows the character to transform his body into a piece of the scenery such as part of a building, street or mailbox. He is indistinguishable from whatever he is imatating unless he moves. 2<\/p>\n<p>8 Horrific Transformation: +20 PRE; Only For Fear-Based Presence Attacks During Transformation (-1 1\/2)<br \/>\nNotes: Used to create a sudden monstrous appearance to scare the crap out of someone.<\/p>\n<p>7 Environmental Adaptation: Life Support (Expanded Breathing: underwater; Safe in Intense Cold; Safe in Intense Heat); Nonpersistent (-1\/4) 0<\/p>\n<p>7 The Eyes Have It: Increased Arc Of Perception (360 Degrees) with Sight Group; Costs Endurance (-1\/2) 1<br \/>\n6 Falcon&#8217;s Eyes: +6 versus Range Modifier for Sight Group; Costs Endurance (-1\/2) 1<br \/>\n3 Animal&#8217;s Nose: Tracking with Normal Smell; Costs Endurance (-1\/2) 1<br \/>\n3 Cat&#8217;s Eyes: Nightvision; Costs Endurance (-1\/2) 1<br \/>\n<strong>248 Total Powers Cost\u00a0<\/strong><\/p>\n<table style=\"height: 224px; width: 69.9394%;\" border=\"0\" width=\"577\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"header\" width=\"100%\"><strong>COMBAT MANEUVERS &#8211; Battle Shifting<\/strong><\/td>\n<\/tr>\n<tr>\n<td>\n<table class=\"small\" border=\"0\" width=\"100%\" cellspacing=\"2\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"small\" nowrap=\"nowrap\"><b>Maneuver<\/b><\/td>\n<td class=\"small\" nowrap=\"nowrap\"><b>Phase<\/b><\/td>\n<td class=\"small\" nowrap=\"nowrap\"><b>OCV<\/b><\/td>\n<td class=\"small\" nowrap=\"nowrap\"><b>DCV<\/b><\/td>\n<td class=\"small\" nowrap=\"nowrap\"><b>Effect<\/b><\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Altered Form Dodge<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">&#8212;<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+5<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">Dodge, Affects All Attacks, Abort<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Body Like Water<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+0<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+0<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">28 STR vs. Grabs<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Malleable Block<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+1<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+1<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">Grab One Limb, Block<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Mallet Hand<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+0<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+2<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">4 1\/2d6 Strike<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Sharpened Hand<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">-2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">+0<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">HKA 1d6 +1<\/td>\n<\/tr>\n<tr>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">Shifting Limbs<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">1\/2<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">-1<\/td>\n<td class=\"small\" valign=\"top\" nowrap=\"nowrap\">-1<\/td>\n<td class=\"small\" valign=\"top\" width=\"100%\">Grab Two Limbs, 23 STR for holding on<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><strong>24 Total Martial Arts Cost<\/strong><\/p>\n<p><strong>SKILLS<\/strong><br \/>\n<strong>Cost Name<\/strong><br \/>\n0 AK: Native Country 8-<br \/>\n3 Acrobatics 14-<br \/>\n0 Acting 8-<br \/>\n3 Breakfall 14-<br \/>\n3 Climbing 14-<br \/>\n3 Concealment 13-<br \/>\n3 Conversation 12-<br \/>\n0 Deduction 8-<br \/>\n0 Language: English (Idiomatic)<br \/>\n0 PS: Player&#8217;s Choice 11-<br \/>\n3 Paramedics 13-<br \/>\n3 Persuasion 12-<br \/>\n3 Shadowing 13-<br \/>\n3 Stealth 14-<br \/>\n0 TF: Small Motorized Ground Vehicles<br \/>\n5 Mimicry 14-<br \/>\n32 Total Skills Cost<br \/>\n<strong>PERKS<\/strong><br \/>\n<strong>Cost Name<\/strong><br \/>\n7 Vehicles &amp; Bases<br \/>\n7 Total Perks Cost<br \/>\n<strong>TALENTS<\/strong><br \/>\n<strong>Cost Name<\/strong><br \/>\n2 Eidetic Memory (5 Active Points); Limited Power Power Only Works On Pepole (-1)<br \/>\n<strong>2 Total Talents Cost<\/strong><\/p>\n<p><strong>DISADVANTAGES<\/strong><br \/>\n<strong>Cost Disadvantage<\/strong><br \/>\n20 Hunted: Genocide 11- (Mo Pow, Harshly Punish)<br \/>\n20 Hunted: Southwest Bio-Labs 11- (Mo Pow, Capture)<br \/>\n15 Psychological Limitation: Greedy: (Very Common, Moderate)<br \/>\n15 Psychological Limitation: Power Hungry: (Very Common, Moderate)<br \/>\n15 Psychological Limitation : Paranoid: (Very Common, Moderate)<br \/>\n15 Susceptibility : Magnetic Fields: 1d6 damage per Phase (Uncommon)<br \/>\n15 Social Limitation : Secert ID: Robert Netschike (Very Frequently, Minor)<br \/>\n10 Vulnerability: 1 1\/2 x STUN Sonic attacks (Common)<br \/>\n<strong>125 Total Disadvantages Cost<\/strong><\/p>\n<p><strong>APPEARANCE<\/strong><br \/>\nHair Color: Brown<br \/>\nEye Color: Brown<br \/>\nHeight: 6&#8242; 7&#8243;<br \/>\nWeight: 218 lbs<br \/>\nDescription:<br \/>\n<strong>BACKGROUND<\/strong><br \/>\nP.O Box 3855 Pheniox. AZ, Fake Id as John Smith<br \/>\n<strong>POWERS\/TACTICS<\/strong><\/p>\n<p><strong>PERSONALITY\/MOTIVATION<\/strong><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Mercury Robert Netschike &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; CHARACTERISTICS Val Char Base Points Total Roll Notes 13 STR 10 3 13 12- HTH Damage 2 1\/2d6 END [1] 24 [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[25],"tags":[],"class_list":["post-1493","post","type-post","status-publish","format-standard","hentry","category-jay"],"_links":{"self":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/1493","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/comments?post=1493"}],"version-history":[{"count":1,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/1493\/revisions"}],"predecessor-version":[{"id":1494,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/1493\/revisions\/1494"}],"wp:attachment":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/media?parent=1493"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/categories?post=1493"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/tags?post=1493"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}