{"id":1389,"date":"2019-02-01T21:32:29","date_gmt":"2019-02-01T21:32:29","guid":{"rendered":"https:\/\/ravensplayland.com\/wpRAVEN\/?p=1389"},"modified":"2019-02-02T02:10:30","modified_gmt":"2019-02-02T02:10:30","slug":"dragon-kid","status":"publish","type":"post","link":"https:\/\/ravensplayland.com\/wpRAVEN\/2019\/02\/01\/dragon-kid\/","title":{"rendered":"Dragon Kid"},"content":{"rendered":"<p><span style=\"font-size: 14pt;\"><strong>Dragon Kid<\/strong><\/span><\/p>\n<figure id=\"attachment_1385\" aria-describedby=\"caption-attachment-1385\" style=\"width: 150px\" class=\"wp-caption alignleft\"><img loading=\"lazy\" decoding=\"async\" class=\"size-thumbnail wp-image-1385\" src=\"https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/02\/Dragon-Kid-150x150.png\" alt=\"\" width=\"150\" height=\"150\" srcset=\"https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/02\/Dragon-Kid-150x150.png 150w, https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/02\/Dragon-Kid.png 256w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/><figcaption id=\"caption-attachment-1385\" class=\"wp-caption-text\"><span style=\"font-size: 14pt;\"><strong>Player: Wayne<\/strong><\/span><\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<table style=\"height: 547px; width: 69.697%;\" border=\"0\" width=\"575\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"header\" colspan=\"3\">CHARACTERISTICS<\/td>\n<\/tr>\n<tr>\n<td class=\"content\" colspan=\"3\">\n<table border=\"0\" cellspacing=\"3\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td align=\"center\" valign=\"top\"><b>Val<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Char<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Base<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Points<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Total<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Roll<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Notes<\/b><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"left\" valign=\"top\">STR<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">10\/40<\/td>\n<td align=\"center\" valign=\"top\">11- \/ 17-<\/td>\n<td align=\"left\" valign=\"top\">HTH Damage 2d6\/8d6 END [1\/2]<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">8<\/td>\n<td align=\"left\" valign=\"top\">DEX<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">-6<\/td>\n<td align=\"center\" valign=\"top\">8\/23<\/td>\n<td align=\"center\" valign=\"top\">11- \/ 14-<\/td>\n<td align=\"left\" valign=\"top\">OCV 3\/8 DCV 3\/8<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"left\" valign=\"top\">CON<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">10\/30<\/td>\n<td align=\"center\" valign=\"top\">11- \/ 15-<\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"left\" valign=\"top\">BODY<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">11-<\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">14<\/td>\n<td align=\"left\" valign=\"top\">INT<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td align=\"center\" valign=\"top\">14<\/td>\n<td align=\"center\" valign=\"top\">12-<\/td>\n<td align=\"left\" valign=\"top\">PER Roll 14-\/16-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">11<\/td>\n<td align=\"left\" valign=\"top\">EGO<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">2<\/td>\n<td align=\"center\" valign=\"top\">11<\/td>\n<td align=\"center\" valign=\"top\">11-<\/td>\n<td align=\"left\" valign=\"top\">ECV: 4<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">8<\/td>\n<td align=\"left\" valign=\"top\">PRE<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">-2<\/td>\n<td align=\"center\" valign=\"top\">8\/23<\/td>\n<td align=\"center\" valign=\"top\">11- \/ 14-<\/td>\n<td align=\"left\" valign=\"top\">PRE Attack: 1 1\/2d6 \/ 4 1\/2d6<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">12<\/td>\n<td align=\"left\" valign=\"top\">COM<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">1<\/td>\n<td align=\"center\" valign=\"top\">12<\/td>\n<td align=\"center\" valign=\"top\">11-<\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">2<\/td>\n<td align=\"left\" valign=\"top\">PD<\/td>\n<td align=\"center\" valign=\"top\">2<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">2\/24<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">2\/24 PD (0\/10 rPD)<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">2<\/td>\n<td align=\"left\" valign=\"top\">ED<\/td>\n<td align=\"center\" valign=\"top\">2<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">2\/22<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">2\/22 ED (0\/10 rED)<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">2<\/td>\n<td align=\"left\" valign=\"top\">SPD<\/td>\n<td align=\"center\" valign=\"top\">1.8<\/td>\n<td align=\"center\" valign=\"top\">2<\/td>\n<td align=\"center\" valign=\"top\">2\/7<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">Phases: 6, 12\/2, 4, 6, 7, 9, 11, 12<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td align=\"left\" valign=\"top\">REC<\/td>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">4\/14<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">20<\/td>\n<td align=\"left\" valign=\"top\">END<\/td>\n<td align=\"center\" valign=\"top\">20<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">20\/60<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">20<\/td>\n<td align=\"left\" valign=\"top\">STUN<\/td>\n<td align=\"center\" valign=\"top\">20<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">20\/45<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">6&#8243;<\/td>\n<td class=\"small\" align=\"left\" valign=\"top\">Running<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">6&#8243;<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">2&#8243;<\/td>\n<td class=\"small\" align=\"left\" valign=\"top\">Swimming<\/td>\n<td align=\"center\" valign=\"top\">2<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">2&#8243;<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">2&#8243;<\/td>\n<td class=\"small\" align=\"left\" valign=\"top\">Leaping<\/td>\n<td align=\"center\" valign=\"top\">2<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">2&#8243;\/8&#8243;<\/td>\n<td align=\"center\" valign=\"top\"><b>1<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Total Characteristics Points<\/b><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><strong>POWERS<\/strong><br \/>\n<strong>Cost Power END<\/strong><br \/>\nAmulet, all slots OIF (-1\/2)<br \/>\n23 \u00a0 1) +30 STR, Reduced Endurance (1\/2 END; +1\/4) (Modifiers affect Base Characteristic) 1<\/p>\n<p>30\u00a0\u00a0 2) +15 DEX<\/p>\n<p>27 \u00a0 3) +20 CON<\/p>\n<p>10\u00a0\u00a0 4) +15 PRE<\/p>\n<p>27 \u00a0 5) +4 SPD<\/p>\n<p>4 \u00a0\u00a0 6) +6 PD<\/p>\n<p>4 \u00a0\u00a0 7) +6 ED<\/p>\n<p>20\u00a0 8) Physical Damage Reduction, Resistant, 50% 0<\/p>\n<p>20 9) Armor (10 PD\/10 ED) 0<\/p>\n<p>15 10) Flight 15&#8243;; Restrainable (-1\/2) 3<\/p>\n<p>4\u00a0 11) +2 PER with all Sense Groups 0<\/p>\n<p>1\u00a0\u00a0 12) +2 PER with Normal Hearing 0<\/p>\n<p>20 Multipower, 30-point reserve, all slots OIF: Amulet (-1\/2)<\/p>\n<p>2u 1) Energy Blast 6d6\u00a0 3<\/p>\n<p>1u\u00a0 2) Hand-To-Hand Attack +4d6, Affects Desolidified Any form of Desolidification (+1\/2); Hand-To-Hand Attack (-1\/2) 3<\/p>\n<p>2u\u00a0 3) Killing Attack &#8211; Hand-To-Hand 2d6 (2 1\/2d6 \/ 4d6 w\/STR)\u00a0 3<br \/>\n8 High Range Radio Perception (Radio Group); IAF (-1\/2) 0<br \/>\n<strong>218 Total Powers Cost<\/strong><\/p>\n<table border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"2\">\n<tbody>\n<tr>\n<td align=\"center\" valign=\"top\"><b>Cost\u00a0<\/b><\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\" width=\"100%\"><b>Maneuver<\/b><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\" width=\"100%\"><strong>Kung Fu<\/strong><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\" width=\"100%\">\n<div>1) Joint Lock\/Grab: 1\/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 20 STR \/ 50 STR for holding on<\/div>\n<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\" width=\"100%\">\n<div>2) Punch: 1\/2 Phase, +0 OCV, +2 DCV, 4d6 \/ 10d6 Strike<\/div>\n<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">4<\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\" width=\"100%\">\n<div>3) Dodge: 1\/2 Phase, &#8212; OCV, +5 DCV, Dodge, Affects All Attacks, Abort<\/div>\n<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\"><b>11<\/b><\/td>\n<td colspan=\"2\" align=\"left\" valign=\"top\"><b>Total Martial Arts Cost<\/b><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><strong>SKILLS<\/strong><br \/>\n<strong>Cost Name<\/strong><br \/>\n0 Acting 8-<br \/>\n0 CK: Detroit 8-<br \/>\n0 Climbing 8-<br \/>\n0 Concealment 8-<br \/>\n0 Conversation 8-<br \/>\n3 Criminology 12-<br \/>\n3 Deduction 12-<br \/>\n1 KS: Kung Fu 8-<br \/>\n0 Language: English (Idiomatic)<br \/>\n0 Paramedics 8-<br \/>\n0 Persuasion 8-<br \/>\n0 PS: Crime Tech 11-<br \/>\n0 Shadowing 8-<br \/>\n3 Stealth 11- (14-)<br \/>\n3 Streetwise 11- (14-)<br \/>\n0 TF: Small Motorized Ground Vehicles<br \/>\n13 Total Skills Cost<br \/>\n<strong>DISADVANTAGES<\/strong><br \/>\n<strong>Cost Disadvantage<\/strong><br \/>\n10 Dependent NPC: Officer Jones 8- (Normal)<br \/>\n10 Distinctive Features: Candy Apple Red Scales (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)<br \/>\n20 Hunted: Viper 8- (Mo Pow, NCI, Harshly Punish)<br \/>\n20 Hunted: Demon 8- (Mo Pow, NCI, Harshly Punish)<br \/>\n10 Hunted: Dragonmaster 8- (Mo Pow, Mildly Punish)<br \/>\n15 Psychological Limitation: Curious (Common, Strong)<br \/>\n15 Psychological Limitation: Overconfident (Common, Strong)<br \/>\n5 Rivalry: Romantic (; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)<br \/>\n15 Social Limitation: Subject to orders (Frequently, Major)<br \/>\n15 Social Limitation: Secret ID (Frequently, Major)<br \/>\n10 Vulnerability: 1 1\/2 x BODY Sonic Attacks (Common)<br \/>\n<strong>145 Total Disadvantages Cost<\/strong><\/p>\n<p><strong>APPEARANCE<\/strong><br \/>\nHair Color: Brown<br \/>\nEye Color: Brown<br \/>\nHeight: 6&#8242; 0&#8243;<br \/>\nWeight: 220 lbs<br \/>\nDescription:<br \/>\n<strong>BACKGROUND<\/strong><\/p>\n<p><strong>POWERS\/TACTICS<\/strong><\/p>\n<p><strong>PERSONALITY\/MOTIVATION<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dragon Kid &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; CHARACTERISTICS Val Char Base Points Total Roll Notes 10 STR 10 0 10\/40 11- \/ 17- HTH Damage 2d6\/8d6 END [1\/2] 8 [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[22],"tags":[],"class_list":["post-1389","post","type-post","status-publish","format-standard","hentry","category-detroit-troopers"],"_links":{"self":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/1389","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/comments?post=1389"}],"version-history":[{"count":3,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/1389\/revisions"}],"predecessor-version":[{"id":1395,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/1389\/revisions\/1395"}],"wp:attachment":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/media?parent=1389"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/categories?post=1389"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/tags?post=1389"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}