{"id":1234,"date":"2019-01-30T12:53:40","date_gmt":"2019-01-30T12:53:40","guid":{"rendered":"https:\/\/ravensplayland.com\/wpRAVEN\/?p=1234"},"modified":"2019-01-30T12:53:40","modified_gmt":"2019-01-30T12:53:40","slug":"blip","status":"publish","type":"post","link":"https:\/\/ravensplayland.com\/wpRAVEN\/2019\/01\/30\/blip\/","title":{"rendered":"Blip"},"content":{"rendered":"<p><strong>Karrin Harrington<\/strong><br \/>\n<strong>Code name: Blip<\/strong><\/p>\n<figure id=\"attachment_1235\" aria-describedby=\"caption-attachment-1235\" style=\"width: 150px\" class=\"wp-caption alignleft\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1235 size-thumbnail\" src=\"https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/01\/Bliptoken-150x150.jpg\" alt=\"\" width=\"150\" height=\"150\" \/><figcaption id=\"caption-attachment-1235\" class=\"wp-caption-text\"><strong>Player: Robert Beast Isenberg<\/strong><\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<table border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td class=\"header\" colspan=\"3\"><strong>CHARACTERISTICS<\/strong><\/td>\n<\/tr>\n<tr>\n<td class=\"content\" colspan=\"3\">\n<table border=\"0\" cellspacing=\"3\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td align=\"center\" valign=\"top\"><b>Val<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Char<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Base<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Points<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Total<\/b><\/td>\n<td align=\"center\" valign=\"top\"><b>Roll<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Notes<\/b><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">15<\/td>\n<td align=\"left\" valign=\"top\">STR<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">5<\/td>\n<td align=\"center\" valign=\"top\">15<\/td>\n<td align=\"center\" valign=\"top\">12-<\/td>\n<td align=\"left\" valign=\"top\">HTH Damage 3d6 END [1]<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">28<\/td>\n<td align=\"left\" valign=\"top\">DEX<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">54<\/td>\n<td align=\"center\" valign=\"top\">28<\/td>\n<td align=\"center\" valign=\"top\">15-<\/td>\n<td align=\"left\" valign=\"top\">OCV 9 DCV 9<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">28<\/td>\n<td align=\"left\" valign=\"top\">CON<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">36<\/td>\n<td align=\"center\" valign=\"top\">28<\/td>\n<td align=\"center\" valign=\"top\">15-<\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"left\" valign=\"top\">BODY<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">11-<\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">18<\/td>\n<td align=\"left\" valign=\"top\">INT<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">8<\/td>\n<td align=\"center\" valign=\"top\">18<\/td>\n<td align=\"center\" valign=\"top\">13-<\/td>\n<td align=\"left\" valign=\"top\">PER Roll 13-<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"left\" valign=\"top\">EGO<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">11-<\/td>\n<td align=\"left\" valign=\"top\">ECV: 3<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">15<\/td>\n<td align=\"left\" valign=\"top\">PRE<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">5<\/td>\n<td align=\"center\" valign=\"top\">15<\/td>\n<td align=\"center\" valign=\"top\">12-<\/td>\n<td align=\"left\" valign=\"top\">PRE Attack: 3d6<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">20<\/td>\n<td align=\"left\" valign=\"top\">COM<\/td>\n<td align=\"center\" valign=\"top\">10<\/td>\n<td align=\"center\" valign=\"top\">5<\/td>\n<td align=\"center\" valign=\"top\">20<\/td>\n<td align=\"center\" valign=\"top\">13-<\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"left\" valign=\"top\">PD<\/td>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">8\/20<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">8\/20 PD (0\/12 rPD)<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"left\" valign=\"top\">ED<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">8\/20<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">8\/20 ED (0\/12 rED)<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">5<\/td>\n<td align=\"left\" valign=\"top\">SPD<\/td>\n<td align=\"center\" valign=\"top\">3.8<\/td>\n<td align=\"center\" valign=\"top\">12<\/td>\n<td align=\"center\" valign=\"top\">5<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\">Phases: 3, 5, 8, 10, 12<\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">9<\/td>\n<td align=\"left\" valign=\"top\">REC<\/td>\n<td align=\"center\" valign=\"top\">9<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">9<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">56<\/td>\n<td align=\"left\" valign=\"top\">END<\/td>\n<td align=\"center\" valign=\"top\">56<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">56<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">40<\/td>\n<td align=\"left\" valign=\"top\">STUN<\/td>\n<td align=\"center\" valign=\"top\">32<\/td>\n<td align=\"center\" valign=\"top\">8<\/td>\n<td align=\"center\" valign=\"top\">40<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">6&#8243;<\/td>\n<td class=\"small\" align=\"left\" valign=\"top\">Running<\/td>\n<td align=\"center\" valign=\"top\">6<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">6&#8243;<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">2&#8243;<\/td>\n<td class=\"small\" align=\"left\" valign=\"top\">Swimming<\/td>\n<td align=\"center\" valign=\"top\">2<\/td>\n<td align=\"center\" valign=\"top\">0<\/td>\n<td align=\"center\" valign=\"top\">2&#8243;<\/td>\n<td align=\"center\" valign=\"top\"><\/td>\n<td align=\"left\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td align=\"center\" valign=\"top\">2&#8243;<\/td>\n<td class=\"small\" align=\"left\" valign=\"top\">Leaping<\/td>\n<td align=\"center\" valign=\"top\">3<\/td>\n<td align=\"center\" valign=\"top\">-1<\/td>\n<td align=\"center\" valign=\"top\">2&#8243;<\/td>\n<td align=\"center\" valign=\"top\"><b>132<\/b><\/td>\n<td align=\"left\" valign=\"top\"><b>Total Characteristics Points<\/b><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><strong>POWERS<\/strong><br \/>\nCost Power END<br \/>\n111 Teleport\/Portal Pool: Variable Power Pool, 60 base + 51 control cost, Powers Can Be Changed As A Zero-Phase Action (+1), No Skill Roll Required (+1); Teleport\/Portal Powers only (-1\/2), Unified Power (-1\/4)<br \/>\n0 1) Portal Take Away: Area Of Effect Nonselective (up to 6&#8243; Any Area; +3\/4) for up to 55 Active Points of up to 55 STR Active points of Take Away, Limited Range (+1\/4) Real Cost: 51 5<br \/>\n0 2) Portal Viewing 0.0: N-Ray Perception (Sight Group), Telescopic: +4 Real Cost: 12 Notes: Stopped by Force Fields and Force Walls 0<br \/>\n0 3) Portal Viewing 1.0: N-Ray Perception (Sight Group), +2 to PER Roll, Discriminatory, Analyze, Telescopic: +18 Real Cost: 31 Notes: Stopped by Force Fields and Force Walls 0<br \/>\n0 4) Portal Viewing 2.0: N-Ray Perception (Hearing Group), +18 to PER Roll, Discriminatory, Analyze Real Cost: 38<br \/>\nNotes: Stopped by Force Fields and Force Walls 0<br \/>\n0 5) Combat Teleport 0: Teleportation 24&#8243; Real Cost: 48 5<br \/>\n0 6) Combat Teleport 0.1: Teleportation 21&#8243;, Position Shift Real Cost: 47 5<br \/>\n0 7) Combat Teleport 0.2: Teleportation 19&#8243;, No Relative Velocity Real Cost: 48 5<br \/>\n0 8) Combat Teleport 0.3: Teleportation 19&#8243;, Safe Blind Teleport (+1\/4) Real Cost: 47 5<br \/>\n0 9) Combat Teleport 0.4: Teleportation 14&#8243;, No Relative Velocity, Safe Blind Teleport (+1\/4) Real Cost: 47 5<br \/>\n0 10) Combat Teleport 0.5: Teleportation 24&#8243; Real Cost: 48 5<br \/>\n0 11) Combat Teleport 0.6: Teleportation 8&#8243;, No Relative Velocity, Safe Blind Teleport (+1\/4), Armor Piercing (+1\/2) Real Cost: 45 4<br \/>\n0 12) Combat Teleport 1.0: Teleportation 30&#8243; Real Cost: 60 6<br \/>\n0 13) Combat Teleport 1.1: Teleportation 26&#8243;, Position Shift Real Cost: 57 6<br \/>\n0 14) Combat Teleport 1.2: Teleportation 25&#8243;, No Relative Velocity Real Cost: 60 6<br \/>\n0 15) Combat Teleport 1.3: Teleportation 24&#8243;, Safe Blind Teleport (+1\/4) Real Cost: 60\u00a0 6<br \/>\n0 16) Combat Teleport 1.4: Teleportation 19&#8243;, No Relative Velocity, Safe Blind Teleport (+1\/4) Real Cost: 60 6<br \/>\n0 17) Combat Teleport 1.5: Teleportation 17&#8243;, Safe Blind Teleport (+1\/4), Armor Piercing (+1\/2) Real Cost: 59 6<br \/>\n0 18) Combat Teleport 1.6: Teleportation 12&#8243;, No Relative Velocity, Safe Blind Teleport (+1\/4), Armor Piercing (+1\/2) Real Cost: 59 6<br \/>\n0 19) Combat Teleport 2.0: Teleportation 27&#8243;, x2 Increased Mass Real Cost: 59 6<br \/>\n0 20) Combat Teleport 3.0: Teleportation 25&#8243;, x4 Increased Mass Real Cost: 60 6<br \/>\n0 21) Non-Combat Teleport 1.0: Teleportation 5&#8243;, x128 Noncombat, x2 Increased Mass, Safe Blind Teleport (+1\/4) Real Cost: 56 6<br \/>\n0 22) Non-Combat Teleport 2.0: Teleportation 6&#8243;, x4 Increased Mass, Safe Blind Teleport (+1\/4), MegaScale (1&#8243; = 10,000 km; +1 1\/4), Can Be Scaled Down 1&#8243; = 1km (+1\/4) Real Cost: 60 6<br \/>\n0 23) Short Range Gate: Teleportation 6&#8243;, x8 Noncombat, Costs END Only To Activate (+1\/4), Usable Simultaneously (up to 2 people at once; +1\/2), Continuous (+1) Real Cost: 60 5<br \/>\n0 24) Gate 1.0: Teleportation 5&#8243;, x2 Increased Mass, MegaScale (1&#8243; = 1 km; +1\/4), Usable Simultaneously (up to 4 people at once; +3\/4), Continuous (+1), Area Of Effect (5&#8243; Radius; +1) Real Cost: 60 6<br \/>\n0 25) Gate 2.0: Teleportation 5&#8243;, x2 Increased Mass, Costs END Only To Activate (+1\/4), Usable Simultaneously (up to 2 people at once; +1\/2), Area Of Effect (One Hex; +1\/2), MegaScale (1&#8243; = 100 km; +3\/4), Continuous (+1) Real Cost: 60 6<br \/>\n0 26) Portal Strike: Area Of Effect Nonselective (up to 5&#8243; Any Area; +3\/4) for up to 45 Active Points of Martial Arts Basic Strike 9d6, Limited Range (+1\/4) Real Cost: 42 4<br \/>\n0 27) Ranged Smack: Stretching 8&#8243;, Reduced Endurance (1\/2 END; +1\/4), Does Not Cross Intervening Space (+1\/4) Real Cost: 60 2<br \/>\n0 28) Slow Explosion: Hearing Group Flash 8d6, Does Knockback (+1\/4), Explosion (+1\/2), Double Knockback (+3\/4) Real Cost: 60 6<br \/>\n0 29) Shockwave (Double Port): Hearing Group Flash 8d6, Does Knockback (+1\/4), Explosion (+1\/2), Nonselective Target (-1\/4), Hole In The Middle (+1\/4), Double Knockback (+3\/4) Real Cost: 60 6<\/p>\n<p>Teleport powers, all slots Unified Power (-1\/4)<br \/>\n29 1) Redirect field: Armor (12 PD\/12 ED) (36 Active Points) 0<br \/>\n12 2) Redirect field: (Total: 15 Active Cost, 12 Real Cost) +5 PD (Real Cost: 5) plus +2 ED (Real Cost: 2) plus Power Defense (8 points) (8 Active Points) (Real Cost: 6) 0<\/p>\n<p><strong>Equipment <\/strong><br \/>\n7 1) Generic GPS,Cell Nav,Internet Nav and camera system: Teleportation: Floating Fixed Location (3 Locations) (15 Active Points); OAF (-1) 0<br \/>\n6 2) Contacts: Sight Group Flash Defense (8 points) (8 Active Points); IIF (-1\/4) 0<br \/>\n<strong>165 Total Powers Cost<\/strong><\/p>\n<p><strong><br \/>\n<strong>MARTIAL ARTS MANEUVERS <\/strong><br \/>\n<em>Teleporting Martial Arts<\/em><\/strong><br \/>\n1) Basic Strike: 1\/2 Phase, +1 OCV, +0 DCV, 11d6 Strike 5<br \/>\n2) Flying Dodge: 1\/2 Phase, &#8212; OCV, +4 DCV, Dodge All Attacks, Abort; FMove 5<br \/>\n3) Takeaway: 1\/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 55 STR to take weapon away 24<br \/>\n4) +6 HTH Damage Class(es)<\/p>\n<p><strong>SKILLS <\/strong><br \/>\nCost Name<br \/>\n0 AK: USA 8-<br \/>\n3 Acrobatics 15-<br \/>\n0 Acting 8-<br \/>\n3 Breakfall 15-<br \/>\n0 Climbing 8-<br \/>\n0 Concealment 8-<br \/>\n0 Conversation 8-<br \/>\n0 CuK: Home Culture 8-<br \/>\n0 Deduction 8-<br \/>\n0 Language: English (idiomatic)<br \/>\n2 Navigation (Land) 13-<br \/>\n0 Paramedics 8-<br \/>\n0 Persuasion 8-<br \/>\n0 PS: Courier 11-<br \/>\n3 Shadowing 13-<br \/>\n3 Stealth 15-<br \/>\n0 TF: Bicycles, Small Motorized Ground Vehicles<br \/>\n14 Total Skills Cost<br \/>\n<strong>TALENTS <\/strong><br \/>\nCost Name<br \/>\n3 Absolute Range Sense<br \/>\n3 Total Talents Cost<br \/>\n<strong>DISADVANTAGES <\/strong><br \/>\n15 Distinctive Features: Very good looking subject to unwanted attention (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)<br \/>\n20 Enraged: If normals harmed (Common), go 11-, recover 11-<br \/>\n10 Hunted: Bloodletters 8- (Mo Pow, Limited Geographical Area, Harshly Punish)<br \/>\n10 Hunted: KryptKeepers 8- (Mo Pow, Limited Geographical Area, Harshly Punish)<br \/>\n15 Psychological Limitation: Code vs Killing (Common, Strong)<br \/>\n20 Psychological Limitation: Protective of innocents (Very Common, Strong)<br \/>\n10 Reputation: Bull in a china shop, 11-<br \/>\n15 Social Limitation: Secret ID (Frequently, Major)<br \/>\n20 Social Limitation: Subject to Orders (Very Frequently, Major)<br \/>\n5 Unluck: 1d6<br \/>\n10 Watched: U.S. Government 8- (Mo Pow, NCI, Watching)<br \/>\n<strong>150 Total Disadvantages Cost<\/strong><\/p>\n<p><strong>APPEARANCE<\/strong><br \/>\nHair Color: Dark Brown<br \/>\nEye Color: Brown<br \/>\nHeight: 5&#8242; 2&#8243;<br \/>\nWeight: 117 lbs<br \/>\nDescription:<br \/>\nEarly 20&#8217;s<br \/>\nAmer-Asian ancestory<br \/>\n34c-23-35<br \/>\n<strong>BACKGROUND<\/strong><br \/>\nthe simple version might be that her parents got killed standing up to a gang or triad, and they are the moral fiber in her life it may also be where powers first appeared as the bullets struck her parents, her power kicked in an protected her from them(figure 9mm and 12 ga 3d6ka reduced penatration) Her only thought was to get away to her favorite place the roof of their home\/business<\/p>\n<p>While down below the gang\/triad saw Blip disappear,they decided to firebomb the place and leave<br \/>\nthe killers are not caught for 5yrs,by then Blip has been moved to live with an uncle,a Master Sargent in the U.S.Army. Life goes well for Blip,she masters her powers,learns to defend herself and enjoy most of her teenage years. Then just before she turns 20, her parents killers are caught and Blip is asked to ID them<\/p>\n<p>Before she and her uncle can leave to return to her home town ,others in the gang\/triad ambush Blip and her uncle killing him<br \/>\nBlip looses it and cripples the new killers. Later she goes and Id&#8217;s her parents killers and they are convicted getting LWoP. Word later gets to Blip that she and the gang\/triad are at war. Blip just says &#8220;Bring it on Scum&#8221;<br \/>\n<strong>POWERS\/TACTICS<\/strong><\/p>\n<p><strong>PERSONALITY\/MOTIVATION<\/strong><br \/>\nGenerally happy ,till innocents get hurt ,then watch out<br \/>\n<strong>CAMPAIGN USE<\/strong><br \/>\nMartial Artist, agent stomper, long range trannsport<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Karrin Harrington Code name: Blip &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; CHARACTERISTICS Val Char Base Points Total Roll Notes 15 STR 10 5 15 12- HTH Damage 3d6 END [1] [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[21],"tags":[],"class_list":["post-1234","post","type-post","status-publish","format-standard","hentry","category-woodward-past-players"],"_links":{"self":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/1234","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/comments?post=1234"}],"version-history":[{"count":9,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/1234\/revisions"}],"predecessor-version":[{"id":1301,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/1234\/revisions\/1301"}],"wp:attachment":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/media?parent=1234"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/categories?post=1234"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/tags?post=1234"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}