{"id":118,"date":"2019-01-05T21:23:39","date_gmt":"2019-01-05T21:23:39","guid":{"rendered":"https:\/\/ravensplayland.com\/wpRAVEN\/?p=118"},"modified":"2019-01-26T23:24:35","modified_gmt":"2019-01-26T23:24:35","slug":"the-base","status":"publish","type":"post","link":"https:\/\/ravensplayland.com\/wpRAVEN\/2019\/01\/05\/the-base\/","title":{"rendered":"The Base"},"content":{"rendered":"<p><strong>Under the Zoo<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-181 alignleft\" src=\"https:\/\/ravensplayland.com\/wpRAVEN\/wp-content\/uploads\/2019\/01\/detroitzoo.png\" alt=\"\" width=\"150\" height=\"135\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Val\u00a0\u00a0\u00a0\u00a0\u00a0 Char\u00a0\u00a0 Cost\u00a0\u00a0\u00a0 Roll\u00a0\u00a0\u00a0\u00a0 Notes<\/strong><\/p>\n<p>20\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 BODY\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 18\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 13-<\/p>\n<p><strong>Total Characteristic Cost:<\/strong>\u00a0 <strong>47<\/strong><\/p>\n<p><strong>Cost\u00a0\u00a0\u00a0 Powers\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 END<\/strong><\/p>\n<p>60\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Cells:<\/em>\u00a0 +25 DEF, Cannot Be Escaped With Teleportation (+1\/4), Hardened (+1\/4), Affects Desolidified Any form of Desolidification (+1\/2); Partial Coverage: 10 Cells of 2 hexes by 2 hexes (covers 40 Hexes; -1 1\/2)<\/p>\n<p>356\u00a0\u00a0\u00a0\u00a0\u00a0 <em>The Live Fire Matter Manipulation Generator:<\/em>\u00a0 Variable Power Pool, 300 base + 56 control cost, Ranged (+1\/2); OIF Immobile (-1 1\/2), Range Limited To 128&#8243; (-1\/4); all slots OAF (-1), All Powers Must Include Reduced END 1\/2 (-1\/4)<br \/>\n<strong>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Notes:<\/strong>\u00a0 This power provides all combat parts of the Live fire room&#8217;s action sequences.\u00a0 These can include vehicles, people, monsters or even duplicates of villains and heroes.\u00a0 The technology used is about 500 years in advance of the rest of the world and is only understood by Vac<\/p>\n<p>0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 1) <em>Matter Manipulator Generator:<\/em>\u00a0 Multiple Units: 32 units total; OAF (-1), All Powers Must Include Reduced END 1\/2 (-1\/4) Real Cost: 11<br \/>\n<strong>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Notes:<\/strong>\u00a0 This power allows the creation of up to 32 separate events within the live fire area.<\/p>\n<p>0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 2) <em>Holographic Generator for Live fire Room:<\/em>\u00a0 Sight, Hearing, Radio, Smell\/Taste and Touch Groups, Combat Sense, Detect and Spatial Awareness Images Increased Size (128&#8243; radius; +1 3\/4), +\/-5 to PER Rolls, Reduced Endurance (1\/2 END; +1\/4); OIF Immobile (-1 1\/2), No Range (-1\/2), All Powers Must Include Reduced END 1\/2 (-1\/4) Real Cost: 52 7<br \/>\n<strong>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Notes:<\/strong>\u00a0 This power provides a totally believable background setting for the live fire room.\u00a0 It includes all non-combat background images and other touches such as animals, the smell of food cooking at a diner, etc.<\/p>\n<p>0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 3) <em>Primary Anti-Matter Power System:<\/em>\u00a0 Endurance Reserve\u00a0 (1000 END, 100 REC) Reserve:\u00a0 OIF Immobile (-1 1\/2), All Powers Must Include Reduced END 1\/2 (-1\/4); REC:\u00a0 OAF (-1), All Powers Must Include Reduced END 1\/2 (-1\/4) Real Cost: 80<\/p>\n<p>30\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Power System: Back-up Batteries and Generator:<\/em>\u00a0 Endurance Reserve\u00a0 (100 END, 20 REC); REC: , 1 Continuing Fuel Charge lasting 1 Week (+0)<br \/>\n<strong>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Notes:<\/strong>\u00a0 The generator will run for one week before needing to be refueled.\u00a0 20 points of END is generated per segment, any left over would be placed in the batteries is space is available.<\/p>\n<p>21\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Comm Suite:<\/em>\u00a0 High Range Radio Perception (Radio Group), Targeting, Telescopic:\u00a0 +10, Tracking; Costs Endurance (-1\/2)\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 3<br \/>\n<strong>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Notes:<\/strong>\u00a0 This includes all communications bands, including radio, TV, telephone and internet<\/p>\n<p>18\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Internal Air Supply:<\/em>\u00a0 Life Support\u00a0 (Self-Contained Breathing), Usable Simultaneously (up to 64 people at once; +1 3\/4); Costs Endurance (-1\/2)\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 3<\/p>\n<p>3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Heating System:<\/em>\u00a0 Life Support\u00a0 (Furnace), Usable Simultaneously (up to 64 people at once; +1 3\/4); Costs Endurance (-1\/2)\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 1<\/p>\n<p>3\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>AC System:<\/em>\u00a0 Life Support\u00a0 (Air Conditioner), Usable Simultaneously (up to 64 people at once; +1 3\/4); Costs Endurance (-1\/2)\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 1<\/p>\n<p>2\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Kitchen:<\/em>\u00a0 Life Support\u00a0 (Eating: Must be Restocked Weekly), Usable Simultaneously (up to 64 people at once; +1 3\/4); Costs Endurance (-1\/2)\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 1<\/p>\n<p><strong>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Perks<\/strong><br \/>\n110\u00a0\u00a0\u00a0\u00a0\u00a0 Location:\u00a0 City; Location Easily-defended location, Modifier Underground, Resources\/Condition Heavily developed\/inhabited or good resources<br \/>\n9\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Keypad Entery: with Three Well-hidden Secret Entrances:<\/em>\u00a0 Access (Hidden (-6 to Skill Rolls))<br \/>\n<strong>Notes:<\/strong>\u00a0 Alarm Automatically sounds upon ANY entry.\u00a0 Keypad is a one shot try.<\/p>\n<p><strong>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Skills<\/strong><br \/>\n6\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Base Security System:<\/em>\u00a0 Security Systems 14-; Partial Coverage: External Access and Security Cells Noly (-1)<br \/>\n13\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Crime Lab:<\/em>\u00a0 Criminology 14-<br \/>\n13\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Demo Lab:<\/em>\u00a0 Demolitions 14-<br \/>\n13\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Electronics Lab:<\/em>\u00a0 Electronics 14-<br \/>\n19\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>First Aid Station:<\/em>\u00a0 Paramedics 17-<br \/>\n13\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Forensic Lab:<\/em>\u00a0 Forensic Medicine 14-<br \/>\n12\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Forgery Lab:<\/em>\u00a0 Forgery (Documents) 14-<br \/>\n13\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Gadgeteering Lab:<\/em>\u00a0 Inventor 14-<br \/>\n13\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Gym: Weight Training:<\/em>\u00a0 Hoist 14-<br \/>\n13\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Gym:<\/em>\u00a0 Acrobatics 14-<br \/>\n13\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Gym:<\/em>\u00a0 Breakfall 14-<br \/>\n13\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Gym:<\/em>\u00a0 Climbing 14-<br \/>\n13\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Library:<\/em>\u00a0 Research 14-<br \/>\n13\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Makeup Lab:<\/em>\u00a0 Disguise 14-<br \/>\n13\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Mechanics Lab:<\/em>\u00a0 Mechanics 14-<br \/>\n11\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Medical Lab:<\/em>\u00a0 SS:\u00a0 Medicine 17-<br \/>\n11\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Surgery Suite:<\/em>\u00a0 SS:\u00a0 Surgery 17-<br \/>\n13\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <em>Weapons Lab:<\/em>\u00a0 Weaponsmith (Firearms, Missiles &amp; Rockets) 14-<br \/>\n<strong>Total Powers &amp; Skill Cost:<\/strong>\u00a0 <strong>840<\/strong><br \/>\n<strong>Total Cost:<\/strong>\u00a0 <strong>887<\/strong><br \/>\n<strong>\u00a0<\/strong><br \/>\n<strong>200+\u00a0\u00a0\u00a0 Disadvantages<\/strong><br \/>\n15\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Dependent NPC:\u00a0 Ed Rogers 14- (Normal; Useful Noncombat Position or Skills)<br \/>\n15\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Dependent NPC:\u00a0 Jade 14- (Normal; Useful Noncombat Position or Skills)<br \/>\n15\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Dependent NPC:\u00a0 Layla Valdez 14- (Normal; Useful Noncombat Position or Skills)<br \/>\n5\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Point Contribution: Astral: 1<br \/>\n20\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Point Contribution: Baker: 4<br \/>\n5\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Point Contribution: C 1<br \/>\n100\u00a0\u00a0\u00a0\u00a0\u00a0 Point Contribution: Clone: 20<br \/>\n10\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Point Contribution: Deven: 2<br \/>\n105\u00a0\u00a0\u00a0\u00a0\u00a0 Point Contribution: Dren 21<br \/>\n50\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Point Contribution: Hans 10<br \/>\n70\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Point Contribution: Gwen 14<br \/>\n45\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Point Contribution: Kurt: 9<br \/>\n10\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Point Contribution: Shade: 2<br \/>\n10\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Point Contribution: Switch: 2<br \/>\n10\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Social Limitation:\u00a0 Base (Frequently, Minor)<br \/>\n202\u00a0\u00a0\u00a0\u00a0\u00a0 Experience Points<\/p>\n<p><strong>Total Disadvantage Points:<\/strong>\u00a0 <strong>887<\/strong><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Under the Zoo &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Val\u00a0\u00a0\u00a0\u00a0\u00a0 Char\u00a0\u00a0 Cost\u00a0\u00a0\u00a0 Roll\u00a0\u00a0\u00a0\u00a0 Notes 20\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 BODY\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 18\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 13- Total Characteristic Cost:\u00a0 47 Cost\u00a0\u00a0\u00a0 Powers\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 END 60\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Cells:\u00a0 +25 DEF, Cannot [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13],"tags":[],"class_list":["post-118","post","type-post","status-publish","format-standard","hentry","category-woodward-base"],"_links":{"self":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/118","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/comments?post=118"}],"version-history":[{"count":3,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/118\/revisions"}],"predecessor-version":[{"id":590,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/posts\/118\/revisions\/590"}],"wp:attachment":[{"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/media?parent=118"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/categories?post=118"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ravensplayland.com\/wpRAVEN\/wp-json\/wp\/v2\/tags?post=118"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}